Transferring a labeled rig to animate face models
Visualitza/Obre
Estadístiques de LA Referencia / Recolecta
Inclou dades d'ús des de 2022
Cita com:
hdl:2117/9659
Tipus de documentText en actes de congrés
Data publicació2006
EditorPerales F. Fisher B., Ed., Springer Lecture Notes
Condicions d'accésAccés obert
Llevat que s'hi indiqui el contrari, els
continguts d'aquesta obra estan subjectes a la llicència de Creative Commons
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Reconeixement-NoComercial-SenseObraDerivada 3.0 Espanya
Abstract
We present a facial deformation system that adapts a generic fa-
cial rig into di®erent face models. The deformation is based on labels
and allows transferring speci¯c facial features between the generic rig
and face models. High quality physics-based animation is achieved
by combining di®erent deformation methods with our labeling system,
which adapts muscles and skeletons from a generic rig to individual
face models. We describe how to ¯nd the correspondence of the main
attributes of the generic rig, transfer them to di®erent 3D face models
and generate a sophisticated facial rig based on human anatomy. We
show how to apply the same deformation parameters to di®erent face
models and obtain unique expressions. Our goal is to ease the char-
acter setup process and provide digital artists with a tool that allows
manipulating models as if they were using a puppet. We end with
di®erent examples that show the strength of our proposal.
CitacióCosta-Teixeira, V.; Zacur, E.; Susín, A. Transferring a labeled rig to animate face models. A: Conference on Articulated Motion and Deformable Objects. "IV Conference on Articulated Motion and Deformable Objects". Andratx: Perales F. Fisher B., Ed., Springer Lecture Notes, 2006, p. 21-31.
Fitxers | Descripció | Mida | Format | Visualitza |
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Labeling_Generic_Rig.pdf | 1,900Mb | Visualitza/Obre |