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dc.contributor.authorOliva Martínez, Ramon
dc.contributor.authorPelechano Gómez, Núria
dc.contributor.otherUniversitat Politècnica de Catalunya. Departament de Llenguatges i Sistemes Informàtics
dc.date.accessioned2014-06-16T11:46:18Z
dc.date.available2014-06-16T11:46:18Z
dc.date.created2013
dc.date.issued2013
dc.identifier.citationOliva, R.; Pelechano, N. A generalized exact arbitrary clearance technique for navigation meshes. A: ACM SIGGRAPH Conference on Motion in Games. "MIG '13: Proceedings of Motion on Games". Dublin: ACM, 2013, p. 81-88.
dc.identifier.isbn978-1-4503-2546-2
dc.identifier.urihttp://hdl.handle.net/2117/23231
dc.description.abstractThere are two frequent artifacts in crowd simulation, the first one appears when all agents attempt to traverse the navigation mesh sharing the same way point over portals, increasing the probability of collision against other agents and lining up towards portals; the second one is caused by way points being assigned at locations where clearance is not guaranteed which causes the agents to walk too close to the static geometry, slide along walls or even get stuck. In this work we propose a novel method for dynamically calculating way points based on current trajectory, destination, and clearance while using the full length of the portal, thus guaranteeing that agents in a crowd will have different way points assigned. To guarantee collision free paths we propose two novel techniques: the first one provides the computation of paths with clearance for cells of any shape (even with concavities) and the second one presents a new method for calculating portals with clearance, so that the dynamically assigned way points will always guarantee collision free paths. We evaluate our results with a variety of scenarios, and compare our results against traditional way points at the center of portals to show that our technique offers a better use of the space by the agents, as well as a reduction in the number of collisions.
dc.format.extent8 p.
dc.language.isoeng
dc.publisherACM
dc.subjectÀrees temàtiques de la UPC::Informàtica::Infografia
dc.subject.lcshCrowds -- Computer simulation
dc.subject.lcshThree dimensional imaging
dc.subject.otherClearance
dc.subject.otherNavigation meshes
dc.subject.otherDynamic way points
dc.titleA generalized exact arbitrary clearance technique for navigation meshes
dc.typeConference report
dc.subject.lemacMultituds -- Simulació per ordinador
dc.subject.lemacInfografia tridimensional
dc.contributor.groupUniversitat Politècnica de Catalunya. MOVING - Grup de Recerca en Modelatge, Interacció i Visualització en Realitat Virtual
dc.description.peerreviewedPeer Reviewed
dc.relation.publisherversionhttp://dl.acm.org/citation.cfm?id=2522900
dc.rights.accessOpen Access
local.identifier.drac12775794
dc.description.versionPostprint (author’s final draft)
local.citation.authorOliva, R.; Pelechano, N.
local.citation.contributorACM SIGGRAPH Conference on Motion in Games
local.citation.pubplaceDublin
local.citation.publicationNameMIG '13: Proceedings of Motion on Games
local.citation.startingPage81
local.citation.endingPage88


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