Ponències/Comunicacions de congressos
http://hdl.handle.net/2117/3414
2024-03-28T16:20:36ZVirtual human hand: autonomous grasping strategy
http://hdl.handle.net/2117/11423
Virtual human hand: autonomous grasping strategy
Peña Pitarch, Esteve; Yang, Jingzhou; Abenoza Guardiola, Montserrat; Ticó Falguera, Neus; Abdel-Malek, Karim
Several researchers have spent time and effort studying
grasping under different points of view grasping objects
in virtual environments (VE) is one of them. Now that
the grasping strategy in VE has been solved, the next step
is grasping any object in a VE, with minimum interaction
with the user. In this paper, we develop a new strategy for
autonomous grasping in a virtual environment, based on
the knowledge of a few object attributes like size, task,
and shape. When the object is input a VE, the user
chooses the object from among others, chooses a task
inherent to the object selected, and then we implement a
semi-intelligence algorithm, which makes a decision
about how to grasp the selected object. When the system
makes a decision, it determines whether the object is in
the workspace of the hand. If it is then grasps, if is not,
the virtual human (VH) moves to closer to the object so
that it is now graspable.
2011-02-17T16:52:25ZPeña Pitarch, EsteveYang, JingzhouAbenoza Guardiola, MontserratTicó Falguera, NeusAbdel-Malek, KarimSeveral researchers have spent time and effort studying
grasping under different points of view grasping objects
in virtual environments (VE) is one of them. Now that
the grasping strategy in VE has been solved, the next step
is grasping any object in a VE, with minimum interaction
with the user. In this paper, we develop a new strategy for
autonomous grasping in a virtual environment, based on
the knowledge of a few object attributes like size, task,
and shape. When the object is input a VE, the user
chooses the object from among others, chooses a task
inherent to the object selected, and then we implement a
semi-intelligence algorithm, which makes a decision
about how to grasp the selected object. When the system
makes a decision, it determines whether the object is in
the workspace of the hand. If it is then grasps, if is not,
the virtual human (VH) moves to closer to the object so
that it is now graspable.Entre la responsabilitat ambiental i la millora de la competitivitat
http://hdl.handle.net/2117/9761
Entre la responsabilitat ambiental i la millora de la competitivitat
Riba Romeva, Carles; González Benítez, María Margarita; Niembro García, Isabel Joaquina; Presas Renom, Andreu; Coll Raich, Judit
2010-10-18T11:01:32ZRiba Romeva, CarlesGonzález Benítez, María MargaritaNiembro García, Isabel JoaquinaPresas Renom, AndreuColl Raich, JuditFrom anthropocentric design to ecospheric design: questioning design epicentre
http://hdl.handle.net/2117/7852
From anthropocentric design to ecospheric design: questioning design epicentre
García Acosta, Gabriel; Riba Romeva, Carles
2010-06-27T19:12:27ZGarcía Acosta, GabrielRiba Romeva, Carles