Ara es mostren els items 25-44 de 89

    • Depth map repairing for building reconstruction 

      Andújar Gran, Carlos Antonio; Argudo Medrano, Óscar; Besora Vilardaga, Isaac; Brunet Crossa, Pere; Chica Calaf, Antonio; Comino Trinidad, Marc (European Association for Computer Graphics (Eurographics), 2018)
      Text en actes de congrés
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      Structure-from-motion along with multi-view stereo techniques jointly allow for the inexpensive scanning of 3D objects (e.g. buildings) using just a collection of images taken from commodity cameras. Despite major advances ...
    • Designing, testing and adapting navigation techniques for the immersive web 

      Kamal, Ahmed; Andújar Gran, Carlos Antonio (Elsevier, 2022-08-01)
      Article
      Accés obert
      One of the most essential interactions in Virtual Reality (VR) is the user’s ability to move around and explore the virtual environment. The design of the navigation technique plays a crucial role in the user experience ...
    • Digital layered models of architecture and mural paintings over time 

      Guardia Pons, Milagros; Pogliani, Paola; Bordi, Giulia; Charalambous, Panayiotis; Andújar Gran, Carlos Antonio; Muñoz Pandiella, Imanol; Pueyo Sandez, Francesc Xavier (European Association for Computer Graphics (Eurographics), 2021)
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      The European project Enhancement of Heritage Experiences: The Middle Ages. Digital Layered Models of Architecture and Mural Paintings over Time (EHEM) aims to obtain virtual reconstructions of medieval artistic heritage ...
    • Digital reintegration of distributed mural paintings at different architectural phases: the case of St. Quirze de Pedret 

      Muñoz Pandiella, Imanol; Argudo Medrano, Óscar; Lorès Otzet, Immaculada; Font Comas, Joan; Àvila Casademont, Genís; Pueyo Sandez, Francesc Xavier; Andújar Gran, Carlos Antonio (European Association for Computer Graphics (Eurographics), 2022)
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      Sant Quirze de Pedret is a Romanesque church located in Cercs (Catalonia, Spain) at the foothills of the Pyrenees. Its walls harbored one of the most important examples of mural paintings in Catalan Romanesque Art. However, ...
    • Digital Twins for medieval monuments: requirements from art historians and technical challenges for analysis and restoration 

      Muñoz Pandiella, Imanol; Bosch Geli, Carles; Guardia Pons, Milagros; Cayuela Vellido, Begoña; Pogliani, Paola; Bordi, Giulia; Paschali, Maria; Andújar Gran, Carlos Antonio; Charalambous, Panayiotis (Institute of Electrical and Electronics Engineers (IEEE), 2022)
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      Research on Visual Computing and Cultural Heritage naturally requires the involvement of multidisciplinary teams comprising art historians and technical experts. Despite the vast literature on digital 3D models in support ...
    • Dynamic worlds in miniature 

      Trueba Hornero, Ramón; Andújar Gran, Carlos Antonio (., 2008)
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      The World in Miniature (WIM) metaphor allows users to interact and travel efficiently in virtual environments. In addition to the first-person perspective offered by typical VR applications, the WIM offers a second dynamic ...
    • Easy authoring of image-supported short stories for 3D scanned cultural heritage 

      Comino Trinidad, Marc; Chica Calaf, Antonio; Andújar Gran, Carlos Antonio (European Association for Computer Graphics (Eurographics), 2020)
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      Visual storytelling is a powerful tool for Cultural Heritage communication. However, traditional authoring tools either produce videos that cannot be fully integrated with 3D scanned models, or require 3D content creation ...
    • Effective visualization of sparse image-to-image correspondences 

      Andújar Gran, Carlos Antonio; Chica Calaf, Antonio; Comino Trinidad, Marc (European Association for Computer Graphics (Eurographics), 2020)
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      Finding robust correspondences between images is a crucial step in photogrammetry applications. The traditional approach to visualize sparse matches between two images is to place them side-by-side and draw link segments ...
    • Efficient rendering of animated characters through optimized per-joint impostors 

      Beacco Porres, Alejandro; Andújar Gran, Carlos Antonio; Pelechano Gómez, Núria; Spanlang, Bernhard (2012-02)
      Article
      Accés restringit per política de l'editorial
      In this paper, we present a new impostor-based representation for 3D animated characters supporting real-time rendering of thousands of agents. We maximize rendering performance by using a collection of pre-computed ...
    • Error-aware construction and rendering of multi-scan panoramas from massive point clouds 

      Comino Trinidad, Marc; Andújar Gran, Carlos Antonio; Chica Calaf, Antonio; Brunet Crosa, Pere (2016-09-30)
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      Obtaining 3D realistic models of urban scenes from accurate range data is nowadays an important research topic, with applications in a variety of fields ranging from Cultural Heritage and digital 3D archiving to monitoring ...
    • Estimating player positions from padel high-angle videos: Accuracy comparison of recent computer vision methods 

      Javadiha, Mohammadreza; Lacasa Claver, Enrique; Ric Díez, Angel; Andújar Gran, Carlos Antonio; Susín Sánchez, Antonio (Multidisciplinary Digital Publishing Institute (MDPI), 2021-05-12)
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      The estimation of player positions is key for performance analysis in sport. In this paper, we focus on image-based, single-angle, player position estimation in padel. Unlike tennis, the primary camera view in professional ...
    • Exploiting the potential of image based crowd rendering 

      Izquierdo, Maria; Beacco Porres, Alejandro; Pelechano Gómez, Núria; Andújar Gran, Carlos Antonio (European Association for Computer Graphics (Eurographics), 2015)
      Comunicació de congrés
      Accés restringit per política de l'editorial
      Per-joint impostors have been used to achieve high performance when rendering thousands of agents, while still allowing us to blend animation. This provides interactively animated crowds and reduces the memory footprint ...
    • First impressions: A survey on vision-based apparent personality trait analysis 

      Jacques Junior, Julio; Güçlütürk, Yagmur; Pérez Quintana, Marc; Güçlü, Umut; Andújar Gran, Carlos Antonio; Baró Solé, Xavier; Escalante Balderas, Hugo Jair; Guyon, Isabelle; van Gerven, Marcel A. J.; van Lier, Rob; Escalera Guerrero, Sergio (Institute of Electrical and Electronics Engineers (IEEE), 2022-01-01)
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      Personality analysis has been widely studied in psychology, neuropsychology, and signal processing fields, among others. From the past few years, it also became an attractive research area in visual computing. From the ...
    • Friction surfaces: scaled ray-casting manipulation for interacting with 2D GUIs 

      Andújar Gran, Carlos Antonio; Argelaguet Sanz, Fernando (2006-05-17)
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      The accommodation of conventional 2D GUIs with Virtual Environments (VEs) can greatly enhance the possibilities of many VE applications. In this paper we present a variation of the well-known ray-casting technique for fast ...
    • Gain compensation across LIDAR scans 

      Muñoz Pandiella, Imanol; Comino Trinidad, Marc; Andújar Gran, Carlos Antonio; Argudo Medrano, Óscar; Bosch Geli, Carles; Chica Calaf, Antonio; Martínez Navarro, Beatriz (2022-08)
      Article
      Accés obert
      High-end Terrestrial Lidar Scanners are often equipped with RGB cameras that are used to colorize the point samples. Some of these scanners produce panoramic HDR images by encompassing the information of multiple pictures ...
    • Geometry simplification 

      Andújar Gran, Carlos Antonio (1999-02)
      Report de recerca
      Accés obert
      In this work we present the principles and applications of geometry simplification, focusing on simplification of polygonal representations of solids and surfaces. Related concepts such as multiresolution, level-of-detail ...
    • GL-Socket: A CG plugin-based framework for teaching and assessment 

      Andújar Gran, Carlos Antonio; Chica Calaf, Antonio; Fairén González, Marta; Vinacua Pla, Álvaro (European Association for Computer Graphics (Eurographics), 2018)
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      In this paper we describe a plugin-based C++ framework for teaching OpenGL and GLSL in introductory Computer Graphics courses. The main strength of the framework architecture is that student assignments are mostly independent ...
    • Image-based tree variations 

      Argudo Medrano, Óscar; Andújar Gran, Carlos Antonio; Chica Calaf, Antonio (2020-02)
      Article
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      The automatic generation of realistic vegetation closely reproducing the appearance of specific plant species is still a challenging topic in computer graphics. In this paper, we present a new approach to generate new tree ...
    • Immersive data comprehension: visualizing uncertainty in measurable models 

      Brunet Crosa, Pere; Andújar Gran, Carlos Antonio (2015-09-29)
      Article
      Accés obert
      Recent advances in 3D scanning technologies have opened new possibilities in a broad range of applications including cultural heritage, medicine, civil engineering, and urban planning. Virtual Reality systems can provide ...
    • Immersive geometry-based and image-based exploration of cultural heritage models 

      Farràs Llobet, Arnau; Comino Trinidad, Marc; Andújar Gran, Carlos Antonio (European Association for Computer Graphics (Eurographics), 2021)
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      Recent advances in 3D acquisition technologies have facilitated the inexpensive digitization of cultural heritage. In addition to the 3D digital model, in many cases multiple photo collections are also available. These ...