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    <title>DSpace Community:</title>
    <link>http://hdl.handle.net/2117/3295</link>
    <description />
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        <rdf:li rdf:resource="http://hdl.handle.net/2117/19183" />
        <rdf:li rdf:resource="http://hdl.handle.net/2117/18983" />
        <rdf:li rdf:resource="http://hdl.handle.net/2117/18255" />
        <rdf:li rdf:resource="http://hdl.handle.net/2117/17576" />
        <rdf:li rdf:resource="http://hdl.handle.net/2117/17570" />
        <rdf:li rdf:resource="http://hdl.handle.net/2117/16877" />
        <rdf:li rdf:resource="http://hdl.handle.net/2117/16466" />
        <rdf:li rdf:resource="http://hdl.handle.net/2117/15727" />
        <rdf:li rdf:resource="http://hdl.handle.net/2117/14703" />
        <rdf:li rdf:resource="http://hdl.handle.net/2117/14322" />
        <rdf:li rdf:resource="http://hdl.handle.net/2117/14127" />
        <rdf:li rdf:resource="http://hdl.handle.net/2117/13628" />
        <rdf:li rdf:resource="http://hdl.handle.net/2117/13626" />
        <rdf:li rdf:resource="http://hdl.handle.net/2117/13551" />
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    <dc:date>2013-05-24T21:11:28Z</dc:date>
  </channel>
  <item rdf:about="http://hdl.handle.net/2117/19183">
    <title>Model and requirements for a multiresolution time series database management system</title>
    <link>http://hdl.handle.net/2117/19183</link>
    <description>Title: Model and requirements for a multiresolution time series database management system
Authors: Llusa Serra, Aleix; Escobet Canal, Teresa; Vila Marta, Sebastià
Abstract: In this paper we define a model for multiresolution time series database management systems. The main objective is to store compactly a time series and manage consistently its temporal dimension. It is achieved by extracting diferent resolutions and attributes summaries from the time series.&#xD;
Our work is concerned in putting together two areas of study: time series analysis and database management systems (DBMS). Time series analysis offers a great deal of methodologies and algorithms to process time series data and database field provides software expertise in managing data. Therefore it is of primary relevance that DBMS support time series.</description>
    <dc:date>2013-05-13T15:19:06Z</dc:date>
  </item>
  <item rdf:about="http://hdl.handle.net/2117/18983">
    <title>Skeletal representations of orthogonal shapes</title>
    <link>http://hdl.handle.net/2117/18983</link>
    <description>Title: Skeletal representations of orthogonal shapes
Authors: Martínez Bayona, Jonás; Pla García, Núria; Vigo Anglada, Marc
Abstract: Orthogonal shapes are polygons orpolyhedra enclosed byaxis-aligned edges orfaces,&#xD;
respectively. Inthis paper wepresent two skeletal representatio nsoforthogonal shapes:&#xD;
the cube skeleton and a family ofskeletal represe ntations provided bythe scale cube skeleton. Both skeletal represe ntations rely onthe L1 metric. Weshow that the cube skeleton is homotopically equivalent to its original shape,reduces its dimension,and it is composed of line segments orplanar polygons with restricted orientation. We also present analgorithm to compute the scale cube skeleton oforthogonal polygons and compare the presented skeletons with other skeletal represe ntations.</description>
    <dc:date>2013-04-25T11:11:36Z</dc:date>
  </item>
  <item rdf:about="http://hdl.handle.net/2117/18255">
    <title>Juegos digitales en el aula: un caso de estudio</title>
    <link>http://hdl.handle.net/2117/18255</link>
    <description>Title: Juegos digitales en el aula: un caso de estudio
Authors: Contreras Espinosa, Ruth S.; Eguía Gómez, Jose Luis; Solano Albajés, Lluís
Abstract: Durante el año 2011 se diseño, implementó y estudió un juego&#xD;
digital que muestra la vida de un científico Catalán: El paleontólogo Mi&#xD;
-&#xD;
quel Crusafont. El juego fue creado como un recurso para el aprendizaje&#xD;
cognitivo y posteriormente fue utilizado en aulas de primaria con el fin de&#xD;
obtener la visión de los profesores involucrados. Como método de recolec&#xD;
-&#xD;
ción de datos se ha utilizado la observación, la entrevista en profundidad&#xD;
y el grupo focal. El objetivo principal de este estudio se centra en reunir&#xD;
la visión de profesores de primaria, al hacer uso de juegos en el aula. Las&#xD;
conclusiones nos muestran las percepciones que los miembros del grupo&#xD;
de estudio tiene sobre el uso de juegos digitales.</description>
    <dc:date>2013-03-13T12:23:04Z</dc:date>
  </item>
  <item rdf:about="http://hdl.handle.net/2117/17576">
    <title>A scalable architecture for 3D map navigation on mobile devices</title>
    <link>http://hdl.handle.net/2117/17576</link>
    <description>Title: A scalable architecture for 3D map navigation on mobile devices
Authors: Noguera, José María; Segura, Rafael; Ogáyar, Carlos; Joan Arinyo, Robert
Abstract: Mobile devices such as smart phones or tablets&#xD;
are rapidly increasing their graphics and networking&#xD;
capabilities. However, real-time visualization of 3D maps&#xD;
is still a challenging task to accomplish on such limited&#xD;
devices. In this paper, we describe the principles involved&#xD;
in the design and development of a scalable client–server&#xD;
architecture for delivering 3D maps over wireless networks&#xD;
to mobile devices. We have developed a hybrid adaptive&#xD;
streaming and rendering method that distributes the 3D&#xD;
map rendering task between the mobile clients and a&#xD;
remote server. This architecture provides support for efficient&#xD;
delivery of 3D contents to mobile clients according to&#xD;
their capabilities. As a proof of concept, we have implemented&#xD;
a prototype and carried out exhaustive experiments&#xD;
considering different scenarios and hundreds of concurrent&#xD;
connected clients. The analysis of the server workload and&#xD;
the mobile clients performance show that our architecture&#xD;
achieves a great scalability and performance even when&#xD;
using low-end hardware.</description>
    <dc:date>2013-02-05T10:36:33Z</dc:date>
  </item>
  <item rdf:about="http://hdl.handle.net/2117/17570">
    <title>Eines de la web 2.0 per a la coordinació d'assignatures: resultats preliminars</title>
    <link>http://hdl.handle.net/2117/17570</link>
    <description>Title: Eines de la web 2.0 per a la coordinació d'assignatures: resultats preliminars
Authors: Giralt Mas, Ma. Rosa; Bonet Dalmau, Jordi; Vila Marta, Sebastià; Palà Schönwälder, Pere; Águila López, Francisco del
Abstract: Aquesta comunicació presenta els resultats d'utilització d'un Dipòsit de Material Docent amb les&#xD;
característiques pròpies de l'Open Course Ware, en el primer quadrimestre del nou grau en&#xD;
Enginyeria de Sistemes TIC que ofereix la Universitat Politècnica de Catalunya a l'Escola&#xD;
Politècnica Superior d'Enginyeria de Manresa. Aquesta acció s’emmarca en un projecte docent més ampli que abasta els tres primers&#xD;
quadrimestres del grau i la implantació d'una wiki a partir del segon quadrimestre. Aquest&#xD;
projecte més ampli té per objectiu millorar l'eficiència en l'aprenentatge introduint la web 2.0&#xD;
com a eina quotidiana de coordinació del professorat i de treball en equip de l'alumnat.</description>
    <dc:date>2013-02-04T16:34:37Z</dc:date>
  </item>
  <item rdf:about="http://hdl.handle.net/2117/16877">
    <title>Os games digitais como um recurso cognitivo na aprendizagem: um estudo de caso</title>
    <link>http://hdl.handle.net/2117/16877</link>
    <description>Title: Os games digitais como um recurso cognitivo na aprendizagem: um estudo de caso
Authors: Eguía Gómez, Jose Luis; Contreras Espinosa, Ruth S.; Solano Albajés, Lluís
Abstract: Os games digitais possuem um valor educativo importante e têm sido reconhecidos pelos educadores como um rico e produtivo espaço que proporciona conteúdos de aprendizagem para os estudantes, melhorando, através dele, o desenvolvimento cognitivo do aluno. Este artigo explora as oportunidades cognitivas dos games digitais como uma ferramenta de aprendizagem e mostra um estudo de caso: o jogo de Joan de Peratallada. O objetivo desse estudo é promover o diálogo e a possível colaboração entre um jogo digital cognitivo aplicado as escolas primárias de forma a colaborar com a ensino de historia de Catalunha, Espanha.</description>
    <dc:date>2012-11-12T09:16:12Z</dc:date>
  </item>
  <item rdf:about="http://hdl.handle.net/2117/16466">
    <title>Computing parameter ranges in constructive geometric constraint solving: Implementation and correctness proof</title>
    <link>http://hdl.handle.net/2117/16466</link>
    <description>Title: Computing parameter ranges in constructive geometric constraint solving: Implementation and correctness proof
Authors: Hidalgo, Marta; Joan Arinyo, Robert
Abstract: In parametric design, changing values of parameters to get different solution instances to the problem&#xD;
at hand is a paramount operation. One of the main issues when generating the solution instance for the&#xD;
actual set of parameters is that the user does not know in general which is the set of parameter values&#xD;
for which the parametric solution is feasible. Similarly, in constraint-based dynamic geometry, knowing&#xD;
the set of critical points where construction feasibility changes would allow to avoid unexpected and&#xD;
unwanted behaviors.&#xD;
We consider parametric models in the Euclidean space with one internal degree of freedom. In this&#xD;
scenario, in general, the set of values of the variant parameter for which the parametric model is realizable&#xD;
and defines a valid shape is a set of intervals on the real line.&#xD;
In this work we report on our experiments implementing the van der Meiden Approach to compute&#xD;
the set of parameter values that bound intervals for which the parametric object is realizable. The&#xD;
implementation is developed on top of a constructive, ruler-and-compass geometric constraint solver.&#xD;
We formalize the underlying concepts and prove that our implementation is correct, that is, the approach&#xD;
exactly computes all the feasible interval bounds.</description>
    <dc:date>2012-09-12T07:22:06Z</dc:date>
  </item>
  <item rdf:about="http://hdl.handle.net/2117/15727">
    <title>Efficient algorithms for boundary extraction of 2D and 3D orthogonal pseudomanifolds</title>
    <link>http://hdl.handle.net/2117/15727</link>
    <description>Title: Efficient algorithms for boundary extraction of 2D and 3D orthogonal pseudomanifolds
Authors: Vigo Anglada, Marc; Pla García, Núria; Ayala Vallespí, M. Dolors; Martínez Bayona, Jonás
Abstract: In this paper we present algorithms to extract the boundary representation of orthogonal polygons and polyhedra, either manifold or pseudomanifold. The algorithms we develop reconstruct not only the polygons of the boundaries but also the hole-face inclusion relationship. Our algorithms have a simple input so they can be used to convert many different kinds of models to B-Rep. In the 2D case, the input is the set of vertices, and in the 3D case, some small additional information must be supplied for every vertex. All proposed algorithms run in View the MathML source time and use O(n) space, where n is the number of vertices of the input. Moreover, we explain how to use our proposal to extract the boundary from the well-known voxel and octree models as well as from three vertex-based models found in the related literature: the neighbourhood, the EVM, and the weighted vertex list models.</description>
    <dc:date>2012-04-16T08:15:20Z</dc:date>
  </item>
  <item rdf:about="http://hdl.handle.net/2117/14703">
    <title>Animation of 3D Avatars for Rehabilitation of the Upper Limbs</title>
    <link>http://hdl.handle.net/2117/14703</link>
    <description>Title: Animation of 3D Avatars for Rehabilitation of the Upper Limbs
Authors: Moya, Sergio; Grau Carrion, Sergi; Tost Pardell, Daniela; Campeny, Ricard; Ruiz, Marcel
Abstract: The paper presents a 3D Virtual Environment (VE)&#xD;
for neurorehabilitation of the upper limb. Patients move one&#xD;
of their arms trying to simulate concrete daily actions, such&#xD;
as grasping a bottle, opening a door or putting a book on a&#xD;
shelve. They wear a special garment that integrates four inertial&#xD;
sensors providing in real time information on the orientation of&#xD;
the patient’s shoulder, elbow and wrist. The VE is a complete&#xD;
scenario integrating all the objects needed to perform virtually&#xD;
the actions simulated by the patients. In the VE, patients are&#xD;
represented by 3D avatars that, using the data provided by the&#xD;
inertial sensors, reproduce in real time their arm movements.&#xD;
Since only the arm movement is monitorized, but neither the&#xD;
hand nor the trunk and the neck, the system must combine real&#xD;
movements with baked animations in order to show a realistic&#xD;
behavior of the 3D avatar. Moreover, it must take into account&#xD;
collisions between the 3D avatar and the virtual objects. Finally,&#xD;
it must detect when the patient is about to simulate an interaction&#xD;
with an object in order to realize it virtually. We describe the&#xD;
strategies that we have designed to provide these functionalities.</description>
    <dc:date>2012-01-20T12:27:40Z</dc:date>
  </item>
  <item rdf:about="http://hdl.handle.net/2117/14322">
    <title>A connected-component-labeling-based approach to virtual porosimetry</title>
    <link>http://hdl.handle.net/2117/14322</link>
    <description>Title: A connected-component-labeling-based approach to virtual porosimetry
Authors: Rodríguez, Jorge Ernesto; Cruz, Irving; Vergés Garcia, Eduard; Ayala Vallespí, M. Dolors
Abstract: Analyzing the pore-size distribution of porous materials, made up of an aggregation of interconnected pores, is a demanding task. Mercury intrusion porosimetry (MIP) is a physical method that intrudes mercury into a sample at increasing pressures to obtain a poresize histogram. This method has been simulated in-silice with several approaches requiring prior computation of a skeleton.&#xD;
We present a new approach to simulate MIP that does not require skeleton computation.&#xD;
Our method is an iterative process that considers the diameters corresponding to pressures. At each iteration, geometric tests detect throats for the corresponding diameter and a CCL process collects the region invaded by the mercury. Additionally, a new decomposition model called CUDB, is used. This is suitable for computing the throats and performs better with the CCL algorithm than a voxel model. Our approach obtains the pore-size distribution of the porous medium, and the corresponding pore graph.</description>
    <dc:date>2011-12-27T10:59:00Z</dc:date>
  </item>
  <item rdf:about="http://hdl.handle.net/2117/14127">
    <title>Videojuegos como un entorno de aprendizaje: el Caso de "Monturiol el joc""</title>
    <link>http://hdl.handle.net/2117/14127</link>
    <description>Title: Videojuegos como un entorno de aprendizaje: el Caso de "Monturiol el joc""
Authors: Eguía Gómez, Jose Luis; Contreras Espinosa, Ruth S.; Solano Albajés, Lluís</description>
    <dc:date>2011-12-01T08:31:16Z</dc:date>
  </item>
  <item rdf:about="http://hdl.handle.net/2117/13628">
    <title>Tecnologías complementarias: dos asignaturas del nuevo grado en ingeniería de sistemas TIC enfocadas a las competencias genéricas</title>
    <link>http://hdl.handle.net/2117/13628</link>
    <description>Title: Tecnologías complementarias: dos asignaturas del nuevo grado en ingeniería de sistemas TIC enfocadas a las competencias genéricas
Authors: Escobet Canal, Teresa; Giralt Mas, Ma. Rosa; Palà Schönwälder, Pere; Vila Marta, Sebastià; Argelaguet Isanta, María Rosa
Abstract: En el marco de la adaptación de las titulaciones al EEES, en la EPSEM se decidió impartir el&#xD;
grado en ingeniería de sistemas TIC. Este nuevo grado tiene por objetivo formar&#xD;
profesionales con un perfil generalista e integrador en el ámbito de las tecnologías&#xD;
electrónica, informática y de comunicaciones. Las materias de que consta el plan de&#xD;
estudios se focalizan en el estudio de dichas temáticas. En la elaboración de dicho plan de&#xD;
estudios, se consideró necesario introducir dos asignaturas, denominadas Tecnologías&#xD;
Complementarias 1 y 2, en las cuales se pretende aportar conocimientos relacionados la&#xD;
tecnología en general. Concretamente, se pretenden abordar algunos conocimientos del&#xD;
ámbito industrial y del ámbito social, así como, metodologías de trabajo individual y&#xD;
colectivo. En este artículo presentamos como se han planificado ambas asignaturas y los&#xD;
objetivos a conseguir. Se describen alguna de las actividades propuestas.</description>
    <dc:date>2011-10-21T17:39:15Z</dc:date>
  </item>
  <item rdf:about="http://hdl.handle.net/2117/13626">
    <title>La integración de las tecnologías electrónica, informática y comunicaciones: diseño del nuevo grado en ingeniería de sistemas TIC</title>
    <link>http://hdl.handle.net/2117/13626</link>
    <description>Title: La integración de las tecnologías electrónica, informática y comunicaciones: diseño del nuevo grado en ingeniería de sistemas TIC
Authors: Giralt Mas, Ma. Rosa; Palà Schönwälder, Pere; Escobet Canal, Teresa; Vila Marta, Sebastià; Argelaguet Isanta, María Rosa
Abstract: La adaptación de las titulaciones al EEES ha supuesto un debate organizativo dentro de las&#xD;
universidades. En la EPSEM se decidió que uno de los grados que imparte fuera del ámbito&#xD;
TIC. Después de estudiar las necesidades de las empresas y el entorno industrial, el&#xD;
potencial interno de la escuela y los referentes externos, como pueden ser las&#xD;
recomendaciones de organizaciones profesionales y los grados impartidos por universidades&#xD;
extranjeras, se decidió apostar per un grado innovador y único en España: el grado en&#xD;
ingeniería de sistemas TIC. Este grado debería dar salida a titulados de un perfil generalista&#xD;
e integrador de las tecnologías electrónica, informática y de comunicaciones, dado que, hoy&#xD;
en día, ya no se conciben dispositivos que no integren al menos dos de estas tecnologías. La&#xD;
propuesta fue aprobada por la ANECA y el grado se ha empezado a impartir este curso con&#xD;
éxito.</description>
    <dc:date>2011-10-21T17:32:09Z</dc:date>
  </item>
  <item rdf:about="http://hdl.handle.net/2117/13551">
    <title>An Adaptive Cutaway with Volume Context Preservation</title>
    <link>http://hdl.handle.net/2117/13551</link>
    <description>Title: An Adaptive Cutaway with Volume Context Preservation
Authors: Grau Carrion, Sergi; Puig Puig, Anna
Abstract: Knowledge expressiveness of scientific data is one of the most&#xD;
important visualization goals. However, current volume visualization systems&#xD;
require a lot of expertise from the final user. In this paper, we&#xD;
present a GPU-based ray casting interactive framework that computes&#xD;
two initial complementary camera locations and allows to select the focus&#xD;
interactively, on interesting structures keeping the volume’s context&#xD;
information with an adaptive cutaway technique. The adaptive cutaway&#xD;
surrounds the focused structure while preserving a depth immersive impression&#xD;
in the data set. Finally, we present a new brush widget to edit&#xD;
interactively the opening of the cutaway and to graduate the context in&#xD;
the final image.</description>
    <dc:date>2011-10-17T17:40:21Z</dc:date>
  </item>
  <item rdf:about="http://hdl.handle.net/2117/13418">
    <title>Skeleton computation of orthogonal polyhedra</title>
    <link>http://hdl.handle.net/2117/13418</link>
    <description>Title: Skeleton computation of orthogonal polyhedra
Authors: Martínez Bayona, Jonás; Vigo Anglada, Marc; Pla García, Núria
Abstract: Skeletons are powerful geometric abstractions that provide useful representations for a number of geometric operations.&#xD;
The straight skeleton has a lower combinatorial complexity compared with the medial axis. Moreover,&#xD;
while the medial axis of a polyhedron is composed of quadric surfaces the straight skeleton just consist of planar&#xD;
faces. Although there exist several methods to compute the straight skeleton of a polygon, the straight skeleton of&#xD;
polyhedra has been paid much less attention. We require to compute the skeleton of very large datasets storing&#xD;
orthogonal polyhedra. Furthermore, we need to treat geometric degeneracies that usually arise when dealing with&#xD;
orthogonal polyhedra. We present a new approach so as to robustly compute the straight skeleton of orthogonal&#xD;
polyhedra. We follow a geometric technique that works directly with the boundary of an orthogonal polyhedron.&#xD;
Our approach is output sensitive with respect to the number of vertices of the skeleton and solves geometric degeneracies.&#xD;
Unlike the existing straight skeleton algorithms that shrink the object boundary to obtain the skeleton,&#xD;
our algorithm relies on the plane sweep paradigm. The resulting skeleton is only composed of axis-aligned and&#xD;
45  rotated planar faces and edges.</description>
    <dc:date>2011-10-04T14:00:51Z</dc:date>
  </item>
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