Distributed sketching in brainstorming sessions
Tutor / director / evaluatorTörlind, Peter
Document typeMaster thesis (pre-Bologna period)
Rights accessRestricted access - confidentiality agreement
Globalization has caused international companies to spread over countries and continents. Moreover, product development has new and more demanding challenges, like Functional Products, conceived to cover full user's requirements by offering functions, instead of features. This situation has caused collaboration to become tighter between engineers, often adding team members from different disciplines, and also geographically distributed. The aim of tele-collabaration research is to permit an effective interaction between designers, which conform nowadays needs. Some technological innovation seeks to approach distributed communication to a co-located level. However, imitation will never substitute the real thing, and, and by this principle, these technologies will never fully achieve this goal, Instead, research should look for new forms of interaction, better than the ones that occur in co-located meetings. Most of the work done in this thesis arises from the believing that to achieve a new, truly efficient technology, further exploration on designers' collaboration behavior must be done. Only by understanding they real needs we will be able to fully satisfy them, That's why a 'new' study method is suggested, based on previous theoretical and practical work. This method consists on describing designers' interaction by 5 senses, namely sense of presence, sense of time, sense of space, sense of sharing, and sense of naturalness. Specifically, this senses are applied on the analysis of creative design meetings, which conformed one of the first phases of product development. In these meetings, interaction within designers is pretty tight. Participants usually have different backgrounds and different approaches to the problem, and it is common the use of design objects, like sketches, prototypes, 01- any kind of document. The aim of this method is permitting us to better understand the interaction requirements in these kinds of meetings, where different creativity techniques are used, in order to find out which tele-collaboration technologies would be more suitable to perform them. The graphic nature of the method allows performing a rapid, intuitive match between techniques and technologies. The discussion of the 'coupling' between them may give us valuable input for future research.