Urban gamification in architecture
Cita com:
hdl:2117/109624
Tipus de documentText en actes de congrés
Data publicació2017
EditorSpringer
Condicions d'accésAccés obert
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continguts d'aquesta obra estan subjectes a la llicència de Creative Commons
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Reconeixement-NoComercial-SenseObraDerivada 3.0 Espanya
Abstract
This paper describes early stages of an educational project focused on using gamification in architecture education. The state of the art of gamification technologies applied to education, architecture and urban design, is introduced, as well as main objectives of the project. It is based on the use of virtual reality systems on urban spaces to asses motivational, social, and spatial competences in an educational context. Finally, assessment methodology and previous design concepts are discussed.
CitacióFonseca, D., Villagrasa, S., Navarro, I., Redondo, E., Valls, F., Sanchez Riera, A. Urban gamification in architecture. A: World Conference on Information Systems and Technologies. "WorldCIST2017:Recent Advances in Information Systems and Technologies". Madeira: Springer, 2017, p. 335-341.
ISBN978-3-319-56540-8
Versió de l'editorhttps://link.springer.com/chapter/10.1007/978-3-319-56541-5_34
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