• A SIMD-efficiant 14 instruction shader program for high-throughput microtriangle rasterization 

      Roca Monfort, Jordi; Moya del Barrio, Víctor; Gonzalez, Carlos; Escandell, Vicente; Murciego, Albert; Fernández Jiménez, Agustín; Espasa Sans, Roger (Springer Verlag, 2010)
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      This paper shows that breaking the barrier of 1 triangle/clock rasterization rate for microtriangles in modern GPU architectures in an efficient way is possible. The fixed throughput of the special purpose culling and ...
    • Scaling of 3D engine workloads on modern multi-GPU systems 

      Roca Monfort, Jordi; Grossman, Mark (Association for Computing Machinery (ACM), 2009)
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      This work supposes a first attempt to characterize the 3D game workload running on commodity multi-GPU systems. Depending on the rendering workload balance mode used, the intra and interframe dependencies due to ...