<?xml version="1.0" encoding="UTF-8"?>
<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns="http://purl.org/rss/1.0/" xmlns:dc="http://purl.org/dc/elements/1.1/">
  <channel rdf:about="http://hdl.handle.net/2117/3094">
    <title>DSpace Collection:</title>
    <link>http://hdl.handle.net/2117/3094</link>
    <description />
    <items>
      <rdf:Seq>
        <rdf:li rdf:resource="http://hdl.handle.net/2117/12953" />
        <rdf:li rdf:resource="http://hdl.handle.net/2117/12934" />
        <rdf:li rdf:resource="http://hdl.handle.net/2117/9758" />
        <rdf:li rdf:resource="http://hdl.handle.net/2117/9550" />
        <rdf:li rdf:resource="http://hdl.handle.net/2117/9295" />
        <rdf:li rdf:resource="http://hdl.handle.net/2117/8956" />
        <rdf:li rdf:resource="http://hdl.handle.net/2117/7703" />
      </rdf:Seq>
    </items>
    <dc:date>2013-05-25T17:11:15Z</dc:date>
  </channel>
  <item rdf:about="http://hdl.handle.net/2117/12953">
    <title>On the proper intervalization of colored caterpillar trees</title>
    <link>http://hdl.handle.net/2117/12953</link>
    <description>Title: On the proper intervalization of colored caterpillar trees
Authors: Álvarez Faura, M. del Carme; Serna Iglesias, María José
Abstract: This paper studies the computational complexity of the Proper interval colored graph problem (picg), when the input graph is a colored caterpillar, parameterized by hair length. In order prove our result we establish a close relationship between the picg and a graph layout problem the Proper colored layout problem (pclp). We show a dichotomy: the picg and the pclp are NP-complete for colored caterpillars of hair length ≥ 2, while both problems are in P for colored caterpillars of hair length &lt; 2. For the hardness results we provide a reduction from the Multiprocessor Scheduling problem, while the polynomial time results follow from a characterization in terms of forbidden subgraphs.</description>
    <dc:date>2011-07-13T09:48:20Z</dc:date>
  </item>
  <item rdf:about="http://hdl.handle.net/2117/12934">
    <title>Sensor field: a computational model</title>
    <link>http://hdl.handle.net/2117/12934</link>
    <description>Title: Sensor field: a computational model
Authors: Álvarez Faura, M. del Carme; Duch Brown, Amalia; Gabarró Vallès, Joaquim; Serna Iglesias, María José
Abstract: We introduce a formal model of computation for networks of tiny artifacts, the static synchronous sensor field model (SSSF) which&#xD;
considers that the devices communicate through a fixed communication graph and interact with the environment through input/output data streams. We analyze the performance of SSSFs solving two sensing problems the Average Monitoring and the Alerting problems. For constant memory SSSFs we show that the set of recognized languages is contained in DSPACE(n+m) where n is the number of nodes of the communication graph and m its number of edges. Finally we explore the capabilities of SSSFs having sensing and additional non-sensing constant memory devices.</description>
    <dc:date>2011-07-12T10:23:04Z</dc:date>
  </item>
  <item rdf:about="http://hdl.handle.net/2117/9758">
    <title>Theoretical aspects of graph models for MANETS</title>
    <link>http://hdl.handle.net/2117/9758</link>
    <description>Title: Theoretical aspects of graph models for MANETS
Authors: Díaz Cort, Josep; Dieter Wilhelm, Mitsche; Santi, Paolo
Abstract: We survey the main theoretical aspects of models for Mobile Ad&#xD;
Hoc Networks (MANETs). We present theoretical characterizations of mobile&#xD;
network structural properties, di erent dynamic graph models of MANETs,&#xD;
and  nally we give detailed summaries of a few selected articles. In particular,&#xD;
we focus on articles dealing with connectivity of mobile networks, and on articles&#xD;
which show that mobility can be used to propagate information between&#xD;
nodes of the network while at the same time maintaining small transmission&#xD;
distances, and thus saving energy.</description>
    <dc:date>2010-10-18T10:04:10Z</dc:date>
  </item>
  <item rdf:about="http://hdl.handle.net/2117/9550">
    <title>Maximum tolerance and maximum greatest tolerance</title>
    <link>http://hdl.handle.net/2117/9550</link>
    <description>Title: Maximum tolerance and maximum greatest tolerance
Authors: Freixas Bosch, Josep; Molinero Albareda, Xavier
Abstract: An important consideration when applying neural networks is the sensitivity&#xD;
to weights and threshold in strict separating systems representing a&#xD;
linearly separable function. Two parameters have been introduced to measure&#xD;
the relative errors in weights and threshold of strict separating systems:&#xD;
the tolerance and the greatest tolerance. Given an arbitrary separating system&#xD;
we study which is the equivalent separating system that provides maximum&#xD;
tolerance or/and maximum greatest tolerance.</description>
    <dc:date>2010-10-07T14:19:24Z</dc:date>
  </item>
  <item rdf:about="http://hdl.handle.net/2117/9295">
    <title>Weighted games without a unique minimal representation in integers</title>
    <link>http://hdl.handle.net/2117/9295</link>
    <description>Title: Weighted games without a unique minimal representation in integers
Authors: Freixas Bosch, Josep; Molinero Albareda, Xavier
Abstract: Recerca de jocs amb mínim número de jugadors sense representacions enteres mínimes o mínimes normalitzades
Description: Isbell in 1959 was the first to find a weighted game without a minimum integer realization&#xD;
in which the affected players do not play a symmetric role in the game. His example has 12&#xD;
players is a weighted decisive game, i.e. a weighted game for which a coalition wins iff its&#xD;
complement loses. The goal of this paper is to provide a procedure for weighted games that&#xD;
allows finding out what is the minimum number of players needed to get a weighted game&#xD;
without a minimum integer weighted representation in which the affected players do not play&#xD;
a symmetric role in the game. We prove, by means of an algorithm, that the minimum number&#xD;
of voters required is 9.</description>
    <dc:date>2010-10-04T17:23:00Z</dc:date>
  </item>
  <item rdf:about="http://hdl.handle.net/2117/8956">
    <title>On the complexity of problems on simple games</title>
    <link>http://hdl.handle.net/2117/8956</link>
    <description>Title: On the complexity of problems on simple games
Authors: Freixas Bosch, Josep; Molinero Albareda, Xavier; Olsen, Martin; Serna Iglesias, María José
Abstract: Simple games cover voting systems in which a single alternative, such&#xD;
as a bill or an amendment, is pitted against the status quo. A simple game&#xD;
or a yes–no voting system is a set of rules that specifies exactly which&#xD;
collections of “yea” votes yield passage of the issue at hand, each of these&#xD;
collections of “yea” voters forms a winning coalition. We are interested in&#xD;
performing a complexity analysis on problems defined on such families of&#xD;
games. This analysis as usual depends on the game representation used as&#xD;
input. We consider four natural explicit representations: winning, losing,&#xD;
minimal winning, and maximal losing. We first analyze the complexity of&#xD;
testing whether a game is simple and testing whether a game is weighted.&#xD;
We show that, for the four types of representations, both problems can be&#xD;
solved in polynomial time. Finally, we provide results on the complexity&#xD;
of testing whether a simple game or a weighted game is of a special type.&#xD;
We analyze strongness, properness, decisiveness and homogeneity, which&#xD;
are desirable properties to be fulfilled for a simple game. We finalize&#xD;
with some considerations on the possibility of representing a game in a&#xD;
more succinct representation showing a natural representation in which&#xD;
the recognition problem is hard.</description>
    <dc:date>2010-09-17T15:45:57Z</dc:date>
  </item>
  <item rdf:about="http://hdl.handle.net/2117/7703">
    <title>A Fibonacci sequence for linear structures with two types of components</title>
    <link>http://hdl.handle.net/2117/7703</link>
    <description>Title: A Fibonacci sequence for linear structures with two types of components
Authors: Freixas Bosch, Josep; Molinero Albareda, Xavier; Roura Ferret, Salvador
Abstract: We investigate binary voting systems with two types of voters and a hierarchy among&#xD;
the members in each type, so that members in one class have more influence or importance&#xD;
than members in the other class. The purpose of this paper is to count, up to isomorphism,&#xD;
the number of these voting systems for an arbitrary number of voters. We obtain a closed formula for the number of these systems, this formula follows a Fibonacci sequence with a smooth polynomial variation on the number of voters.</description>
    <dc:date>2010-06-16T15:23:20Z</dc:date>
  </item>
</rdf:RDF>

