Recent Submissions

  • Serious games for screening pre-dementia conditions: from virtuality to reality? A pilot project 

    Zuchella, Chiara; Sinforiani, Elena; Tassorelli, Cristina; Cavallini, Elena; Tost Pardell, Daniela; Grau Carrion, Sergi; Pazzi, Stefania; Puricelli, Stefano; Bernini, Sara; Bottiroli, Sara; Vecchi, Tomaso; Sandrini, Giorgio; Nappi, Giuseppe (2014-11-02)
    Article
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    Conventional cognitive assessment is based on a pencil-and-paper neuropsychological evaluation, which is time consuming, expensive and requires the involvement of several professionals. Information and communication ...
  • Decomposition of geometric constraint graphs based on computing fundamental circuits. Correctness and complexity 

    Joan Arinyo, Robert; Tarres Puertas, Marta Isabel; Vila Marta, Sebastià (2014-07-01)
    Article
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    In geometric constraint solving, Decomposition Recombination solvers (DR-solvers) refer to a general solving approach where the problem is divided into a set of sub-problems, each sub-problem is recursively divided until ...
  • The three-dimensional cube and scale cube skeleton 

    Martínez Bayona, Jonàs; Pla García, Núria; Vigo Anglada, Marc (Springer, 2014)
    Article
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    The recently introduced cube and scale cube skeleton of Martínez et al. (Graph Models 75:189–207, 2013) are a new type of skeletal representations for polygons or polyhedra enclosed by axis-aligned edges or faces. In this ...
  • First-person locomotion in 3D virtual environments: a usability analysis 

    Moya Santos, Sergio; Grau Carrion, Sergi; Tost Pardell, Daniela (2014)
    Article
    Open Access
    3D Virtual Environments (VE) are becoming popular as a tool for cognitive, functional and psychological assessment. Navigation in these environments is recognized as one of the most difficult activities in 3D Virtual ...
  • A new lossless orthogonal simplification method for 3D objects based on bounding structures 

    Cruz Matías, Irving Alberto; Ayala Vallespí, M. Dolors (2014-07)
    Article
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    This paper presents a new approach to simplify 3D binary images and general orthogonal pseudo-polyhedra (OPP). The method is incremental and produces a level-of-detail sequence of OPP, where any object of this sequence ...
  • Juegos digitales en el aula: un caso de estudio 

    Eguía Gómez, Jose Luis; Solano Albajés, Lluís; Contreras Espinoza, Ruth Sofia (2012-06-01)
    Article
    Open Access
    Durante el año 2011 se diseño, implementó y estudió un juego digital que muestra la vida de un científico Catalán: El paleontólogo Miquel Crusafont. El juego fue creado como un recurso para el aprendizaje cognitivo y ...
  • Jeux qu'on prend au sérieux- Pour l'intercompréhension des langues étrangères 

    Tost Planet, Manuel; Tost Pardell, Daniela (2012-12-13)
    Article
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    L’insertion curriculaire de l’intercompréhension en contexte scolaire dépend en grande mesure de l’offre qu’on pourra faire aux systèmes éducatifs de matériaux motivants et pas trop dérangeants pour l’institution. Dans le ...
  • Region-based illustrative visualization of multimodal datasets 

    Abellán Moreno, Pascual; Tost Pardell, Daniela; Grau Carrion, Sergi; Puig Puig, Anna (2013-06-01)
    Article
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    We present as novel method for the exploration of multiple overlapping volumes that provides flexibility to merge data in different ways in different regions. In each region, either one of the modalities is rendered alone ...
  • The wise cursor: assisted selection in 3D serious games 

    Moya Santos, Sergio; Grau Carrion, Sergi; Tost Pardell, Daniela (Springer, 2013-06)
    Article
    Restricted access - publisher's policy
    In recent years, the evolution of 3D graphics hardware and software has lead to a growing interest for serious games in three-dimensional virtual environments for learning, training, and rehabilitation. Many of these ...
  • The Reachability problem in constructive geometric constraint solving based dynamic geometry 

    Hidalgo Garcia, Marta; Joan Arinyo, Robert (2013-03)
    Article
    Restricted access - publisher's policy
    An important issue in dynamic geometry is the reachability problem that asks whether there is a continuous path that, from a given starting geometric configuration, continuously leads to an ending configuration. In this ...

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