Exploració per tema "Three-dimensional graphics and realism"
Ara es mostren els items 1-2 de 2
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Batch-based visualization of large multiresolution polygonal models
(2005-11)
Report de recerca
Accés obertIn this report we study some techniques for the visualization of large multiresolution polygonal models, some of which do not fit into main memory. We focus our attention in batch-based techniques. The main idea is to ... -
Controlling individual agents in high-density crowd simulation
(2007)
Text en actes de congrés
Accés restringit per política de l'editorialSimulating the motion of realistic, large, dense crowds of autonomous agents is still a challenge for the computer graphics community. Typical approaches either resemble particle simulations (where agents lack orientation ...