Analysis of the gamification applications to improve the energy savings in residential buildings
Visualitza/Obre
Estadístiques de LA Referencia / Recolecta
Inclou dades d'ús des de 2022
Cita com:
hdl:2117/100425
Tipus de documentText en actes de congrés
Data publicació2016
EditorAsociación Española para la Inteligencia Artificial (AEPIA)
Condicions d'accésAccés obert
Llevat que s'hi indiqui el contrari, els
continguts d'aquesta obra estan subjectes a la llicència de Creative Commons
:
Reconeixement-NoComercial-SenseObraDerivada 3.0 Espanya
Abstract
This paper proposes a set of metrics to evaluate and compare applications in a new but quickly developing field – energy management software (EMS) in residential buildings. The goal of the paper is to highlight tendencies and to detect drawbacks of pre sent applications to develop a new one taking into account the results of previous analysis. It shows a shortlist of applications examined. Provides the conclusion drawing to the metrics and proposes mai n issues to be considered in the development of a new application.
CitacióFonseca, P., Casanovas, J. Analysis of the gamification applications to improve the energy savings in residential buildings. A: International Conference on Computer Engineering and Applications. "10th International Conference on Computer Engineering and Applications (CEA '16): Barcelona, Spain: February 13-15, 2016: proceedings". Barcelona: Asociación Española para la Inteligencia Artificial (AEPIA), 2016, p. 45-53.
ISBN978-84-608-4099-2
Col·leccions
Fitxers | Descripció | Mida | Format | Visualitza |
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Gamification - ACE v1.pdf | 238,3Kb | Visualitza/Obre |