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The act of pointing to graphical elements is one of the fundamental tasks in Human-Computer Interaction. In this paper we analyze visual feedback techniques for accurate pointing on stereoscopic displays.
Virtual feedback techniques must provide precise information about the pointing tool and its spatial relationship with potential
targets. We show both analytically and empirically that current approaches provide poor feedback on stereoscopic displays, resulting in low user performance when accurate pointing is required. We propose a new feedback technique following a camera viewfinder metaphor. The key idea is to locally flatten the scene objects around
Best Paper Award
CitationArgelaguet, F.; Andujar, C. Visual feedback techniques for virtual pointing on stereoscopic displays. A: ACM Symposium on Virtual Reality Software and Technology. "16th ACM Symposium on Virtual Reality Software and Technology". Kyoto: 2009, p. 163-170.
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