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    <title>DSpace Community:</title>
    <link>http://hdl.handle.net/2117/3582</link>
    <description />
    <pubDate>Wed, 22 May 2013 04:21:55 GMT</pubDate>
    <dc:date>2013-05-22T04:21:55Z</dc:date>
    <itunes:owner>
      <itunes:email>webmaster.bupc@upc.edu</itunes:email>
      <itunes:name>Universitat Politècnica de Catalunya. Servei de Biblioteques i Documentació</itunes:name>
    </itunes:owner>
    <itunes:explicit>no</itunes:explicit>
    <itunes:keywords />
    <item>
      <title>Use of robust methods to determine quadratic surfaces: application to heritage</title>
      <link>http://hdl.handle.net/2117/17079</link>
      <description>Title: Use of robust methods to determine quadratic surfaces: application to heritage
Authors: Núñez Andrés, María Amparo; Buill Pozuelo, Felipe; Regot Marimón, Joaquín Manuel; Mesa Gisbert, Andrés de
Abstract: 3D surveys of archaeological elements and the construction of virtual models enable us to reconstruct historical sites. They provide useful data to select specific building processes.&#xD;
&#xD;
Photogrammetry and Terrestrial Laser Scanning (TLS) are the most common techniques to obtain synthetically heritage models. These techniques provide massive data which can only be managed by replacing them by primitive shapes, thereby obtaining more simple models and the explicit geometry of the element. Statistical and robust methods are used for this substitution, thereby avoiding the common errors due to measuring. Of these methods, the most widely used are the least-median-of-squares (LMedS) and the RANSAC method.&#xD;
&#xD;
Another computation method consists in recursive processes based on evolutive-type algorithms to adjust the model to the data captured.&#xD;
&#xD;
This paper describes two surface computation methodologies to determine the modelling of a column shaft located in temple G of the archaeological park of Selinunte (Sicily).</description>
      <pubDate>Wed, 05 Dec 2012 08:40:13 GMT</pubDate>
      <guid isPermaLink="false">http://hdl.handle.net/2117/17079</guid>
      <dc:date>2012-12-05T08:40:13Z</dc:date>
      <itunes:author>Núñez Andrés, María Amparo; Buill Pozuelo, Felipe; Regot Marimón, Joaquín Manuel; Mesa Gisbert, Andrés de</itunes:author>
      <itunes:explicit>no</itunes:explicit>
      <itunes:keywords />
      <itunes:summary>3D surveys of archaeological elements and the construction of virtual models enable us to reconstruct historical sites. They provide useful data to select specific building processes.&#xD;
&#xD;
Photogrammetry and Terrestrial Laser Scanning (TLS) are the most common techniques to obtain synthetically heritage models. These techniques provide massive data which can only be managed by replacing them by primitive shapes, thereby obtaining more simple models and the explicit geometry of the element. Statistical and robust methods are used for this substitution, thereby avoiding the common errors due to measuring. Of these methods, the most widely used are the least-median-of-squares (LMedS) and the RANSAC method.&#xD;
&#xD;
Another computation method consists in recursive processes based on evolutive-type algorithms to adjust the model to the data captured.&#xD;
&#xD;
This paper describes two surface computation methodologies to determine the modelling of a column shaft located in temple G of the archaeological park of Selinunte (Sicily).</itunes:summary>
    </item>
    <item>
      <title>Recuperación y divulgación mediante técnicas digitales del patrimonio cultural venezolano desaparecido. Reconstrucción virtual del templo de San Jacinto, Caracas. Un caso de estudio</title>
      <link>http://hdl.handle.net/2117/17034</link>
      <description>Title: Recuperación y divulgación mediante técnicas digitales del patrimonio cultural venezolano desaparecido. Reconstrucción virtual del templo de San Jacinto, Caracas. Un caso de estudio
Authors: Gasparini, Graziano; Redondo Domínguez, Ernesto; Dávila, Mariolly</description>
      <pubDate>Tue, 27 Nov 2012 15:06:56 GMT</pubDate>
      <guid isPermaLink="false">http://hdl.handle.net/2117/17034</guid>
      <dc:date>2012-11-27T15:06:56Z</dc:date>
      <itunes:author>Gasparini, Graziano; Redondo Domínguez, Ernesto; Dávila, Mariolly</itunes:author>
      <itunes:explicit>no</itunes:explicit>
      <itunes:keywords />
    </item>
    <item>
      <title>Geometría paramétrica para ganar concursos</title>
      <link>http://hdl.handle.net/2117/16952</link>
      <description>Title: Geometría paramétrica para ganar concursos
Authors: Coloma Picó, Eloi</description>
      <pubDate>Mon, 19 Nov 2012 15:03:12 GMT</pubDate>
      <guid isPermaLink="false">http://hdl.handle.net/2117/16952</guid>
      <dc:date>2012-11-19T15:03:12Z</dc:date>
      <itunes:author>Coloma Picó, Eloi</itunes:author>
      <itunes:explicit>no</itunes:explicit>
      <itunes:keywords />
    </item>
    <item>
      <title>La ciudad como aula digital: enseñando urbanismo y arquitectura mediante mobile learning y la realidad aumentada: un estudio de viabilidad y de caso</title>
      <link>http://hdl.handle.net/2117/16564</link>
      <description>Title: La ciudad como aula digital: enseñando urbanismo y arquitectura mediante mobile learning y la realidad aumentada: un estudio de viabilidad y de caso
Authors: Redondo Domínguez, Ernesto; Sánchez Riera, Alberto; Moya Sala, Joaquim; Regot Marimón, Joaquín Manuel</description>
      <pubDate>Tue, 25 Sep 2012 12:54:48 GMT</pubDate>
      <guid isPermaLink="false">http://hdl.handle.net/2117/16564</guid>
      <dc:date>2012-09-25T12:54:48Z</dc:date>
      <itunes:author>Redondo Domínguez, Ernesto; Sánchez Riera, Alberto; Moya Sala, Joaquim; Regot Marimón, Joaquín Manuel</itunes:author>
      <itunes:explicit>no</itunes:explicit>
      <itunes:keywords />
    </item>
    <item>
      <title>Augmented reality in architecture degree: new approaches in scene illumination and user evaluation</title>
      <link>http://hdl.handle.net/2117/16557</link>
      <description>Title: Augmented reality in architecture degree: new approaches in scene illumination and user evaluation
Authors: Redondo Domínguez, Ernesto; Fonseca Escudero, David; Sánchez Riera, Alberto; Navarro Delgado, Isidro</description>
      <pubDate>Tue, 25 Sep 2012 09:06:43 GMT</pubDate>
      <guid isPermaLink="false">http://hdl.handle.net/2117/16557</guid>
      <dc:date>2012-09-25T09:06:43Z</dc:date>
      <itunes:author>Redondo Domínguez, Ernesto; Fonseca Escudero, David; Sánchez Riera, Alberto; Navarro Delgado, Isidro</itunes:author>
      <itunes:explicit>no</itunes:explicit>
      <itunes:keywords />
    </item>
    <item>
      <title>Lighting simulation in augmented reality scenes. Teaching experience in interior design</title>
      <link>http://hdl.handle.net/2117/16512</link>
      <description>Title: Lighting simulation in augmented reality scenes. Teaching experience in interior design
Authors: Sánchez Riera, Alberto; Redondo Domínguez, Ernesto; Fonseca Escudero, David
Abstract: One of the weaknesses in augmented reality (AR)&#xD;
scenes is that, most of the times, the virtual model lacks realism&#xD;
and is not integrated sufficiently into the scene to be credible. The&#xD;
problem lies in lighting conditions differences from real&#xD;
environment and virtual objects superimposed. This problem&#xD;
takes on special significance indoors, to visualize interior design&#xD;
proposals, because a non-integrated scene may seem unlikely and&#xD;
unattractive. In this paper, we describe a teaching experience&#xD;
conducted in the framework of an interior design specialization&#xD;
course. It was carried out by students from the School of&#xD;
Building Construction of Barcelona in November 2011, at the&#xD;
Polytechnic University of Catalonia. Students were required to&#xD;
use AR freeware tools for modeling and visualize their own&#xD;
proposals indoor. The challenging task was to make virtual&#xD;
objects blend harmoniously into the real scene, so they should&#xD;
appear as if they were like real. New modeling techniques have&#xD;
been experienced in order to add lighting conditions maps to&#xD;
virtual objects. We used for that radiance and global illumination&#xD;
simulations from the real environment to get real scene lighting&#xD;
information. Experience was useful to determine the consistency&#xD;
of illumination between the virtual objects and the surrounding&#xD;
real objects in the scene, as well as, to evaluate the importance of&#xD;
the use of this technology in interior design proposals and&#xD;
architectural visualization.</description>
      <pubDate>Mon, 17 Sep 2012 16:17:23 GMT</pubDate>
      <guid isPermaLink="false">http://hdl.handle.net/2117/16512</guid>
      <dc:date>2012-09-17T16:17:23Z</dc:date>
      <itunes:author>Sánchez Riera, Alberto; Redondo Domínguez, Ernesto; Fonseca Escudero, David</itunes:author>
      <itunes:explicit>no</itunes:explicit>
      <itunes:keywords />
      <itunes:summary>One of the weaknesses in augmented reality (AR)&#xD;
scenes is that, most of the times, the virtual model lacks realism&#xD;
and is not integrated sufficiently into the scene to be credible. The&#xD;
problem lies in lighting conditions differences from real&#xD;
environment and virtual objects superimposed. This problem&#xD;
takes on special significance indoors, to visualize interior design&#xD;
proposals, because a non-integrated scene may seem unlikely and&#xD;
unattractive. In this paper, we describe a teaching experience&#xD;
conducted in the framework of an interior design specialization&#xD;
course. It was carried out by students from the School of&#xD;
Building Construction of Barcelona in November 2011, at the&#xD;
Polytechnic University of Catalonia. Students were required to&#xD;
use AR freeware tools for modeling and visualize their own&#xD;
proposals indoor. The challenging task was to make virtual&#xD;
objects blend harmoniously into the real scene, so they should&#xD;
appear as if they were like real. New modeling techniques have&#xD;
been experienced in order to add lighting conditions maps to&#xD;
virtual objects. We used for that radiance and global illumination&#xD;
simulations from the real environment to get real scene lighting&#xD;
information. Experience was useful to determine the consistency&#xD;
of illumination between the virtual objects and the surrounding&#xD;
real objects in the scene, as well as, to evaluate the importance of&#xD;
the use of this technology in interior design proposals and&#xD;
architectural visualization.</itunes:summary>
    </item>
    <item>
      <title>Composición y discurso gráfico en los concursos</title>
      <link>http://hdl.handle.net/2117/16440</link>
      <description>Title: Composición y discurso gráfico en los concursos
Authors: Crespo Cabillo, Isabel; Font Comas, Joan; Martínez Mindeguía, Francisco</description>
      <pubDate>Thu, 06 Sep 2012 07:41:41 GMT</pubDate>
      <guid isPermaLink="false">http://hdl.handle.net/2117/16440</guid>
      <dc:date>2012-09-06T07:41:41Z</dc:date>
      <itunes:author>Crespo Cabillo, Isabel; Font Comas, Joan; Martínez Mindeguía, Francisco</itunes:author>
      <itunes:explicit>no</itunes:explicit>
      <itunes:keywords />
    </item>
    <item>
      <title>Concursos y tendencias en la reciente arquitectura escandinava</title>
      <link>http://hdl.handle.net/2117/16435</link>
      <description>Title: Concursos y tendencias en la reciente arquitectura escandinava
Authors: Millán Gómez, Antonio</description>
      <pubDate>Wed, 05 Sep 2012 10:32:37 GMT</pubDate>
      <guid isPermaLink="false">http://hdl.handle.net/2117/16435</guid>
      <dc:date>2012-09-05T10:32:37Z</dc:date>
      <itunes:author>Millán Gómez, Antonio</itunes:author>
      <itunes:explicit>no</itunes:explicit>
      <itunes:keywords />
    </item>
    <item>
      <title>Evaluación docente en el uso de la realidad aumentada en arquitectura. Propuesta metodológica</title>
      <link>http://hdl.handle.net/2117/16243</link>
      <description>Title: Evaluación docente en el uso de la realidad aumentada en arquitectura. Propuesta metodológica
Authors: Navarro Delgado, Isidro; Redondo Domínguez, Ernesto; Sánchez Riera, Alberto; Fonseca Escudero, David; Martí, Nuria; Simón, David</description>
      <pubDate>Thu, 12 Jul 2012 11:47:33 GMT</pubDate>
      <guid isPermaLink="false">http://hdl.handle.net/2117/16243</guid>
      <dc:date>2012-07-12T11:47:33Z</dc:date>
      <itunes:author>Navarro Delgado, Isidro; Redondo Domínguez, Ernesto; Sánchez Riera, Alberto; Fonseca Escudero, David; Martí, Nuria; Simón, David</itunes:author>
      <itunes:explicit>no</itunes:explicit>
      <itunes:keywords />
    </item>
    <item>
      <title>Aplicación docente de Realidad Aumentada en cursos universitarios de representación de proyectos de Arquitectura</title>
      <link>http://hdl.handle.net/2117/15771</link>
      <description>Title: Aplicación docente de Realidad Aumentada en cursos universitarios de representación de proyectos de Arquitectura
Authors: Navarro Delgado, Isidro; Fonseca, David; Puig Costa, Janina</description>
      <pubDate>Thu, 03 May 2012 15:46:33 GMT</pubDate>
      <guid isPermaLink="false">http://hdl.handle.net/2117/15771</guid>
      <dc:date>2012-05-03T15:46:33Z</dc:date>
      <itunes:author>Navarro Delgado, Isidro; Fonseca, David; Puig Costa, Janina</itunes:author>
      <itunes:explicit>no</itunes:explicit>
      <itunes:keywords>Architecture, education, augmented reality</itunes:keywords>
    </item>
    <item>
      <title>Códigos QR aplicados a la visualización de elementos arquitectónicos</title>
      <link>http://hdl.handle.net/2117/15770</link>
      <description>Title: Códigos QR aplicados a la visualización de elementos arquitectónicos
Authors: Fonseca, David; Navarro Delgado, Isidro; Puig Costa, Janina</description>
      <pubDate>Thu, 03 May 2012 15:33:04 GMT</pubDate>
      <guid isPermaLink="false">http://hdl.handle.net/2117/15770</guid>
      <dc:date>2012-05-03T15:33:04Z</dc:date>
      <itunes:author>Fonseca, David; Navarro Delgado, Isidro; Puig Costa, Janina</itunes:author>
      <itunes:explicit>no</itunes:explicit>
      <itunes:keywords>QR-Codes, architecture, education, visualization, user profile</itunes:keywords>
    </item>
    <item>
      <title>Martino Ferrabosco : el Libro de l'Architettura di San Pietro nel Vaticano entre el límite y la maravilla</title>
      <link>http://hdl.handle.net/2117/15382</link>
      <description>Title: Martino Ferrabosco : el Libro de l'Architettura di San Pietro nel Vaticano entre el límite y la maravilla
Authors: Martínez Mindeguía, Francisco</description>
      <pubDate>Mon, 27 Feb 2012 15:09:52 GMT</pubDate>
      <guid isPermaLink="false">http://hdl.handle.net/2117/15382</guid>
      <dc:date>2012-02-27T15:09:52Z</dc:date>
      <itunes:author>Martínez Mindeguía, Francisco</itunes:author>
      <itunes:explicit>no</itunes:explicit>
      <itunes:keywords />
    </item>
    <item>
      <title>Centro de Tecnificación Deportiva de Ordino en el Principado de Andorra</title>
      <link>http://hdl.handle.net/2117/14795</link>
      <description>Title: Centro de Tecnificación Deportiva de Ordino en el Principado de Andorra
Authors: Monegal Blas, Marc; Martín Baranera, Maite; Brencea Caraghiosu, Mihai Alexandru; López, Kilian; Melchor, Ferran; Cabrera, Albert</description>
      <pubDate>Wed, 25 Jan 2012 11:25:50 GMT</pubDate>
      <guid isPermaLink="false">http://hdl.handle.net/2117/14795</guid>
      <dc:date>2012-01-25T11:25:50Z</dc:date>
      <itunes:author>Monegal Blas, Marc; Martín Baranera, Maite; Brencea Caraghiosu, Mihai Alexandru; López, Kilian; Melchor, Ferran; Cabrera, Albert</itunes:author>
      <itunes:explicit>no</itunes:explicit>
      <itunes:keywords />
    </item>
    <item>
      <title>Organic and Inorganic Overlapping in Old Barcelona</title>
      <link>http://hdl.handle.net/2117/14746</link>
      <description>Title: Organic and Inorganic Overlapping in Old Barcelona
Authors: Millán Gómez, Antonio; Lazo Mella, Felipe; López Moreno, David</description>
      <pubDate>Mon, 23 Jan 2012 16:24:07 GMT</pubDate>
      <guid isPermaLink="false">http://hdl.handle.net/2117/14746</guid>
      <dc:date>2012-01-23T16:24:07Z</dc:date>
      <itunes:author>Millán Gómez, Antonio; Lazo Mella, Felipe; López Moreno, David</itunes:author>
      <itunes:explicit>no</itunes:explicit>
      <itunes:keywords />
    </item>
    <item>
      <title>La identificación de una gramática formal a través del modelado digital</title>
      <link>http://hdl.handle.net/2117/14681</link>
      <description>Title: La identificación de una gramática formal a través del modelado digital
Authors: Etchegaray Heidrich, Felipe; Redondo Domínguez, Ernesto
Abstract: The purpose of this paper is to demonstrate the use of digital modeling as dentification instrument of a formal grammar. The identification is developed through the analysis of some furniture, in which it is used a formal grammar identification&#xD;
as a means to find out and generate a project language. This language construction is based on the grammar that generates forms which correspond to the same language, through the recursive application of a set of rules. Thus, the paper tries to identify a specific grammar for the furniture through its digital modeling.</description>
      <pubDate>Thu, 19 Jan 2012 14:05:54 GMT</pubDate>
      <guid isPermaLink="false">http://hdl.handle.net/2117/14681</guid>
      <dc:date>2012-01-19T14:05:54Z</dc:date>
      <itunes:author>Etchegaray Heidrich, Felipe; Redondo Domínguez, Ernesto</itunes:author>
      <itunes:explicit>no</itunes:explicit>
      <itunes:keywords />
      <itunes:summary>The purpose of this paper is to demonstrate the use of digital modeling as dentification instrument of a formal grammar. The identification is developed through the analysis of some furniture, in which it is used a formal grammar identification&#xD;
as a means to find out and generate a project language. This language construction is based on the grammar that generates forms which correspond to the same language, through the recursive application of a set of rules. Thus, the paper tries to identify a specific grammar for the furniture through its digital modeling.</itunes:summary>
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