Optimized path selection in a game-theoretic routing protocol for video-streaming services over MANETs
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Cita com:
hdl:2117/22460
Tipus de documentText en actes de congrés
Data publicació2013
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Abstract
Mobile ad hoc networks (MANETs) are infrastructureless
networks formed by wireless mobile devices. Recently,
the demand over multimedia services such as video streaming
has increased specially since the number of mobile end users is
growing as well. MPEG-2 VBR is one of the most fitting video
coding techniques for MANETs which improves the distribution
of video streams specially when it is used with a proper multipath
routing scheme. In this article, we aimed to design a routing
scheme to dynamically select the forwarding paths using a
game-theoretic approach over a multipath routing protocol. Our
proposal seeks to describe an equation of the probability p of
sending video frames through the best available path. p depends
on network parameters that vary throughout time. The aim is
that the most important video frames (I+P) will be sent through
the best path with a certain probability p and will be sent through
the second best path with a probability 1-p. To achieve that, we
carried out simulations done with fixed values of p and after that
we applied a lineal regression method to obtain the coefficients
of the equation for p. Simulations have been done to show the
benefits of our proposal where interfering traffic and mobility
of the nodes are present.
CitacióMezher, A. [et al.]. Optimized path selection in a game-theoretic routing protocol for video-streaming services over MANETs. A: Jornadas de Ingeniería Telemática. "XI Jornadas de Ingeniería Telemática JITEL 2013: Granada: 28-30 Octubre". Granada: 2013, p. 85-92.
ISBN978-84-616-5597-7
Versió de l'editorhttps://sertel.upc.edu/~maguilar/papers_pdf/jitel13.pdf
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Optimized Path Selection in a Game-Theoretic.pdf | Optimized Path Selection in a Game-Theoretic | 477,3Kb | Accés restringit |