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MOVING - Grup de Recerca en Modelatge, Interacció i Visualització en Realitat Virtual

Ponències/Comunicacions de congressos : [86]

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Vista preliminarDataTítolAutor(s)
Pelechano.pdf.jpg2014Coupling camera-tracked humans with a simulated virtual crowdRivalcoba, Jorge Ivan; De Gyves, Oriam; Rudomin, Isaac; Pelechano Gómez, Núria
2014CAVAST: The crowd animation, visualization, and simulation testbedBeacco Porres, Alejandro; Pelechano Gómez, Núria
2013Introductory graphics for very diverse audiencesFairén González, Marta; Pelechano Gómez, Núria
2205_1.pdf.jpg2013Structural stability of planar bimodal linear systemsFerrer Llop, Josep; Peña Carrera, Marta; Susín Sánchez, Antonio
MIG2013_Oliva.pdf.jpg2013A generalized exact arbitrary clearance technique for navigation meshesOliva Martínez, Ramon; Pelechano Gómez, Núria
2013NightLighting: a nocturnal urban illumination approachMuñoz Pandiella, Imanol; Andújar Gran, Carlos Antonio; Patow, Gustavo
2013Multi-domain real-time planning in dynamic environmentsKapadia, Mubbasir; Beacco Porres, Alejandro; Garcia, Francisco; Reddy, Vivek; Pelechano Gómez, Núria; Badler, Norman I.
incos2012_656_661.pdf.jpg2012Biomechanical validation of upper-body and lower-body joint movements of kinect motion capture data for rehabilitation treatmentsFernández-Baena, Adso; Susín Sánchez, Antonio; Lligadas, Xavier
Ramirez.pdf.jpg2012Full high-dynamic range images for dynamic scenesRamírez Orozco, Raissel; Martín, Ignacio; Loscos, Céline; Vázquez Alcocer, Pere Pau
2011Accurate multi-modal image registration using compressionVázquez Alcocer, Pere Pau; Marco Gómez, Jordi
Improving co-located collaboration with show-through techniques.pdf.jpg20-mar-2010Improving co-located collaboration with show-through techniquesArgelaguet Sanz, Fernando; Kunert, André; Kulik, Alexander; Froehlich, Bernd
Volume.pdf.jpg2010Volume-preserving deformation using generalized barycentric coordinatesCerveró Abelló, Maria Àngels; Vinacua Pla, Álvaro; Brunet Crosa, Pere
Depth-Enhanced.pdf.jpg2010Depth-enhanced maximum intensity projectionDíaz Iriberri, José; Vázquez Alcocer, Pere Pau
2010Efficient elimination of foot sliding for crowdsSpanlang, Bernhard; Pelechano Gómez, Núria; Beacco Porres, Alejandro
2010Output-sensitive rendering of detailed animated characters for crowd simulationSpanlang, Bernhard; Andújar Gran, Carlos Antonio; Pelechano Gómez, Núria; Beacco Porres, Alejandro
Example.pdf.jpg2010Relief mapping on cubic cell complexesApaza, Karl; Andújar Gran, Carlos Antonio
VelocityBasedControllersForDynamicCharacterAnimation.pdf.jpg2010Velocity based controllers for dynamic character animationLligadas Rodríguez, Xavier; Susín Sánchez, Antonio; Ramírez, Jorge E.
2010Cost-effective feature enhancement for volume datasetsDíaz Iriberri, José; Marco Gómez, Jordi; Vázquez Alcocer, Pere Pau
perez-poch-antoni- first-iaa-planetary-defense.conference.pdf.jpg2009Multispacecraft electrostatic tractor with swarm optimitzationPérez Poch, Antoni
Jorevir 09.pdf.jpg2009La realidad virtual en el aprendizaje de historia mediante la interacción con humanoides virtualesMuñoz, Albert; Besora Vilardaga, Isaac; Creus López, Carles; Pelechano Gómez, Núria; Brunet Crosa, Pere; Beacco Porres, Alejandro
2009Multi-scale manipulation in indoor scenes with the World in Miniature MetaphorTrueba Hornero, Ramón; Andújar Gran, Carlos Antonio; Argelaguet Sanz, Fernando
2009A hybrid rugosity mesostructure (HRM) for faster rendering of fine haptic detailTheoktisto, Víctor; Fairén González, Marta; Navazo Álvaro, Isabel
FACe.pdf.jpg2009FACe! 3D Facial Animation System based on FACSVillagrasa, Sergi; Susín Sánchez, Antonio
2009Complexity and occlusion management for the World-in-Miniature MetaphorTrueba Hornero, Ramón; Andújar Gran, Carlos Antonio; Argelaguet Sanz, Fernando
2009A framework for rendering, simulation and animation of crowdsPelechano Gómez, Núria; Spanlang, Bernhard; Beacco Porres, Alejandro
2009Locally-adaptive texture compressionAndújar Gran, Carlos Antonio; Martínez Bayona, Jonás
2009Automatic speed graph generation for predefined camera pathsArgelaguet Sanz, Fernando; Andújar Gran, Carlos Antonio
2009Single pass GPU stylized edgesHermosilla, Pedro; Vázquez Alcocer, Pere Pau
2009Visual feedback techniques for virtual pointing on stereoscopic displaysArgelaguet Sanz, Fernando; Andújar Gran, Carlos Antonio
lantern.pdf.jpg2009The virtual magic lantern: an interaction metaphor for enhanced medical data inspectionMonclús Lahoya, Eva; Díaz Iriberri, José; Vázquez Alcocer, Pere Pau; Navazo Álvaro, Isabel
30-set-2008Real-time exploration of the virtual reconstruction of the entrance of the Ripoll MonasteryBesora Vilardaga, Isaac; Brunet Crosa, Pere; Chica Calaf, Antonio; Morales, Daniel; Moyés, Jordi
Paths for Volume models.pdf.jpg27-ago-2008Representative views and paths for volume modelsVázquez Alcocer, Pere Pau; Monclús Lahoya, Eva; Navazo Álvaro, Isabel
27-ago-2008Improving 3D selection in VEs through expanding targets and forced disocclusionArgelaguet Sanz, Fernando; Andújar Gran, Carlos Antonio
Validation Methodology.pdf.jpg30-jun-2008Exploring virtual reality as a validation methodologyPelechano Gómez, Núria
Andujar.pdf.jpg2008Relief impostor selection for large scale urban renderingAndújar Gran, Carlos Antonio; Díaz Iriberri, José; Brunet Crosa, Pere
vicinity.pdf.jpg2008Vicinity Occlusion Maps: Enhanced Depth Perception of Volumetric ModelsDíaz Iriberri, José; Yela Reneses, Héctor; Vázquez Alcocer, Pere Pau
2008Automatic adjustment of rigs to extracted skeletonsSusín Sánchez, Antonio; Lligadas Rodríguez, Xavier; Ramírez, Jorge E.
2008Visibility-based feature extraction from discrete modelsChica Calaf, Antonio
2008Creating crowd variation with the OCEAN personality modelDurupinar, Funda; Allbeck, Jan; Pelechano Gómez, Núria; Badler, Norman
Dynamic Worlds in Miniature.pdf.jpg2008Dynamic worlds in miniatureTrueba Hornero, Ramón; Andújar Gran, Carlos Antonio
2008Being a part of the crowd: towards validating VR crowds using presencePelechano Gómez, Núria; Stocker, Catherine; Allbeck, Jan; Badler, Norman
2008Portalada: a virtual reconstruction of the entrance of the Ripoll MonasteryScopigno, Roberto; Ranzuglia, Guido; Besora Vilardaga, Isaac; Brunet Crosa, Pere; Callieri, Marco; Chica Calaf, Antonio; Corsini, Massimiliano; Dellepiane, Matteo; Morales, Daniel; Moyés, Jordi
2008S3Dc: a 3Dc-based volume compression algorithmYela Reneses, Héctor; Navazo Álvaro, Isabel; Vázquez Alcocer, Pere Pau
2007Octree-based view-dependent triangle meshesFairén González, Marta; Trueba Hornero, Ramón
2007MTCut: real time marching tetra cutsMonclús Lahoya, Eva; Navazo Álvaro, Isabel; Vázquez Alcocer, Pere Pau
2007Controlling individual agents in high-density crowd simulationPelechano Gómez, Núria; Allbeck, Jan; Badler, Norman
2007Registro 3D y 4D de imágenes cardíacas SPECTMurillo, Santiago; Navazo Álvaro, Isabel; Vinacua Pla, Álvaro
2007Generating plausible individual agent movements from spatio-temporal occupancy dataSunshine-Hill, Ben; Allbeck, Jan; Pelechano Gómez, Núria; Badler, Norman
Comparison.pdf.jpg2007Comparison of crowd simulation for building evacuation and an alternative approachPelechano Gómez, Núria; Malkawi, Ali
crowds-Presence2007.pdf.jpg2007Feeling crowded? Exploring presence in virtual crowdsPelechano Gómez, Núria; Stocker, Catherine; Allbeck, Jan; Badler, Norman
2007Correlating text and images: concept and evaluationGötzelmann, Timo; Vázquez Alcocer, Pere Pau; Hartmann, Knut; Nürnberger, Andreas; Strothotte, Thomas
Facial rigging.pdf.jpg2007Fast and Reusable Facial Rigging and AnimationCosta-Teixeira, V; Susín Sánchez, Antonio
Andujar.pdf.jpg17-mai-2006Friction surfaces: scaled ray-casting manipulation for interacting with 2D GUIsAndújar Gran, Carlos Antonio; Argelaguet Sanz, Fernando
Andujar.pdf.jpgmar-2006A cost-effective approach for developing application-control GUIs for virtual environmentsAndújar Gran, Carlos Antonio; Fairén González, Marta; Argelaguet Sanz, Fernando
getPDF.pdf.jpg2006Volume cardiac SPECT image registrationMurillo, Santiago; Navazo Álvaro, Isabel; Vinacua Pla, Álvaro
2006Transferring facial expressions to different face modelsCosta-Teixeira, Verónica; Zacur, Ernesto; Susín Sánchez, Antonio
2006A mesh-particle model for fluid animationSusín Sánchez, Antonio; Suárez, N.
2006Improving the realism of agent movement for high density crowd simulationPelechano Gómez, Núria; Badler, Norman
2006Deformable hybrid approach for haptic interactionSusín Sánchez, Antonio; Mero, Máximo G.
ClothGPU.pdf.jpg2006Non structured meshes for Cloth GPU simulation using FEMRodríguez-Navarro, Javier; Susín Sánchez, Antonio
Labeling_Generic_Rig.pdf.jpg2006Transferring a labeled rig to animate face modelsCosta-Teixeira, V; Zacur, E; Susín Sánchez, Antonio
Interoperable.pdf.jpg2006Interoperable human behavior models for simulationsSilverman, Barry G.; McDonald, David; Lazarus, Richard; Leung, Alice; Hussain, Talib; Bharathy, Gnana; Eidelson, Roy J.; Pelechano Gómez, Núria; Sandhaus, Evan
2005A Virtual Reality approach to progressive lenses simulationRodríguez Celaya, José Antonio; Brunet Crosa, Pere; Ezquerra, Norberto; Palomar, J.E.
Crowd simulation.pdf.jpg2005Crowd simulation incorporating agent psychological models, roles and communicationPelechano Gómez, Núria; O'Brien, Kevin; Silverman, Barry G.; Badler, Norman
2005Rendering detailed haptic texturesTheoktisto, Víctor; Fairén González, Marta; Navazo Álvaro, Isabel; Monclús Lahoya, Eva
2004A grid representation for distributed virtual environmentsMorillo, P.; Fernández, M.; Pelechano Gómez, Núria
2004On the fly best view detection using graphics hardwareVázquez Alcocer, Pere Pau; Sbert Cassasayas, Mateu
2004Point-based modeling from a single imageVázquez Alcocer, Pere Pau; Marco Gómez, Jordi; Sbert Cassasayas, Mateu
2004Collision prediction using MKtreesFranquesa Niubó, Marta; Brunet Crosa, Pere
susin.pdf.jpg30-set-2003Camera calibration of long image sequences with the presence of occlusionsSáinz, M.; Susín Sánchez, Antonio; Bagherzadeh, N
2003Perception-based illumination information measurement and light source placementVázquez Alcocer, Pere Pau; Sbert Cassasayas, Mateu
2003Fast adaptive selection of best viewsVázquez Alcocer, Pere Pau; Sbert Cassasayas, Mateu
2003Automatic indoor scene explorationVázquez Alcocer, Pere Pau; Sbert Cassasayas, Mateu
Ventricle's surface.pdf.jpg2002Left ventricle's surface reconstruction and volume estimationGarcia-Panyella, O.; Susín Sánchez, Antonio
2002The Hybrid Octree: towards the definition of a multiresolution hybrid frameworkBoada, Imma; Navazo Álvaro, Isabel
Left.pdf.jpg2002Left ventricle volume estimation from 3D SPECT reconstructionGarcia-Panyella, O.; Susín Sánchez, Antonio
Affordable immersive.pdf.jpg2002Affordable immersive projection system for 3d interactionAndújar Gran, Carlos Antonio; Fairén González, Marta; Brunet Crosa, Pere
Image-based.pdf.jpg2002Image-based modeling using viewpoint entropyVázquez Alcocer, Pere Pau; Feixas, Miquel; Sbert Cassasayas, Mateu; Heidrich, Wolfgang
2002Applications of information theory to computer graphicsSbert Cassasayas, Mateu; Feixas, Miquel; Rigau, Jaume; Castro, Francesc; Vázquez Alcocer, Pere Pau
2002Bandwidth reduction techniques for remote navigation systemsVázquez Alcocer, Pere Pau; Sbert Cassasayas, Mateu
Iso_codification.pdf.jpg2001An octree isosurface codification based on discrete planesBoada, Imma; Navazo Álvaro, Isabel
2001Viewpoint selection using viewpoint entropyVázquez Alcocer, Pere Pau; Feixas, Miquel; Sbert Cassasayas, Mateu; Heidrich, Wolfgang
Atlas transparently.pdf.jpg1998ATLAS, a platform for transparently developing distributed applicationsFairén González, Marta; Vinacua Pla, Álvaro
Fairen.pdf.jpg1997ATLAS, a platform for distributed graphics applicationsFairén González, Marta; Vinacua Pla, Álvaro
1996From Degenerate Patches to Triangular and Trimmed PatchesVigo Anglada, Marc; Pla García, Núria; Brunet Crosa, Pere
1991Octree detection of closed compartmentsBrunet Crosa, Pere; Navazo Álvaro, Isabel; Vinacua Pla, Álvaro

 

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