Exploració per autor "Ramírez, Jorge E."
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Adjusting animation rings to human-like 3D models
Ramírez, Jorge E.; Susín Sánchez, Antonio; Lligadas Rodríguez, Xavier (2010)
Article
Accés restringit per política de l'editorialIn the animation process of a human-like 3D model, a skeleton must be specified to define the model’s surface deformation of its limbs. Nowadays the skeleton specification is hand made and very time consuming task. In ... -
Automatic adjustment of rigs to extracted skeletons
Susín Sánchez, Antonio; Lligadas Rodríguez, Xavier; Ramírez, Jorge E. (2008)
Text en actes de congrés
Accés restringit per política de l'editorialIn the animation, the process of rigging a character is an elaborated and time consuming task. The rig is developed for a specific character, and it can not be reused in other meshes. In this paper we present a method ... -
Velocity based controllers for dynamic character animation
Lligadas Rodríguez, Xavier; Susín Sánchez, Antonio; Ramírez, Jorge E. (2010)
Text en actes de congrés
Accés obertDynamic character animation is a technique used to create character movements based on physics laws. Proportional derivative (PD) controllers are one of the preferred techniques in real time character simulations for ...