First-person locomotion in 3D virtual environments: a usability analysis
Visualitza/Obre
Estadístiques de LA Referencia / Recolecta
Inclou dades d'ús des de 2022
Cita com:
hdl:2117/24468
Tipus de documentArticle
Data publicació2014
Condicions d'accésAccés obert
Tots els drets reservats. Aquesta obra està protegida pels drets de propietat intel·lectual i
industrial corresponents. Sense perjudici de les exempcions legals existents, queda prohibida la seva
reproducció, distribució, comunicació pública o transformació sense l'autorització del titular dels drets
Abstract
3D Virtual Environments (VE) are becoming popular as a tool for cognitive, functional and psychological assessment. Navigation in these environments is recognized as one of the most difficult activities in 3D Virtual Environments (VE). Users unfamiliar to 3D games, specially elder persons, get puzzled when they try to virtually move an avatar through these environments. Their inability to navigate prevents them from concentrating in the task and even to finish it. In this paper, we analyze the influence of different factors in locomotion control. We investigate the impact of having the cursor fixed at the camera center or leaving it free inside the current view. We also analyze the influence of the pitch angle on the camera control. In addition, we have designed an automatic locomotion system that we compare to user-controlled locomotion. We describe a virtual scenario and a test task that we have implemented to evaluate these different methods with users of diverse profiles.
CitacióMoya, S.; Grau, S.; Tost, D. First-person locomotion in 3D virtual environments: a usability analysis. "Journal of universal computer science", 2014, vol. 20, núm. 7, p. 1026-1045.
ISSN0948-695X
Versió de l'editorhttp://www.jucs.org/jucs_20_7/first_person_locomotion_in
Fitxers | Descripció | Mida | Format | Visualitza |
---|---|---|---|---|
jucs_20_07_1026_1045_moya.pdf | 427,5Kb | Visualitza/Obre |