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Crowdsourced object segmentation with a game
dc.contributor.author | Salvador Aguilera, Amaia |
dc.contributor.author | Carlier, Axel |
dc.contributor.author | Giró Nieto, Xavier |
dc.contributor.author | Marques, Oge |
dc.contributor.author | Charvillat, Vincent |
dc.contributor.other | Universitat Politècnica de Catalunya. Departament de Teoria del Senyal i Comunicacions |
dc.date.accessioned | 2013-10-29T12:18:13Z |
dc.date.available | 2013-10-29T12:18:13Z |
dc.date.created | 2013 |
dc.date.issued | 2013 |
dc.identifier.citation | Salvador, A. [et al.]. Crowdsourced object segmentation with a game. A: ACM international workshop on Crowdsourcing for multimedia. "Proceedings of the 2nd ACM international workshop on Crowdsourcing for multimedia". Barcelona: 2013, p. 15-20. |
dc.identifier.isbn | 978-1-4503-2396-3 |
dc.identifier.uri | http://hdl.handle.net/2117/20490 |
dc.description.abstract | We introduce a new algorithm for image segmentation based on crowdsourcing through a game : Ask'nSeek. The game provides information on the objects of an image, under the form of clicks that are either on the object, or on the background. These logs are then used in order to determine the best segmentation for an object among a set of candidates generated by the state-of-the-art CPMC algorithm. We also introduce a simulator that allows the generation of game logs and therefore gives insight about the number of games needed on an image to perform acceptable segmentation. |
dc.format.extent | 6 p. |
dc.language.iso | eng |
dc.rights | Attribution-NonCommercial-NoDerivs 3.0 Spain |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/3.0/es/ |
dc.subject | Àrees temàtiques de la UPC::Informàtica::Arquitectura de computadors |
dc.subject | Àrees temàtiques de la UPC::Enginyeria de la telecomunicació::Processament del senyal::Processament de la imatge i del senyal vídeo |
dc.subject.lcsh | Image processing--Digital techniques |
dc.subject.lcsh | Computer vision |
dc.title | Crowdsourced object segmentation with a game |
dc.type | Conference report |
dc.subject.lemac | Imatges -- Processament -- Tècniques digitals |
dc.subject.lemac | Visió per ordinador |
dc.contributor.group | Universitat Politècnica de Catalunya. GPI - Grup de Processament d'Imatge i Vídeo |
dc.identifier.doi | 10.1145/2506364.2506367 |
dc.description.peerreviewed | Peer Reviewed |
dc.relation.publisherversion | http://dx.doi.org/10.1145/2506364.2506367 |
dc.rights.access | Open Access |
local.identifier.drac | 12858332 |
dc.description.version | Postprint (published version) |
local.citation.author | Salvador, A.; Carlier, A.; Giro, X.; Marques, O.; Charvillat, V. |
local.citation.contributor | ACM international workshop on Crowdsourcing for multimedia |
local.citation.pubplace | Barcelona |
local.citation.publicationName | Proceedings of the 2nd ACM international workshop on Crowdsourcing for multimedia |
local.citation.startingPage | 15 |
local.citation.endingPage | 20 |