• A survey of real-time crowd rendering 

      Beacco Porres, Alejandro; Pelechano Gómez, Núria; Andújar Gran, Carlos Antonio (2016-12)
      Article
      Accés obert
      In this survey we review, classify and compare existing approaches for real-time crowd rendering. We first overview character animation techniques, as they are highly tied to crowd rendering performance, and then we analyze ...
    • Automatic keyframe selection for high-quality image-based walkthrough animation using viewpoint entropy 

      Vázquez Alcocer, Pere Pau; Sbert Cassasayas, Mateu (2002-02)
      Article
      Accés obert
      The computation of high quality animation sequences is expensive. Generation time for each frame can take a few hours Recently, Image-Based Rendering methods have been proposed to solve this problem. As these techniques ...
    • Bandwidth reduction for remote navigation systems through view prediction and progressive transmission 

      Vázquez Alcocer, Pere Pau; Sbert Cassasayas, Mateu (Elsevier Science Direct, 2004)
      Article
      Accés restringit per política de l'editorial
      Remote navigation systems, such as exploration of virtual 3D worlds or remote surgery, usually require higher bandwidth than the Internet connection commonly available at home. In this paper,we explore a set of techniques ...
    • Image-based modeling using viewpoint entropy 

      Vázquez Alcocer, Pere Pau; Feixas, Miquel; Sbert Cassasayas, Mateu; Heidrich, Wolfgang (2002)
      Text en actes de congrés
      Accés obert
      We present a new method to automatically determine the correct camera placement positions in order to obtain a minimal set of views for Image-Based Rendering. The viewpoints should cover all visible polygons with an adequate ...
    • Image-based tree variations 

      Argudo Medrano, Óscar; Andújar Gran, Carlos Antonio; Chica Calaf, Antonio (2020-02)
      Article
      Accés obert
      The automatic generation of realistic vegetation closely reproducing the appearance of specific plant species is still a challenging topic in computer graphics. In this paper, we present a new approach to generate new tree ...
    • View-dependent hierarchical rendering of massive point clouds through textured splats 

      Comino Trinidad, Marc; Chica Calaf, Antonio; Andújar Gran, Carlos Antonio (European Association for Computer Graphics (Eurographics), 2019)
      Text en actes de congrés
      Accés obert
      Nowadays, there are multiple available range scanning technologies which can capture extremely detailed models of realworld surfaces. The result of such process is usually a set of point clouds which can contain billions ...