La influencia del efecto "Uncanny Valley" en el diseño de un robot social
Document typeConference report
Rights accessOpen Access
In this present work we propose which features and functionalities we should consider in the design of social robots according to the “Uncanny Valley” effect. This effect, described in the 70s, argues that when robots have a human appearance and a performance very close to reality, they cause a rejection response between individuals. This effect is reflected in a minimum in the valley of the graphic between social acceptability and the degree of human appearance. If in the social robot design is not taken into account this effect, it may cause displeasure in people who must deal with it, as consecuence the rejection will be immediate. To avoid falling into the valley, the robot should either not to look so much like a human, although their communication skills and work were "very human" or, conversely, completely resemble to him. In the second case, it must be guard all the aspects involved in its design to make humans think that it is "one more of them". The article will conduct a review of this new vision of design: “the uncanny valley effect”, explaining where the robots are placed in the graphic, and mention which features make stronger the acceptance of the design.
CitationGarrell, A.; Sanfeliu, A. La influencia del efecto "Uncanny Valley" en el diseño de un robot social. A: International Congress of Design and Innovation of Catalonia. "1st International Congress of Design and Innovation of Catalonia.". saBADELL: 2010, p. 84-95.
Aquest ítem (excepte textos i imatges no creats per l'autor) està subjecte a una llicència de Creative Commons: Attribution-NonCommercial-NoDerivs 3.0 Spain
Showing items related by title, author, creator and subject.
Rozo Castañeda, Leonel; Jimenez Schlegl, Pablo; Torras, Carme (2010)
Open AccessGaussian mixtures-based learning algorithms are suitable strategies for trajectory learning and skill acquisition, in the context of programming by demonstration (PbD). Input streams other than visual information, as used ...
Franco Genís, Oscar; Perez-Sala, Xavier; Angulo Bahón, Cecilio (Universidad de Sevilla, 2011)
Open AccessEl presente trabajo aborda uno de los problemas que surgen en la interacción entre un humano y un robot durante la navegación conjunta: el seguimiento de una persona por parte de un robot, así como la posibilidad de ...
Rodr guez Pacheco, Carlos Arturo (Universitat Politècnica de Catalunya, 2012-09)
Open AccessThis work deals with the problem of planning the movements of a two-hand system in order to grasp an object with one hand and using the other to remove potential obstacles. The approach is based on a Probabilistic Road ...