L'activitat de recerca del nostre grup s'inscriu dins la temàtica de la Informàtica Gràfica (Computer Graphics) i engloba de forma complementària des dels àmbits més fonamentals(geometria computacional, processament de geometria) a les temàtiques relacionades amb els models geomètrics i de volum (estructures jeràrquiques, models discrets, modelització de sistemes molt complexes), la modelització de l'aparença i dels fenòmens naturals, la visualització dels models, i les tècniques avançades per a la interacció amb aquests models i per a la seva presentació en entorns de realitat virtual i augmentada, especialment en dispositius de baix cost i en mòbils. El treball coordinat en aquestes àrees genera coneixement transversal en les diferents vessants de la visualització interactiva, amb aplicació directa a camps com la modelització d'entorns rurals i urbans, l'anàlisi visual aplicat a medicina, la simulació de multituds o la preservació del territori i del patrimoni cultural.

http://futur.upc.edu/ViRVIG

The group focuses on research in modelling, visualisation and advanced graphics interaction and its application to virtual reality. The group?s objectives are the following:
- To produce high-quality research results in the areas of visualisation, geometric and volumetric modelling, physically based animation, virtual reality and advanced interaction.
- To train new researchers and doctoral students in these areas.
- To foster and maintain strong international cooperation.
- To work on relevant research projects funded by various institutions (EU, CICYT, etc.)
- To transfer the results of the group?s research and VR applications (virtual prototypes for industrial design, medical applications, architecture, cultural heritage, low-cost VR systems, etc.) to industry and other organisations.

http://futur.upc.edu/ViRVIG

The group focuses on research in modelling, visualisation and advanced graphics interaction and its application to virtual reality. The group?s objectives are the following:
- To produce high-quality research results in the areas of visualisation, geometric and volumetric modelling, physically based animation, virtual reality and advanced interaction.
- To train new researchers and doctoral students in these areas.
- To foster and maintain strong international cooperation.
- To work on relevant research projects funded by various institutions (EU, CICYT, etc.)
- To transfer the results of the group?s research and VR applications (virtual prototypes for industrial design, medical applications, architecture, cultural heritage, low-cost VR systems, etc.) to industry and other organisations.

http://futur.upc.edu/ViRVIG

Enviaments recents

  • Colonic content in health and its relation to functional gut symptoms 

    Bendezú García, Álvaro; Barba, Elisabeth; Burri, Emanuel; Cisternas, Daniel; Accarino Garaventa, Anna María; Quiroga, Sergi; Monclús Lahoya, Eva; Navazo Álvaro, Isabel; Malagelada Benapres, Juan Ramon; Azpiroz Vidaur, Fernando (2016-02-12)
    Article
    Accés restringit per política de l'editorial
    Gut content may be determinant in the generation of digestive symptoms, particularly in patients with impaired gut function and hypersensitivity. Since the relation of intraluminal gas to symptoms is only partial, we ...
  • Error-aware construction and rendering of multi-scan panoramas from massive point clouds 

    Comino Trinidad, Marc; Andújar Gran, Carlos Antonio; Chica Calaf, Antonio; Brunet Crosa, Pere (2016-09-30)
    Article
    Accés restringit per política de l'editorial
    Obtaining 3D realistic models of urban scenes from accurate range data is nowadays an important research topic, with applications in a variety of fields ranging from Cultural Heritage and digital 3D archiving to monitoring ...
  • Interactive inspection of complex multi-object industrial assemblies 

    Argudo Medrano, Óscar; Besora Vilardaga, Isaac; Brunet Crosa, Pere; Creus López, Carles; Hermosilla Casajus, Pedro; Navazo Álvaro, Isabel; Vinacua Pla, Álvaro (2016-10-01)
    Article
    Accés restringit per política de l'editorial
    The use of virtual prototypes and digital models containing thousands of individual objects is commonplace in complex industrial applications like the cooperative design of huge ships. Designers are interested in selecting ...
  • Development of general-purpose projection-based augmented reality systems 

    Sunet Pérez, Marc; Comino Trinidad, Marc; Karatzas, Dimosthenis; Chica Calaf, Antonio; Vázquez Alcocer, Pere Pau (2016-12-20)
    Article
    Accés restringit per política de l'editorial
    Despite the large amount of methods and applications of augmented reality, there is little homogenizatio n on the software platforms that support them. An exception may be the low level control software that is provided ...
  • Segmentation-based skinning 

    Susín Sánchez, Antonio; Ramírez Flores, Jorge Eduardo (2015-12-21)
    Article
    Accés restringit per política de l'editorial
    Skeleton-driven animation is popular by its simplicity and intuitive control of the limbs of a character. Linear blend skinning (LBS) is up to date the most efficient and simple deformation method; however, painting influence ...
  • Real-time lattice boltzmann shallow waters method for breaking wave simulations 

    Ojeda Contreras, Jesús; Susín Sánchez, Antonio (2014)
    Article
    Accés obert
    We present a new approach for the simulation of surfacebased fluids based in a hybrid formulation of Lattice Boltzmann Method for Shallow Waters and particle systems. The modified LBM can handle arbitrary underlying terrain ...
  • Adaptive transfer functions: improved multiresolution visualization of medical models 

    Díaz García, Jesús; Brunet Crosa, Pere; Navazo Álvaro, Isabel; Pérez, Frederic; Vázquez Alcocer, Pere Pau (Springer, 2016-05-14)
    Article
    Accés restringit per política de l'editorial
    Medical datasets are continuously increasing in size. Although larger models may be available for certain research purposes, in the common clinical practice the models are usually of up to 512x512x2000 voxels. These ...
  • Impostor-based crowd rendering 

    Beacco Porres, Alejandro; Pelechano Gómez, Núria; Andújar Gran, Carlos Antonio (CRC Press, 2016-09-27)
    Capítol de llibre
    Accés restringit per política de l'editorial
    Real-time rendering of detailed animated characters in crowd simulations is still a challenging problem in computer graphics. State-of-the-art approaches can render up to several thousand agents by consuming most of the ...
  • A comparative study of navigation meshes 

    Van Toll, Wouter; Triesscheijn, Roy; Kallmann, Marcello; Oliva Martínez, Ramon; Pelechano Gómez, Núria; Pettré, Julien; Geraerts, Roland (Association for Computing Machinery (ACM), 2017)
    Text en actes de congrés
    Accés restringit per política de l'editorial
    A navigation mesh is a representation of a 2D or 3D virtual environment that enables path planning and crowd simulation for walking characters. Various state-of-the-art navigation meshes exist, but there is no standardized ...
  • Single-picture reconstruction and rendering of trees for plausible vegetation synthesis 

    Argudo Medrano, Óscar; Chica Calaf, Antonio; Andújar Gran, Carlos Antonio (2016-06-01)
    Article
    Accés restringit per política de l'editorial
    State-of-the-art approaches for tree reconstruction either put limiting constraints on the input side (requiring multiple photographs, a scanned point cloud or intensive user input) or provide a representation only suitable ...

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