Exploració per tema "Image-based rendering"
Ara es mostren els items 1-6 de 6
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A survey of real-time crowd rendering
(2016-12)
Article
Accés obertIn this survey we review, classify and compare existing approaches for real-time crowd rendering. We first overview character animation techniques, as they are highly tied to crowd rendering performance, and then we analyze ... -
Automatic keyframe selection for high-quality image-based walkthrough animation using viewpoint entropy
(2002-02)
Article
Accés obertThe computation of high quality animation sequences is expensive. Generation time for each frame can take a few hours Recently, Image-Based Rendering methods have been proposed to solve this problem. As these techniques ... -
Bandwidth reduction for remote navigation systems through view prediction and progressive transmission
(Elsevier Science Direct, 2004)
Article
Accés restringit per política de l'editorialRemote navigation systems, such as exploration of virtual 3D worlds or remote surgery, usually require higher bandwidth than the Internet connection commonly available at home. In this paper,we explore a set of techniques ... -
Image-based modeling using viewpoint entropy
(2002)
Text en actes de congrés
Accés obertWe present a new method to automatically determine the correct camera placement positions in order to obtain a minimal set of views for Image-Based Rendering. The viewpoints should cover all visible polygons with an adequate ... -
Image-based tree variations
(2020-02)
Article
Accés obertThe automatic generation of realistic vegetation closely reproducing the appearance of specific plant species is still a challenging topic in computer graphics. In this paper, we present a new approach to generate new tree ... -
View-dependent hierarchical rendering of massive point clouds through textured splats
(European Association for Computer Graphics (Eurographics), 2019)
Text en actes de congrés
Accés obertNowadays, there are multiple available range scanning technologies which can capture extremely detailed models of realworld surfaces. The result of such process is usually a set of point clouds which can contain billions ...