PBL en una arquitectura de gamificación para un entorno docente
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Estadístiques de LA Referencia / Recolecta
Inclou dades d'ús des de 2022
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hdl:2117/108143
Tipus de documentTreball Final de Grau
Data2017-09-06
Condicions d'accésAccés obert
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Reconeixement-NoComercial-CompartirIgual 3.0 Espanya
Abstract
This project focuses on the implementation of mechanical points, badges and ranks in a gamification architecture for a teaching environment. Known as PBL (Points, Badges, Leader-Board) was born of the idea of a companion who made his project implanting the bases of the architecture. From there I made the decision to work on the implementation of punctuation mechanics that will provide extra motivation to the students. The structure of our application will follow the scheme of a hybrid application, the API will serve and the mobile application and the dashboard are used by customers. In order to implement correctly the PBL we defined that we were going to focus on the creation of badge and badge models and how they would be represented in the application by means of ranks. For each model it was necessary to create a class of its own with the corresponding attributes and a secondary class that was a relation between the class of the model and the other classes that already existed in the application like the one of students or schools. With this second class we get the assignment of points and badges and allows us to make the ranks correctly. In the end, the objectives set at the beginning of the project have been achieved and the PBL has been successfully implemented in the gamification architecture for the teaching environment. With this, I hope that this architecture, which was started by a colleague, can continue to progress in its Development and can be definitively implemented in schools.
TitulacióGRAU EN ENGINYERIA TELEMÀTICA (Pla 2009)
Fitxers | Descripció | Mida | Format | Visualitza |
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memoria.pdf | 1,498Mb | Visualitza/Obre |