ViRVIG - Grup de Recerca en Visualització, Realitat Virtual i Interacció Gràfica: Enviaments recents
Ara es mostren els items 1-12 de 212
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Simulating real-life scenarios to better understand the spread of diseases under different contexts
(Springer, 2024-02-01)
Article
Accés obertCurrent statistical models to simulate pandemics miss the most relevant information about the close atomic interactions between individuals which is the key aspect of virus spread. Thus, they lack a proper visualization ... -
Automatic 3D avatar generation from a single RBG frontal image
(Institute of Electrical and Electronics Engineers (IEEE), 2022)
Comunicació de congrés
Accés obertWe present a complete automatic system to obtain a realistic 3D avatar reconstruction of a person using only a frontal RGB image. Our proposed workflow first determines the pose, shape and semantic information from the ... -
Organ donation training using VR: ODT-VR
(European Association for Computer Graphics (Eurographics), 2023)
Comunicació de congrés
Accés obertOrgan transplantation has become very important for treating organ diseases and new technologies have been developed to increase the donor pool. Virtual Reality (VR) has been proven to be a valuable tool for training in ... -
PADELVIC: Multicamera videos and motion capture data in padel matches
(2024)
Article
Accés obertRecent advances in computer vision and deep learning techniques have opened new possibilities regarding the automatic labeling of sport videos. However, an essen-tial requirement for supervised techniques is the availability ... -
An interaction metaphor for enhanced VR-based volume segmentation
(European Association for Computer Graphics (Eurographics), 2023)
Comunicació de congrés
Accés obertThe segmentation of medical models is a complex and time-intensive process required for both diagnosis and surgical preparation. Despite the advancements in deep learning, neural networks can only automatically segment a ... -
The making of a newspaper interview in virtual reality: realistic avatars, philosophy, and sushi
(2023-11)
Article
Accés obertVR United is a virtual reality application that we have developed to support multiple people simultaneously interacting in the same environment. Each person is represented with a virtual body that looks like themselves. ... -
SparsePoser: Real-time full-body motion reconstruction from sparse data
(2023-10-31)
Article
Accés obertAccurate and reliable human motion reconstruction is crucial for creating natural interactions of full-body avatars in Virtual Reality (VR) and entertainment applications. As the Metaverse and social applications gain ... -
Automated virtual reality cognitive therapy versus virtual reality mental relaxation therapy for the treatment of persistent persecutory delusions in patients with psychosis (THRIVE): a parallel-group, single-blind, randomised controlled trial in England with mediation analyses
(Elsevier, 2023-09)
Article
Accés obertBackground: Persecutory delusions are a major psychiatric problem that often do not respond sufficiently to standard pharmacological or psychological treatments. We developed a new brief automated virtual reality (VR) ... -
Scalability evaluation of forecasting methods applied to bicycle sharing systems
(Elsevier Ltd, 2023-10)
Article
Accés obertPublic Bicycle Sharing Systems have spread in many cities for the last decade. The need of analysis tools to predict the behavior or estimate balancing needs has fostered a wide set of approaches that consider many variables. ... -
GREIL-Crowds: crowd simulation with deep reinforcement learning and examples
(2023-08)
Article
Accés obertSimulating crowds with realistic behaviors is a difficult but very important task for a variety of applications. Quantifying how a person balances between different conflicting criteria such as goal seeking, collision ... -
Improving dimensionality reduction projections for data visualization
(Multidisciplinary Digital Publishing Institute, 2023-09-04)
Article
Accés obertIn data science and visualization, dimensionality reduction techniques have been extensively employed for exploring large datasets. These techniques involve the transformation of high-dimensional data into reduced versions, ... -
Two-step techniques for accurate selection of small elements in VR environments
(2023-07)
Article
Accés obertOne of the key interactions in 3D environments is target acquisition, which can be challenging when targets are small or in cluttered scenes. Here, incorrect elements may be selected, leading to frustration and wasted time. ...