The naming game (NG) describes the agreement dynamics of a population of agents that interact locally in a pairwise fashion, and in recent years statistical physics tools and techniques have greatly contributed to
shed light on its rich phenomenology. Here we investigate in details the role played by the way in which the two agents update their states after an interaction. We show that slightly modifying the NG rules in terms of
which agent performs the update in given circumstances (i.e., after a success) can either alter dramatically the overall dynamics or leave it qualitatively unchanged. We understand analytically the first case by casting the model in the broader framework of a generalized NG. As for the second case, on the other hand, we note that the modified rule reproducing the main features of the usual NG corresponds in fact to a simplification of it consisting in the elimination of feedback between the agents. This allows us to introduce and study a very natural broadcasting scheme on networks that can be potentially relevant for different applications, such as the design and implementation of autonomous sensor networks, as pointed out in the recent literature.
CitationBaronchelli, A. Role of feedback and broadcasting in the naming game. "Physical review E: statistical, nonlinear, and soft matter physics", 2011, vol. 83, núm. 4, p. 1-6.
All rights reserved. This work is protected by the corresponding intellectual and industrial property rights. Without prejudice to any existing legal exemptions, reproduction, distribution, public communication or transformation of this work are prohibited without permission of the copyright holder. If you wish to make any use of the work not provided for in the law, please contact: email@example.com