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Board and card games long had a place in society's recreational activities.
Nevertheless, they are now losing popularity at a time where electronic devices, such
as gaming cons
oles, are more popular than ever. Digitalizing these games will
undoubtedly help producers of board and card games to regain a share of the
market and what is more, they may bring some diversity into the way that people
choose to relax.
The 21st century ha
s produced numerous technologies that will allow us to reach this
goal, e.g. Capacitive sensing, RFID and Infrared. Despite the fact that RFID and
Infrared are both viable candidates, their manufacturing costs and size often make
them unsuitable for commer
cial products that have to be durable and cheap to make.
Capacitive sensing, however, is the primary technology used in touch
and combining this technology with conductive ink and/or printable contact points
has enabled capacitive touch
ens to recognize objects as if they were multi touch
events. Foldable screens can be equipped with this technology to recreate traditional
board games and elevate them to a new digital level. Additionally, they may
encourage manufacturers to create new exc
Board and card games have been reinvented using technology that was not originally
meant to be used in this fashion and thus they have been given a chance to secure a
position in the modern market. Technology will, without a doubt, only improv
soon we will be able to use OLED technology to create rollable and bendable screens
that will transform the way we play these games.
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