Reports de recercahttp://hdl.handle.net/2117/996272024-03-29T10:42:26Z2024-03-29T10:42:26ZSatisfacció de restriccions geomètriques de distància per relaxació restricció a restriccióSolano Albajés, LluísBrunet Crosa, Perehttp://hdl.handle.net/2117/3711172022-07-26T10:20:24Z2022-07-26T10:13:22ZSatisfacció de restriccions geomètriques de distància per relaxació restricció a restricció
Solano Albajés, Lluís; Brunet Crosa, Pere
En aquest report es presenta un algorisme de satisfacció de restriccions geomètriques de distancia basat en la relaxació restricció a restricció en models 2D on només hi hagi restriccions de distància. En primer lloc es formalitzen una serie de definicions bàsiques per després presentar l'algorisme de satisfacció i la seva convergència a partir de l'evolució de la norma euclidea associada a les restriccions d'un model.
In this report an algorithm for the satisfaction of geometric constraints of distance in 2D models is proposed. It is based on the step-by-step relaxation of each constraint and, under well-bounded conditions, it converges to the desired solution.
2022-07-26T10:13:22ZSolano Albajés, LluísBrunet Crosa, PereEn aquest report es presenta un algorisme de satisfacció de restriccions geomètriques de distancia basat en la relaxació restricció a restricció en models 2D on només hi hagi restriccions de distància. En primer lloc es formalitzen una serie de definicions bàsiques per després presentar l'algorisme de satisfacció i la seva convergència a partir de l'evolució de la norma euclidea associada a les restriccions d'un model.Classification of a point with respect to a polyhedron vertexJuan, RobertVinacua Pla, ÁlvaroBrunet Crosa, Perehttp://hdl.handle.net/2117/3711072022-07-26T10:00:33Z2022-07-26T09:58:47ZClassification of a point with respect to a polyhedron vertex
Juan, Robert; Vinacua Pla, Álvaro; Brunet Crosa, Pere
2022-07-26T09:58:47ZJuan, RobertVinacua Pla, ÁlvaroBrunet Crosa, PereEstat de l'art en modelatge i visualització de volumPuig Puig, AnnaTost Pardell, DanielaNavazo Álvaro, Isabelhttp://hdl.handle.net/2117/3700782024-01-14T12:43:27Z2022-07-13T07:56:08ZEstat de l'art en modelatge i visualització de volum
Puig Puig, Anna; Tost Pardell, Daniela; Navazo Álvaro, Isabel
2022-07-13T07:56:08ZPuig Puig, AnnaTost Pardell, DanielaNavazo Álvaro, IsabelAlice : un visualizador para entornos virtualesAndújar Gran, Carlos AntonioBurguera Domínguez, Javierhttp://hdl.handle.net/2117/3700582022-07-12T15:40:15Z2022-07-12T15:31:51ZAlice : un visualizador para entornos virtuales
Andújar Gran, Carlos Antonio; Burguera Domínguez, Javier
2022-07-12T15:31:51ZAndújar Gran, Carlos AntonioBurguera Domínguez, JavierMDTL aplication programming interface: user reference manualVázquez Alcocer, Pere Pauhttp://hdl.handle.net/2117/3695072022-07-04T17:50:18Z2022-07-04T17:46:46ZMDTL aplication programming interface: user reference manual
Vázquez Alcocer, Pere Pau
MDTL is a textual language created by the Computer Graphics Section of the Language and Information Systems of the Universitat Politècnica de Catalunya. The Computer Graphics Section has several research groups which use their own format to store the information of the generated scenes. Some times it is needed by someone out of one of the groups to access to the information of these files. That's what MDTL is supposed to do. MDTL Aplication Programming Interface is a set of classes written in C++ that will allow you to access (i. e. read and write) files written in MDTL textual language. This documentation is a reference to the use of the classes.
2022-07-04T17:46:46ZVázquez Alcocer, Pere PauMDTL is a textual language created by the Computer Graphics Section of the Language and Information Systems of the Universitat Politècnica de Catalunya. The Computer Graphics Section has several research groups which use their own format to store the information of the generated scenes. Some times it is needed by someone out of one of the groups to access to the information of these files. That's what MDTL is supposed to do. MDTL Aplication Programming Interface is a set of classes written in C++ that will allow you to access (i. e. read and write) files written in MDTL textual language. This documentation is a reference to the use of the classes.Plataforma de desenvolupament de pràctiques de gràficsAyala Vallespí, M. DolorsBrunet Crosa, PereEsteve Cusiné, JordiJoan Arinyo, RobertPérez Vidal, LluísPuig Puig, AnnaSolano Albajés, LluísTost Pardell, DanielaVigo Anglada, MarcVilaplana Pastó, Josephttp://hdl.handle.net/2117/3695012024-03-10T14:00:13Z2022-07-04T16:47:35ZPlataforma de desenvolupament de pràctiques de gràfics
Ayala Vallespí, M. Dolors; Brunet Crosa, Pere; Esteve Cusiné, Jordi; Joan Arinyo, Robert; Pérez Vidal, Lluís; Puig Puig, Anna; Solano Albajés, Lluís; Tost Pardell, Daniela; Vigo Anglada, Marc; Vilaplana Pastó, Josep
This report describes a didactic project on Computer Graphics Laboratory courses. The aim of the project is to provide common software tools for the design and implementation of practical works to the students and the teachers of Computer Graphics courses. These software tools may be used in introductory courses as well as more specialized ones and in Master degree projects. The use of this software unifies and eases the process of knowledge acquisition. In addition, it makes it possible to re-use the developments realized in the different courses.
2022-07-04T16:47:35ZAyala Vallespí, M. DolorsBrunet Crosa, PereEsteve Cusiné, JordiJoan Arinyo, RobertPérez Vidal, LluísPuig Puig, AnnaSolano Albajés, LluísTost Pardell, DanielaVigo Anglada, MarcVilaplana Pastó, JosepA survey of isosurface fitting algorithmsBoada Oliveras, ImmaculadaNavazo Álvaro, Isabelhttp://hdl.handle.net/2117/3694772022-07-04T11:40:11Z2022-07-04T11:36:23ZA survey of isosurface fitting algorithms
Boada Oliveras, Immaculada; Navazo Álvaro, Isabel
Implicit surface poligonalization is an useful technique for visualizing sampled volumetric data in many scientific applications. In this report we describe some of the different algorithms for constructing poligonazed isosurfaces that correspond to specific threshold values within the data. We look in detail the two most used techniques: marching cubes and cuberille type algorithms. We take special attention in the former one, emphasing in topological issues of the isosurface fitting algorithms.
2022-07-04T11:36:23ZBoada Oliveras, ImmaculadaNavazo Álvaro, IsabelImplicit surface poligonalization is an useful technique for visualizing sampled volumetric data in many scientific applications. In this report we describe some of the different algorithms for constructing poligonazed isosurfaces that correspond to specific threshold values within the data. We look in detail the two most used techniques: marching cubes and cuberille type algorithms. We take special attention in the former one, emphasing in topological issues of the isosurface fitting algorithms.Manual d'usuari i del programador de l'aplicacio d'utilitats de l'octree extèsMonclús Lahoya, EvaNavazo Álvaro, Isabelhttp://hdl.handle.net/2117/3694672022-07-04T09:40:11Z2022-07-04T09:37:47ZManual d'usuari i del programador de l'aplicacio d'utilitats de l'octree extès
Monclús Lahoya, Eva; Navazo Álvaro, Isabel
This report is the user manual of an application that fully shows all the features of the Extended Octree model. It has been developed on the Atlas platform. The main utilities offered by this application are: boolean operations between Extended Octrees, conversion from B-Rep to Extended Octree and backwards, compacting and visualization of an Extended Octree.
2022-07-04T09:37:47ZMonclús Lahoya, EvaNavazo Álvaro, IsabelThis report is the user manual of an application that fully shows all the features of the Extended Octree model. It has been developed on the Atlas platform. The main utilities offered by this application are: boolean operations between Extended Octrees, conversion from B-Rep to Extended Octree and backwards, compacting and visualization of an Extended Octree.Temari IB1Brunet Crosa, PereMartínez Parra, ConradoMerenciano Saladrigas, Josep MariaPueyo Sánchez, XavierSolano Albajés, LluísSoto Riera, AntoniVila Marta, Sebastiàhttp://hdl.handle.net/2117/3693252023-11-12T16:19:33Z2022-06-29T15:33:42ZTemari IB1
Brunet Crosa, Pere; Martínez Parra, Conrado; Merenciano Saladrigas, Josep Maria; Pueyo Sánchez, Xavier; Solano Albajés, Lluís; Soto Riera, Antoni; Vila Marta, Sebastià
Teacher's guide for the first subject on programming of the civil engineers curriculum
2022-06-29T15:33:42ZBrunet Crosa, PereMartínez Parra, ConradoMerenciano Saladrigas, Josep MariaPueyo Sánchez, XavierSolano Albajés, LluísSoto Riera, AntoniVila Marta, SebastiàThe Multientity Definition Textual Language (MDTL) geometric format: specification and APIVázquez Alcocer, Pere PauBrunet Crosa, Perehttp://hdl.handle.net/2117/3692742022-06-29T10:00:26Z2022-06-29T09:54:10ZThe Multientity Definition Textual Language (MDTL) geometric format: specification and API
Vázquez Alcocer, Pere Pau; Brunet Crosa, Pere
MDTL is a textual language created by the Computer Graphics Section of the Language and Information Systems of the Universitat Politecnica de Catalunya. The Computer Graphics Section has several research groups which use their own format to store the information of the generated scenes. Some times it is needed by someone out of one of the groups to access to the information of these files. That's what MDTL is supposed to do. It will provide an uniform way of access to the information saved by different people. MDTL files will be easy to read and write for anyone and that will allow to improve and increase the colaboration between the different researchers.
2022-06-29T09:54:10ZVázquez Alcocer, Pere PauBrunet Crosa, PereMDTL is a textual language created by the Computer Graphics Section of the Language and Information Systems of the Universitat Politecnica de Catalunya. The Computer Graphics Section has several research groups which use their own format to store the information of the generated scenes. Some times it is needed by someone out of one of the groups to access to the information of these files. That's what MDTL is supposed to do. It will provide an uniform way of access to the information saved by different people. MDTL files will be easy to read and write for anyone and that will allow to improve and increase the colaboration between the different researchers.