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Adjusting animation rings to human-like 3D models
dc.contributor.author | Ramírez, Jorge E. |
dc.contributor.author | Susín Sánchez, Antonio |
dc.contributor.author | Lligadas Rodríguez, Xavier |
dc.contributor.other | Universitat Politècnica de Catalunya. Departament de Matemàtica Aplicada I |
dc.date.accessioned | 2011-02-15T10:48:48Z |
dc.date.available | 2011-02-15T10:48:48Z |
dc.date.created | 2010 |
dc.date.issued | 2010 |
dc.identifier.citation | Ramírez, J.; Susín, A.; Lligadas, X. Adjusting animation rings to human-like 3D models. "Lecture notes in computer science", 2010, vol. 6169, núm. AMDO 2010, p. 300-309. |
dc.identifier.issn | 0302-9743 |
dc.identifier.uri | http://hdl.handle.net/2117/11378 |
dc.description.abstract | In the animation process of a human-like 3D model, a skeleton must be specified to define the model’s surface deformation of its limbs. Nowadays the skeleton specification is hand made and very time consuming task. In this paper we propose a novel semi-automatic method for rigging a 3D model in an arbitrary pose using a skeleton defined in an animation datafile with no specific initial pose. First a skeleton is extracted from the voxelizated model, this skeleton is refined and transformed into a tree-data structure. Because the 3D model can be in an arbitrary pose, user interaction is required to select the five limbs correspondence (head, hands and feet), and finally a skeleton taken from an animation data file or a external source is adjusted to the geometric skeleton. |
dc.format.extent | 10 p. |
dc.language.iso | eng |
dc.subject | Àrees temàtiques de la UPC::Informàtica::Infografia |
dc.subject.lcsh | Computer animation |
dc.subject.lcsh | 3D computer graphics |
dc.subject.lcsh | Skeleton driven animation |
dc.subject.lcsh | Skeletonization |
dc.subject.other | Animation |
dc.subject.other | Skeleton driven animation |
dc.subject.other | Rig adjustment |
dc.subject.other | Thinning |
dc.subject.other | Voxelization |
dc.subject.other | Skinning |
dc.title | Adjusting animation rings to human-like 3D models |
dc.type | Article |
dc.subject.lemac | Infografia tridimensional |
dc.contributor.group | Universitat Politècnica de Catalunya. MOVING - Grup de Recerca en Modelatge, Interacció i Visualització en Realitat Virtual |
dc.identifier.doi | 10.1007/978-3-642-14061-7_29 |
dc.description.peerreviewed | Peer Reviewed |
dc.relation.publisherversion | http://www.springerlink.com/content/484070lx163q6137/ |
dc.rights.access | Restricted access - publisher's policy |
local.identifier.drac | 4995120 |
dc.description.version | Postprint (published version) |
local.citation.author | Ramírez, J.; Susín, A.; Lligadas, X. |
local.citation.publicationName | Lecture notes in computer science |
local.citation.volume | 6169 |
local.citation.number | AMDO 2010 |
local.citation.startingPage | 300 |
local.citation.endingPage | 309 |
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