Enviaments recents

  • Game jams as valuable tools for the development of 21st-century skills 

    Contreras Espinoza, Ruth Sofia; Eguía Gómez, Jose Luis (Multidisciplinary Digital Publishing Institute (MDPI), 2022-02-01)
    Article
    Accés obert
    The concept of 21st-century skills refers to the knowledge, skills, and emotions that are critical to successfully navigating today’s world. Game jams can act as spaces to develop these skills and thus boost cooperative ...
  • Implementation barriers to augmented reality technology in public services 

    Contreras Espinoza, Ruth Sofia; Blanco Martínez, Alejandro; Eguía Gómez, Jose Luis (2021-01-01)
    Article
    Accés obert
    Technology has become an essential element in today's digital life. The way users interact with different business services is changing thanks to Augmented Reality (AR), and the use of this technology in handhelds is gaining ...
  • The smart aging platform for assessing early phases of cognitive impairment in patients with neurodegenerative diseases 

    Bottiroli, Sara; Bernini, Sara; Cavallini, Elena; Sinforiani, Elena; Pazzi, Stefania; Vecchi, Tomaso; Tost Pardell, Daniela; Sandrini, Giorgio; Tassorelli, Cristina (2021-03-15)
    Article
    Accés obert
    Background: Smart Aging is a serious game (SG) platform that generates a 3D virtual reality environment in which users perform a set of screening tasks designed to allow evaluation of global cognition. Each task replicates ...
  • Three-dimensional game-based cardiopulmonary bypass training 

    Bonet Codina, Núria; Von Barnekow, Ariel; Mata Forcadas, Maria Teresa; Gomar, Carmen; Tost Pardell, Daniela (2021-01)
    Article
    Accés obert
    Background: Cardiopulmonary bypass is a specialized technique requiring high technical skills and generic competencies. Methods: The Virtual Perfusionist is a 3-dimensional serious game for training nurses in cardiopulmonary ...
  • Effects of gamification in BCI functional rehabilitation 

    Castro Cros, Martí de; Sebastian Romagosa, Marc; Rodriguez Serrano, Javier; Opisso Salleras, Eloy; Ochoa Jufré, Manel; Ortner, Rupert; Guger, Christoph; Tost Pardell, Daniela (2020-08-21)
    Article
    Accés obert
    OBJECTIVE: To evaluate whether introducing gamification in BCI rehabilitation of the upper limbs of post-stroke patients has a positive impact on their experience without altering their efficacy in creating motor mental ...
  • Back-to-front ordering of triangles in digital terrain models over regular grids 

    Alonso Alonso, Jesús; Joan Arinyo, Robert (2018-11-01)
    Article
    Accés obert
    Visiting triangles that conform a digital terrain model is a core operation in a number of fields like animation and video games or generating profiles, cross-sections, and contours in civil engineering. Performing the ...
  • Sphericity and roundness computation for particles using the extreme vertices model 

    Cruz Matías, Irving; Ayala Vallespí, M. Dolors; Hiller, Daniel; Gutsch, Sebastian; Zacharias, Margit; Estradé, Sònia; Peiró Martínez, Francesca (Elsevier, 2019-01-01)
    Article
    Accés obert
    Shape is a property studied for many kinds of particles. Among shape parameters, sphericity and roundness indices had been largely studied to understand several processes. Some of these indices are based on length measurements ...
  • Determination of shape and sphericity of silicon quantum dots imaged by EFTEM-tomography 

    Ayala Vallespí, M. Dolors; Hiller, Daniel; Gutsch, Sebastian; López Vidrier, Julián; Zacharias, Margit; Estradé Albiol, Sònia; Peiró Martínez, Francesca; Cruz-Matías, Irving (2017-11-06)
    Article
    Accés obert
    The shape of size-controlled silicon nanocrystals (Si NCs) embedded in SiO2 is investigated by tomographic energy-filtered transmission electron microscopy (EFTEM). The sphericity of the quantum dots is determined by ...
  • Gamification in education: Designing course for game designers Gamificación en educación: Diseñando un curso para diseñadores de juegos 

    Contreras Espinoza, Ruth Sofia; Eguía Gómez, Jose Luis (2017-07-01)
    Article
    Accés obert
    This article explores how gamification can be applied to education to improve student motivation. An experience developed in a game design course, in which experience points, levels, badges and challenges were included, ...
  • Smart aging platform for evaluating cognitive functions in aging: A comparison with the MoCA in a normal population 

    Bottiroli, Sara; Tassorelli, Cristina; Cavallini, Elena; Bernini, Sara; Sinforiani, Elena; Pazzi, Stefania; Tost Pardell, Daniela; Sandrini, Giorgio (2017-11-21)
    Article
    Accés obert
  • Compact union of disjoint boxes: An efficient decomposition model for binary volumes 

    Cruz Matías, Irving; Ayala Vallespí, M. Dolors (2017)
    Article
    Accés obert
    This paper presents in detail the CompactUnion of Disjoint Boxes (CUDB), a decomposition modelfor binary volumes that has been recently but brieflyintroduced. This model is an improved version of aprevious model called ...
  • Investigación-acción como metodología para el diseño de un serious game 

    Contreras Espinoza, Ruth Sofia; Eguía Gómez, Jose Luis; Solano Albajés, Lluís (2016-07)
    Article
    Accés obert
    Se ha producido un importante desarrollo en la investigación relacionada con los juegos educativos y, en especial, con los serious games y el aprendizaje basado en juegos digitales durante la última década. De particular ...

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