Simulated environments in architecture education: improving the student motivation
10.1007/978-3-319-56541-5_24
Inclou dades d'ús des de 2022
Cita com:
hdl:2117/109616
Tipus de documentText en actes de congrés
Data publicació2017
EditorSpringer
Condicions d'accésAccés obert
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continguts d'aquesta obra estan subjectes a la llicència de Creative Commons
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Reconeixement-NoComercial-SenseObraDerivada 3.0 Espanya
Abstract
The increasing graphic quality and ease of use of the current generation of videogame technology compels educators to rethink how architecture students learn. This paper presents the results of an educational experience with architecture students that explored the suitability of virtual environments as an educational tool. Students explored the simulated environment of an architectural proposal and filled a survey asking whether the experience had made them reason about some fundamental qualities of space. The results revealed that the virtual environment was capable of making students reflect on the functional, formal or material qualities of architectural spaces, suggesting a new education avenue using gamification or serious games strategies.
CitacióValls, J.F., Redondo, E., Sanchez Riera, A., Fonseca, D., Villagrasa, S., Navarro, I. Simulated environments in architecture education: improving the student motivation. A: World Conference on Information Systems and Technologies. "WorldCIST2017:Recent Advances in Information Systems and Technologies". Madeira: Springer, 2017, p. 235-243.
ISBN978-3-319-56540-8
Versió de l'editorhttps://link.springer.com/chapter/10.1007/978-3-319-56541-5_24
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