• CONCIENS: organizational awareness in real-time strategy games 

      Álvarez Napagao, Sergio; Gómez Sebastià, Ignasi; Vázquez Salceda, Javier; Koch, Fernando (IOS Press, 2010)
      Comunicació de congrés
      Accés obert
      The implementation of AI in commercial games is usually based on low level designs that makes the control predictable, unadaptive, and non reusable. Recent algorithms such as HTN or GOAP prove that higher levels of abstraction ...
    • Making games ALIVE: an organisational approach 

      Álvarez Napagao, Sergio; Koch, Fernando; Gómez Sebastià, Ignasi; Vázquez Salceda, Javier (Springer Verlag, 2010)
      Comunicació de congrés
      Accés restringit per política de l'editorial
      The AI techniques used in commercial games are usually predictable, inflexible and unadaptive, causing a lack of realism for the player. In this paper, we introduce a proposal of integrating the ALIVE framework, based on ...