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dc.contributor.authorCarreon, M. T.
dc.contributor.authorSadural, S. T.
dc.date.accessioned2014-07-11T11:39:38Z
dc.date.available2014-07-11T11:39:38Z
dc.date.issued2014-07
dc.identifier.citationCarreon, M. T.; Sadural, S. T. Appreciating speech through gaming. "Journal of accessibility and design for all", Juliol 2014, vol. 4, núm. 2, p. 94-103.
dc.identifier.issn2013-7087
dc.identifier.urihttp://hdl.handle.net/2099/14952
dc.description.abstractThis paper discusses the Speech and Phoneme Recognition as an Educational Aid for the Deaf and Hearing Impaired (SPREAD) application and the ongoing research on its deployment as a tool for motivating deaf and hearing impaired students to learn and appreciate speech. This application uses the Sphinx-4 voice recognition system to analyze the vocalization of the student and provide prompt feedback on their pronunciation. The packaging of the application as an interactive game aims to provide additional motivation for the deaf and hearing impaired student through visual motivation for them to learn and appreciate speech.
dc.format.extent10
dc.language.isoeng
dc.publisherCàtedra d'Accessibilitat (CATAC)
dc.subjectÀrees temàtiques de la UPC::Informàtica::Aplicacions de la informàtica
dc.subject.lcshSpeech perception
dc.subject.lcshHearing disorders
dc.titleAppreciating speech through gaming
dc.typeArticle
dc.subject.lemacParla, Sistemes de processament de la
dc.description.peerreviewedPeer Reviewed
dc.rights.accessOpen Access
local.citation.authorCarreon, M. T.; Sadural, S. T.
local.citation.publicationNameJournal of accessibility and design for all
local.citation.volume4
local.citation.number2
local.citation.startingPage94
local.citation.endingPage103


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