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    <link>http://hdl.handle.net/2117/3298</link>
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        <rdf:li rdf:resource="http://hdl.handle.net/2117/17570" />
        <rdf:li rdf:resource="http://hdl.handle.net/2117/13628" />
        <rdf:li rdf:resource="http://hdl.handle.net/2117/13626" />
        <rdf:li rdf:resource="http://hdl.handle.net/2117/9918" />
        <rdf:li rdf:resource="http://hdl.handle.net/2117/8461" />
        <rdf:li rdf:resource="http://hdl.handle.net/2117/8114" />
        <rdf:li rdf:resource="http://hdl.handle.net/2117/8061" />
        <rdf:li rdf:resource="http://hdl.handle.net/2117/8060" />
        <rdf:li rdf:resource="http://hdl.handle.net/2117/8059" />
        <rdf:li rdf:resource="http://hdl.handle.net/2117/7779" />
        <rdf:li rdf:resource="http://hdl.handle.net/2117/7700" />
        <rdf:li rdf:resource="http://hdl.handle.net/2117/7443" />
        <rdf:li rdf:resource="http://hdl.handle.net/2117/7379" />
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    <dc:date>2013-05-19T17:08:43Z</dc:date>
  </channel>
  <item rdf:about="http://hdl.handle.net/2117/17570">
    <title>Eines de la web 2.0 per a la coordinació d'assignatures: resultats preliminars</title>
    <link>http://hdl.handle.net/2117/17570</link>
    <description>Title: Eines de la web 2.0 per a la coordinació d'assignatures: resultats preliminars
Authors: Giralt Mas, Ma. Rosa; Bonet Dalmau, Jordi; Vila Marta, Sebastià; Palà Schönwälder, Pere; Águila López, Francisco del
Abstract: Aquesta comunicació presenta els resultats d'utilització d'un Dipòsit de Material Docent amb les&#xD;
característiques pròpies de l'Open Course Ware, en el primer quadrimestre del nou grau en&#xD;
Enginyeria de Sistemes TIC que ofereix la Universitat Politècnica de Catalunya a l'Escola&#xD;
Politècnica Superior d'Enginyeria de Manresa. Aquesta acció s’emmarca en un projecte docent més ampli que abasta els tres primers&#xD;
quadrimestres del grau i la implantació d'una wiki a partir del segon quadrimestre. Aquest&#xD;
projecte més ampli té per objectiu millorar l'eficiència en l'aprenentatge introduint la web 2.0&#xD;
com a eina quotidiana de coordinació del professorat i de treball en equip de l'alumnat.</description>
    <dc:date>2013-02-04T16:34:37Z</dc:date>
  </item>
  <item rdf:about="http://hdl.handle.net/2117/13628">
    <title>Tecnologías complementarias: dos asignaturas del nuevo grado en ingeniería de sistemas TIC enfocadas a las competencias genéricas</title>
    <link>http://hdl.handle.net/2117/13628</link>
    <description>Title: Tecnologías complementarias: dos asignaturas del nuevo grado en ingeniería de sistemas TIC enfocadas a las competencias genéricas
Authors: Escobet Canal, Teresa; Giralt Mas, Ma. Rosa; Palà Schönwälder, Pere; Vila Marta, Sebastià; Argelaguet Isanta, María Rosa
Abstract: En el marco de la adaptación de las titulaciones al EEES, en la EPSEM se decidió impartir el&#xD;
grado en ingeniería de sistemas TIC. Este nuevo grado tiene por objetivo formar&#xD;
profesionales con un perfil generalista e integrador en el ámbito de las tecnologías&#xD;
electrónica, informática y de comunicaciones. Las materias de que consta el plan de&#xD;
estudios se focalizan en el estudio de dichas temáticas. En la elaboración de dicho plan de&#xD;
estudios, se consideró necesario introducir dos asignaturas, denominadas Tecnologías&#xD;
Complementarias 1 y 2, en las cuales se pretende aportar conocimientos relacionados la&#xD;
tecnología en general. Concretamente, se pretenden abordar algunos conocimientos del&#xD;
ámbito industrial y del ámbito social, así como, metodologías de trabajo individual y&#xD;
colectivo. En este artículo presentamos como se han planificado ambas asignaturas y los&#xD;
objetivos a conseguir. Se describen alguna de las actividades propuestas.</description>
    <dc:date>2011-10-21T17:39:15Z</dc:date>
  </item>
  <item rdf:about="http://hdl.handle.net/2117/13626">
    <title>La integración de las tecnologías electrónica, informática y comunicaciones: diseño del nuevo grado en ingeniería de sistemas TIC</title>
    <link>http://hdl.handle.net/2117/13626</link>
    <description>Title: La integración de las tecnologías electrónica, informática y comunicaciones: diseño del nuevo grado en ingeniería de sistemas TIC
Authors: Giralt Mas, Ma. Rosa; Palà Schönwälder, Pere; Escobet Canal, Teresa; Vila Marta, Sebastià; Argelaguet Isanta, María Rosa
Abstract: La adaptación de las titulaciones al EEES ha supuesto un debate organizativo dentro de las&#xD;
universidades. En la EPSEM se decidió que uno de los grados que imparte fuera del ámbito&#xD;
TIC. Después de estudiar las necesidades de las empresas y el entorno industrial, el&#xD;
potencial interno de la escuela y los referentes externos, como pueden ser las&#xD;
recomendaciones de organizaciones profesionales y los grados impartidos por universidades&#xD;
extranjeras, se decidió apostar per un grado innovador y único en España: el grado en&#xD;
ingeniería de sistemas TIC. Este grado debería dar salida a titulados de un perfil generalista&#xD;
e integrador de las tecnologías electrónica, informática y de comunicaciones, dado que, hoy&#xD;
en día, ya no se conciben dispositivos que no integren al menos dos de estas tecnologías. La&#xD;
propuesta fue aprobada por la ANECA y el grado se ha empezado a impartir este curso con&#xD;
éxito.</description>
    <dc:date>2011-10-21T17:32:09Z</dc:date>
  </item>
  <item rdf:about="http://hdl.handle.net/2117/9918">
    <title>Frame-to-frame coherent GPU splatting</title>
    <link>http://hdl.handle.net/2117/9918</link>
    <description>Title: Frame-to-frame coherent GPU splatting
Authors: Grau Carrion, Sergi; Tost Pardell, Daniela
Abstract: Recently, several improvements of the classical splatting volume rendering technique have been proposed, specifically,&#xD;
GPU implementations that considerably speed it up. However, splatting time-varying data, even using the GPU, is still&#xD;
slow and not very suitable for interactive data exploration through time. In this paper, we propose a GPU-based viewaligned&#xD;
splatting algorithm that exploits frame-to-frame coherence to render time-varying volume datasets. Our method&#xD;
run-length encodes time-varying data in the GPU. At each frame, we update view-aligned buckets that store the voxels&#xD;
contributing to each sheet-buffer. If the camera moves, the buckets are sorted in the GPU, otherwise they are directly&#xD;
used to compute the sheet-buffers. Our method supports interactive exploration of the data through time as well as&#xD;
camera and transfer function changes.</description>
    <dc:date>2010-10-22T09:56:43Z</dc:date>
  </item>
  <item rdf:about="http://hdl.handle.net/2117/8461">
    <title>A Hybrid Rendering Technique to Navigate in Large Terrains Using Mobile Devices</title>
    <link>http://hdl.handle.net/2117/8461</link>
    <description>Title: A Hybrid Rendering Technique to Navigate in Large Terrains Using Mobile Devices
Authors: Noguera, José María; Segura, Rafael; Ogáyar, Carlos; Joan Arinyo, Robert
Abstract: We describe a hybrid client-server technique for&#xD;
remote adaptive streaming and rendering of large terrains in&#xD;
resource-limited mobile devices. The technique has been designed&#xD;
to achieve an interactive rendering performance on a mobile&#xD;
device connected to a low-bandwidth wireless network. The&#xD;
rendering workload is split between the client and the server.&#xD;
The terrain area close to the viewer is rendered in real-time by&#xD;
the client. The terrain located far from the viewer is portrayed&#xD;
as view-dependent impostors, rendered by the server on demand.&#xD;
A prototype has been built and an exhaustive set of experiments&#xD;
covering several platforms, wireless networks and a wide range&#xD;
of viewer velocities has been conducted. Results show that the&#xD;
approach is feasible, effective and robust.</description>
    <dc:date>2010-07-29T15:29:37Z</dc:date>
  </item>
  <item rdf:about="http://hdl.handle.net/2117/8114">
    <title>Skeleton computation of an image using a geometric approach</title>
    <link>http://hdl.handle.net/2117/8114</link>
    <description>Title: Skeleton computation of an image using a geometric approach
Authors: Martínez Bayona, Jonás; Vigo Anglada, Marc; Pla García, Núria; Ayala Vallespí, M. Dolors
Abstract: In this work we develop two algorithms to compute the skeleton of a binary 2D image. Both algorithms follow&#xD;
a geometric approach and work directly with the boundary of the image which is an orthogonal polygon (OP).&#xD;
One of these algorithms processes the edges of the polygon while the other one uses its vertices. Compared with a&#xD;
thinning method, the presented algorithms show a good performance. This is a work in progress as our final goal&#xD;
is to extend the vertex-based algorithm method to 3D in order to compute the surface skeleton of a binary volume.</description>
    <dc:date>2010-07-09T16:32:19Z</dc:date>
  </item>
  <item rdf:about="http://hdl.handle.net/2117/8061">
    <title>Geometric Constraint Graphs Decomposition Based on Computing Graph Circuits</title>
    <link>http://hdl.handle.net/2117/8061</link>
    <description>Title: Geometric Constraint Graphs Decomposition Based on Computing Graph Circuits
Authors: Joan Arinyo, Robert; Tarres Puertas, Marta Isabel; Vila Marta, Sebastià
Abstract: Geometric constraint solving is a growing field which plays a paramount&#xD;
role in industrial applications and that is deeply rooted in automated deduction&#xD;
in geometry. In this work we report on an algorithm to solve geometric&#xD;
constraint-based problems by decomposing biconnected graphs. The algorithm is&#xD;
based on recursively splitting the graph through sets with three vertices located&#xD;
on fundamental circuits of the graph. Preliminary practical experiments suggest&#xD;
that the algorithm runtime is at worst quadratic with the total number of vertices&#xD;
in the graph.</description>
    <dc:date>2010-07-07T15:15:04Z</dc:date>
  </item>
  <item rdf:about="http://hdl.handle.net/2117/8060">
    <title>The Grounded Heightmap Tree. A New Data Structure for Terrain Representation</title>
    <link>http://hdl.handle.net/2117/8060</link>
    <description>Title: The Grounded Heightmap Tree. A New Data Structure for Terrain Representation
Authors: Alonso Alonso, Jesús; Joan Arinyo, Robert; Solano Albajés, Lluís
Abstract: Terrain modeling is a fast growing field with many applications such as computer graphics,&#xD;
resource management, Earth and environmental sciences, civil and military engineering, surveying&#xD;
and photogrammetry and games programming. One of the most widely used terrain&#xD;
model is the Digital Elevation Model (DEM). A DEM is a simple regularly spaced grid of&#xD;
elevation points that represent the continuous variation of relief over space. DEMs require&#xD;
simple storage and are compatible with satellite data. However, they do not easily account&#xD;
for overhangs.&#xD;
In this work we report on the Grounded Heightmap Tree, a new data structure for terrain&#xD;
representation built as a generalization of the DEM. The new data structure allows to naturally&#xD;
represent terrain overhangs. We illustrate the performance of the Grounded Heightmap&#xD;
Tree when applied to represent terrains that undergo big changes.</description>
    <dc:date>2010-07-07T15:03:03Z</dc:date>
  </item>
  <item rdf:about="http://hdl.handle.net/2117/8059">
    <title>A Constraint-Based Dynamic Geometry System</title>
    <link>http://hdl.handle.net/2117/8059</link>
    <description>Title: A Constraint-Based Dynamic Geometry System
Authors: Freixas Boleda, Marc; Joan Arinyo, Robert; Soto Riera, Antoni
Abstract: Dynamic geometry systems are tools for geometric visualization.&#xD;
They allow the user to define geometric elements, establish relationships&#xD;
between them and explore the dynamic behavior of the&#xD;
remaining geometric elements when one of them is moved. The&#xD;
main problem in dynamic geometry systems is the ambiguity that&#xD;
arises from operations which lead to more than one possible solution.&#xD;
Most dynamic geometry systems deal with this problem in&#xD;
such a way that the solution selection method leads to a fixed dynamic&#xD;
behavior of the system. This is specially annoying when the&#xD;
behavior observed is not the one the user intended.&#xD;
In this work we propose a modular architecture for dynamic geometry&#xD;
systems built upon a set of functional units which will allow&#xD;
to apply some well known results from the Geometric Constraint&#xD;
Solving field. A functional unit called filter will provide the user&#xD;
with tools to unambiguously capture the expected dynamic behavior&#xD;
of a given geometric problem.</description>
    <dc:date>2010-07-07T14:42:59Z</dc:date>
  </item>
  <item rdf:about="http://hdl.handle.net/2117/7779">
    <title>Treedecomposition of geometric constraint graphs based on computing graph circuits</title>
    <link>http://hdl.handle.net/2117/7779</link>
    <description>Title: Treedecomposition of geometric constraint graphs based on computing graph circuits
Authors: Tarres Puertas, Marta Isabel; Vila Marta, Sebastià; Joan Arinyo, Robert
Abstract: The graph-based geometric constraint solving technique works in two steps. First the geometric problem is translated into a&#xD;
graph whose vertices represent the set of geometric elements and whose edges are the constraints. Then the constraint&#xD;
problem is solved by decomposing the graph into a collection&#xD;
of subgraphs each representing a standard problem which is&#xD;
solved by a dedicated equational solver.&#xD;
In this work we report on an algorithm to decompose biconnected&#xD;
tree-decomposable graphs representing either underor&#xD;
wellconstrained 2D geometric constraint problems. The&#xD;
algorithm recursively first computes a set of fundamental&#xD;
circuits in the graph then splits the graph into a set of&#xD;
subgraphs each sharing exactly three vertices with the fundamental&#xD;
circuit. Practical experiments show that the reported&#xD;
algorithm clearly outperforms the treedecomposition&#xD;
approach based on identifying subgraphs by applying specific&#xD;
decomposition rules.</description>
    <dc:date>2010-06-21T18:52:11Z</dc:date>
  </item>
  <item rdf:about="http://hdl.handle.net/2117/7700">
    <title>Elements for a modular dynamic geometry system</title>
    <link>http://hdl.handle.net/2117/7700</link>
    <description>Title: Elements for a modular dynamic geometry system
Authors: Freixas Boleda, Marc; Joan Arinyo, Robert; Soto Riera, Antoni
Abstract: Dynamic geometry systems are tools for geometric visualization.&#xD;
They allow the user to define geometric elements,&#xD;
establish relationships between them and explore the dynamic&#xD;
behavior of the remaining geometric elements when&#xD;
one of them is moved. In this work we propose a modular&#xD;
architecture for dynamic geometry systems built upon a&#xD;
set of functional units which will allow to apply some well&#xD;
known results from the Geometric Constraint Solving field.</description>
    <dc:date>2010-06-16T15:12:23Z</dc:date>
  </item>
  <item rdf:about="http://hdl.handle.net/2117/7443">
    <title>Improved virtual porosimeter</title>
    <link>http://hdl.handle.net/2117/7443</link>
    <description>Title: Improved virtual porosimeter
Authors: Vergés Garcia, Eduard; Ayala Vallespí, M. Dolors
Abstract: Recently, the term BioCAD has appeared to refer to the modeling of biological processes. This work focuses on the analysis&#xD;
of structural properties such as porosity of bioimplants for bone reconstruction. Specifically, we present a method that, using 3D microCT images, simulates the behavior of a porosimeter, i.e. an&#xD;
instrument to measure the porous structure of a sample. After segmentation, we perform an intrusion simulation using the distance&#xD;
map, topological skeleton and connected component labeling of the volume’s porous region, which produces a result comparable&#xD;
to the real porosimeter experiment. This initial method has been modified to take advantage of the properties of the Extreme Vertices Model (EVM), which is a very compact form of volume representation&#xD;
with simple base operations. The output is the same yet the computation is faster.</description>
    <dc:date>2010-05-31T16:07:29Z</dc:date>
  </item>
  <item rdf:about="http://hdl.handle.net/2117/7379">
    <title>Bio-CAD analysis of porosity bioimplants</title>
    <link>http://hdl.handle.net/2117/7379</link>
    <description>Title: Bio-CAD analysis of porosity bioimplants
Authors: Vergés Garcia, Eduard; Ayala Vallespí, M. Dolors; Grau Carrion, Sergi; Tost Pardell, Daniela
Abstract: In this work we present two methods to&#xD;
compute the porosity from a μCT image. One is the virtual simulation of a porosimeter and the other is a sphere-based heuristic approach. Both methods obtain a graph representing the pore space.</description>
    <dc:date>2010-05-26T11:13:48Z</dc:date>
  </item>
  <item rdf:about="http://hdl.handle.net/2117/7080">
    <title>From Degenerate Patches to Triangular and Trimmed Patches</title>
    <link>http://hdl.handle.net/2117/7080</link>
    <description>Title: From Degenerate Patches to Triangular and Trimmed Patches
Authors: Vigo Anglada, Marc; Pla García, Núria; Brunet Crosa, Pere</description>
    <dc:date>2010-04-26T14:07:39Z</dc:date>
  </item>
  <item rdf:about="http://hdl.handle.net/2117/6971">
    <title>Collision prediction using MKtrees</title>
    <link>http://hdl.handle.net/2117/6971</link>
    <description>Title: Collision prediction using MKtrees
Authors: Franquesa Niubó, Marta; Brunet Crosa, Pere
Abstract: K dimensional tree data structure(Multiresolution Kdtree, MKtree) is introduced. In a complex scene containing a high number of individual objects, the MKtree represents a hierarchical subdivision of the scene objects that guarantees a small space overlap between node regions. The proposed MKtree data structure succeeds in performing simultaneously space and scene subdivision. MKtrees are useful for broad phase collision and proximity detection tests and for time-critical rendering in large environments requiring external memory storage. The paper proposes an efficient broad phase collision prediction algorithm. Examples in ship design applications are presented and discussed.</description>
    <dc:date>2010-04-19T11:13:59Z</dc:date>
  </item>
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