Rights accessRestricted access - publisher's policy
Rendering detailed animated characters is a
major limiting factor in crowd simulation. In
this paper we present a new representation
for 3D animated characters which supports
output-sensitive rendering. Each character
is encoded through a small collection of textured boxes storing color and depth values. At runtime, each box is animated according to the rigid transformation of its associated bone. A fragment shader is used to recover the original geometry using an adapted version of relief mapping. Unlike competing outputsensitive approaches, our compact representation is able to recover high-frequency surface details and reproduces view-motion parallax. Furthermore, our approach does not require
us to predefine the animation sequences nor
to select a subset of discrete views. Our user study demonstrates that our approach allows for much more simulated agents with negligible visual artifacts.
CitationSpanlang, B. [et al.]. Output-sensitive rendering of detailed animated characters for crowd simulation. A: Congreso Español de Informática Gráfica. "XX Congreso Español de Informática Gráfica". Valencia: 2010, p. 37-46.
All rights reserved. This work is protected by the corresponding intellectual and industrial property rights. Without prejudice to any existing legal exemptions, reproduction, distribution, public communication or transformation of this work are prohibited without permission of the copyright holder. If you wish to make any use of the work not provided for in the law, please contact: firstname.lastname@example.org