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Designing digital games for learning: a conceptual framework for novice game designers
dc.contributor.author | Eguía Gómez, Jose Luis |
dc.contributor.author | Solano Albajés, Lluís |
dc.contributor.author | Contreras Espinoza, Ruth Sofia |
dc.contributor.other | Universitat Politècnica de Catalunya. Departament d'Enginyeria de Projectes i de la Construcció |
dc.contributor.other | Universitat Politècnica de Catalunya. Departament de Ciències de la Computació |
dc.date.accessioned | 2016-09-22T18:54:22Z |
dc.date.issued | 2016 |
dc.identifier.citation | Eguia, J., Solano, L., Contreras, R. Designing digital games for learning: a conceptual framework for novice game designers. A: Iberian Conference on Information Systems and Technologies. "11th Iberian conference on information systems and technologies (CISTI), Gran Canaria, 2016". Piscataway, Nj: 2016. |
dc.identifier.isbn | 978-9-8998-4346-2 |
dc.identifier.uri | http://hdl.handle.net/2117/90152 |
dc.description.abstract | This paper aims to introduce a conceptual framework that has been constructed as a guide towards the development digital games for learning. The framework introduces Heuristic Evaluation based on the literature on productivity and playtesting heuristics to evaluate games and offers a new framework for design a game. |
dc.language.iso | eng |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/3.0/es/ |
dc.subject | Àrees temàtiques de la UPC::Informàtica::Sistemes d'informació::Interacció home-màquina |
dc.subject.lcsh | Educational games |
dc.subject.lcsh | Computer games |
dc.subject.lcsh | Human-computer interaction |
dc.subject.lcsh | Learning |
dc.subject.lcsh | Heuristic |
dc.subject.other | computer aided instruction |
dc.subject.other | computer games |
dc.subject.other | human computer interaction |
dc.subject.other | digital games |
dc.subject.other | learning |
dc.subject.other | novice game designers |
dc.subject.other | heuristic evaluation |
dc.title | Designing digital games for learning: a conceptual framework for novice game designers |
dc.type | Conference report |
dc.subject.lemac | Jocs educatius |
dc.subject.lemac | Jocs per ordinador |
dc.subject.lemac | Interacció persona-ordinador |
dc.subject.lemac | Aprenentatge |
dc.subject.lemac | Heurística |
dc.contributor.group | Universitat Politècnica de Catalunya. GIE - Grup d'Informàtica a l'Enginyeria |
dc.identifier.doi | 10.1109/CISTI.2016.7521631 |
dc.relation.publisherversion | http://ieeexplore.ieee.org/document/7521631/ |
dc.rights.access | Restricted access - publisher's policy |
local.identifier.drac | 18848397 |
dc.description.version | Postprint (author's final draft) |
dc.date.lift | 10000-01-01 |
local.citation.author | Eguia, J.; Solano, L.; Contreras, R. |
local.citation.contributor | Iberian Conference on Information Systems and Technologies |
local.citation.pubplace | Piscataway, Nj |
local.citation.publicationName | 11th Iberian conference on information systems and technologies (CISTI), Gran Canaria, 2016 |