Exploració per autor "Spanlang, Bernhard"
Ara es mostren els items 1-6 de 6
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A framework for rendering, simulation and animation of crowds
Pelechano Gómez, Núria; Spanlang, Bernhard; Beacco Porres, Alejandro (2009)
Text en actes de congrés
Accés restringit per política de l'editorialReal-time crowd simulation for virtual environment applications requires not only navigation and locomotion in large environments while avoiding obstacles and agents, but also rendering high quality 3D fully articulated ... -
Avatar locomotion in crowd simulation
Pelechano Gómez, Núria; Spanlang, Bernhard; Beacco Porres, Alejandro (2011-03)
Article
Accés restringit per política de l'editorialThis paper presents an Animation Planning Mediator (APM) designed to synthesize animations efficiently for virtual characters in real time crowd simulation. From a set of animation clips, the APM selects the most appropriate ... -
Efficient elimination of foot sliding for crowds
Spanlang, Bernhard; Pelechano Gómez, Núria; Beacco Porres, Alejandro (2010)
Comunicació de congrés
Accés restringit per política de l'editorialThis poster presents an efficient Animation Planning Mediator (APM) designed to animate virtual characters in real time for crowd simulation. The APM selects the most appropriate animation clip available for each character ... -
Efficient rendering of animated characters through optimized per-joint impostors
Beacco Porres, Alejandro; Andújar Gran, Carlos Antonio; Pelechano Gómez, Núria; Spanlang, Bernhard (2012-02)
Article
Accés restringit per política de l'editorialIn this paper, we present a new impostor-based representation for 3D animated characters supporting real-time rendering of thousands of agents. We maximize rendering performance by using a collection of pre-computed ... -
Output-sensitive rendering of detailed animated characters for crowd simulation
Spanlang, Bernhard; Andújar Gran, Carlos Antonio; Pelechano Gómez, Núria; Beacco Porres, Alejandro (2010)
Text en actes de congrés
Accés restringit per política de l'editorialRendering detailed animated characters is a major limiting factor in crowd simulation. In this paper we present a new representation for 3D animated characters which supports output-sensitive rendering. Each character is ... -
The Rocketbox library and the utility of freely available rigged avatars
Gonzalez-Franco, Mar; Ofek, Eyal; Pan, Ye; Antley, Angus; Steed, Anthony; Spanlang, Bernhard; Maselli, Antonella; Banakou, Domna; Pelechano Gómez, Núria; Orts-Escolano, Sergio; Orvalho, Veronica; Trutoiu, Laura; Wójcik, Markus; Sanchez-Vives, Maria V.; Bailenson, Jeremy; Slater, Mel; Lanier, Jaron (2020-11-03)
Article
Accés obertAs part of the open sourcing of the Microsoft Rocketbox avatar library for research and academic purposes, here we discuss the importance of rigged avatars for the Virtual and Augmented Reality (VR, AR) research community. ...