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A new sphere-tree generation method to speed up the collision detection pipeline
dc.contributor.author | Rodríguez González, Omar |
dc.contributor.author | Franquesa Niubó, Marta |
dc.contributor.other | Universitat Politècnica de Catalunya. Departament de Llenguatges i Sistemes Informàtics |
dc.date.accessioned | 2016-03-30T08:12:59Z |
dc.date.available | 2016-03-30T08:12:59Z |
dc.date.issued | 2005-05 |
dc.identifier.citation | Rodríguez, O., Franquesa, M. "A new sphere-tree generation method to speed up the collision detection pipeline". 2005. |
dc.identifier.uri | http://hdl.handle.net/2117/84837 |
dc.description.abstract | In this paper, a novel sphere-tree generation method used for collision detection is proposed. Using existing consumer-level graphics cards and its programmable graphics processing units (GPU) a sphere-tree is constructed in real-time inside an animation. This guarantees that no construction or loading of a precomputated hierarchy is required. With our method, core memory is managed in an efficient manner, allocating and releasing memory space as necessary. By this, out-of-core techniques can perform better in real-time situations. The animation tests maintain an above the average performance and the collision detection is fast and efficient. |
dc.format.extent | 16 p. |
dc.language.iso | eng |
dc.relation.ispartofseries | LSI-05-23-R |
dc.subject | Àrees temàtiques de la UPC::Informàtica::Infografia |
dc.subject.other | Collision detection |
dc.subject.other | Graphics cards |
dc.subject.other | Sphere-tree |
dc.title | A new sphere-tree generation method to speed up the collision detection pipeline |
dc.type | External research report |
dc.rights.access | Open Access |
local.identifier.drac | 1901708 |
dc.description.version | Postprint (published version) |
local.citation.author | Rodríguez, O.; Franquesa, M. |
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