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We use our adapted versions of the two most used methods in Computer Fluid Animation, Marker and Cell and Smoothed Particle Hydrodynamics, to develop a new method taking advantage of the calculation speed of the first and the great level of detail and controllability of the second. Such a method is very useful in animations with a great volume of fluid where the events needing high-level detail take place on the surface.
Finally, we present some simulation examples made with this new method.
CitationSusín, A.; Suárez, N. A mesh-particle model for fluid animation. A: Iberoamerican Symposium in Computer Graphics. "III Iberoamerican Symposium in Computer Graphics". Santiago de Compostela: , p. 13-20.
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