• Improving the realism of agent movement for high density crowd simulation 

      Pelechano Gómez, Núria; Badler, Norman (2006)
      Comunicació de congrés
      Accés restringit per política de l'editorial
      Simulating realistic, large, dense crowds of autonomous agents is still a challenge for the computer graphics community. Typical approaches either look like particle simulations (where agents ‘vibrate’ back and forth) or ...
    • Modeling crowd and trained leader behavior during building evacuation 

      Pelechano Gómez, Núria; Badler, Norman (2006-11)
      Article
      Accés obert
      This article considers animating evacuation in complex buildings by crowds who might not know the structure’s connectivity, or who find routes accidentally blocked. It takes into account simulated crowd behavior under two ...