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dc.contributor.authorSusín Sánchez, Antonio
dc.contributor.authorSuárez, N.
dc.contributor.otherUniversitat Politècnica de Catalunya. Departament de Matemàtica Aplicada I
dc.date.accessioned2010-04-19T11:57:09Z
dc.date.available2010-04-19T11:57:09Z
dc.date.issued2006
dc.identifier.citationSusín, A.; Suárez, N. A mesh-particle model for fluid animation. A: Iberoamerican Symposium in Computer Graphics. "III Iberoamerican Symposium in Computer Graphics". Santiago de Compostela: , p. 13-20.
dc.identifier.urihttp://hdl.handle.net/2117/6977
dc.description.abstractWe use our adapted versions of the two most used methods in Computer Fluid Animation, Marker and Cell and Smoothed Particle Hydrodynamics, to develop a new method taking advantage of the calculation speed of the first and the great level of detail and controllability of the second. Such a method is very useful in animations with a great volume of fluid where the events needing high-level detail take place on the surface. Finally, we present some simulation examples made with this new method.
dc.format.extent8 p.
dc.language.isoeng
dc.subjectÀrees temàtiques de la UPC::Informàtica::Infografia
dc.subject.lcshComputer simulation
dc.titleA mesh-particle model for fluid animation
dc.typeConference report
dc.contributor.groupUniversitat Politècnica de Catalunya. MOVING - Grup de Recerca en Modelatge, Interacció i Visualització en Realitat Virtual
dc.description.peerreviewedPeer Reviewed
dc.rights.accessRestricted access - publisher's policy
local.identifier.drac2358949
dc.description.versionPostprint (published version)
local.citation.authorSusín, A.; Suárez, N.
local.citation.contributorIberoamerican Symposium in Computer Graphics
local.citation.pubplaceSantiago de Compostela
local.citation.publicationNameIII Iberoamerican Symposium in Computer Graphics
local.citation.startingPage13
local.citation.endingPage20


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