• Making games ALIVE: an organisational approach 

      Álvarez Napagao, Sergio; Koch, Fernando; Gómez Sebastià, Ignasi; Vázquez Salceda, Javier (Springer Verlag, 2010)
      Comunicació de congrés
      Accés restringit per política de l'editorial
      The AI techniques used in commercial games are usually predictable, inflexible and unadaptive, causing a lack of realism for the player. In this paper, we introduce a proposal of integrating the ALIVE framework, based on ...