Mostra el registre d'ítem simple

dc.contributor.authorRodríguez González, Omar
dc.contributor.authorFranquesa Niubó, Marta
dc.contributor.otherUniversitat Politècnica de Catalunya. Departament de Llenguatges i Sistemes Informàtics
dc.date.accessioned2016-03-30T08:12:59Z
dc.date.available2016-03-30T08:12:59Z
dc.date.issued2005-05
dc.identifier.citationRodríguez, O., Franquesa, M. "A new sphere-tree generation method to speed up the collision detection pipeline". 2005.
dc.identifier.urihttp://hdl.handle.net/2117/84837
dc.description.abstractIn this paper, a novel sphere-tree generation method used for collision detection is proposed. Using existing consumer-level graphics cards and its programmable graphics processing units (GPU) a sphere-tree is constructed in real-time inside an animation. This guarantees that no construction or loading of a precomputated hierarchy is required. With our method, core memory is managed in an efficient manner, allocating and releasing memory space as necessary. By this, out-of-core techniques can perform better in real-time situations. The animation tests maintain an above the average performance and the collision detection is fast and efficient.
dc.format.extent16 p.
dc.language.isoeng
dc.relation.ispartofseriesLSI-05-23-R
dc.subjectÀrees temàtiques de la UPC::Informàtica::Infografia
dc.subject.otherCollision detection
dc.subject.otherGraphics cards
dc.subject.otherSphere-tree
dc.titleA new sphere-tree generation method to speed up the collision detection pipeline
dc.typeExternal research report
dc.rights.accessOpen Access
local.identifier.drac1901708
dc.description.versionPostprint (published version)
local.citation.authorRodríguez, O.; Franquesa, M.


Fitxers d'aquest items

Thumbnail

Aquest ítem apareix a les col·leccions següents

Mostra el registre d'ítem simple