Ara es mostren els items 56-75 de 108

    • Learning human viewpoint preferences from sparsely annotated models 

      Hartwig, Sebastian; Schelling, Michael; Onzenoodt, Christian van; Vázquez Alcocer, Pere Pau; Hermosilla Casajús, Pedro; Ropinski, Timo (2022-09)
      Article
      Accés obert
      View quality measures compute scores for given views and are used to determine an optimal view in viewpoint selection tasks. Unfortunately, despite the wide adoption of these measures, they are rather based on computational ...
    • MDTL aplication programming interface: user reference manual 

      Vázquez Alcocer, Pere Pau (1999-01-14)
      Report de recerca
      Accés obert
      MDTL is a textual language created by the Computer Graphics Section of the Language and Information Systems of the Universitat Politècnica de Catalunya. The Computer Graphics Section has several research groups which use ...
    • Mobile graphics 

      Agus, Marco; Gobbetti, Enrico; Marton, Fabio; Pintore, Giovanni; Vázquez Alcocer, Pere Pau (European Association for Computer Graphics (Eurographics), 2017)
      Comunicació de congrés
      Accés obert
      The increased availability and performance of mobile graphics terminals, including smartphones and tablets with high resolution screens and powerful GPUs, combined with the increased availability of high-speed mobile data ...
    • Mobile graphics: SIGGRAPH Asia 2017 course 

      Agus, Marco; Gobbetti, Enrico; Marton, Fabio; Pintore, Giovanni; Vázquez Alcocer, Pere Pau (Association for Computing Machinery (ACM), 2017)
      Comunicació de congrés
      Accés obert
    • Monte Carlo convolution for learning on non-uniformly sampled point clouds 

      Hermosilla Casajús, Pedro; Ristchel, Tobias; Vázquez Alcocer, Pere Pau; Vinacua Pla, Álvaro; Ropinski, Timo (2018-11)
      Article
      Accés obert
      Deep learning systems extensively use convolution operations to process input data. Though convolution is clearly defined for structured data such as 2D images or 3D volumes, this is not true for other data types such as ...
    • MTCut: GPU-based marching tetra cuts 

      Monclús Lahoya, Eva; Navazo Álvaro, Isabel; Vázquez Alcocer, Pere Pau (2007-01)
      Report de recerca
      Accés obert
      Isosurface construction and rendering based on tetrahedral grids has shown to be feasible on programmable graphics hardware. In this paper we present MTCut: a volume cutting algorithm that is able to cut isosurfaces obtained ...
    • MTCut: real time marching tetra cuts 

      Monclús Lahoya, Eva; Navazo Álvaro, Isabel; Vázquez Alcocer, Pere Pau (2007)
      Text en actes de congrés
      Accés restringit per política de l'editorial
      Isosurface construction and rendering based on tetrahedral grids has been adequately implemented on programmable graphics hardware. In this paper we present MTCut: a volume cutting algorithm that is able to cut isosurfaces ...
    • Multilingual, multi-scale and multi-layer visualization of sequence-based intermediate representations 

      Escolano Peinado, Carlos; Ruiz Costa-Jussà, Marta; Lacroux, Elora; Vázquez Alcocer, Pere Pau (Association for Computational Linguistics, 2019)
      Text en actes de congrés
      Accés restringit per política de l'editorial
      The main alternatives nowadays to dealwith sequences are Recurrent Neural Net-works (RNN), Convolutional Neural Networks(CNN) architectures and the Transformer. Inthis context, RNN’s, CNN’s and Transformerhave most commonly ...
    • Omni-directional relief impostors 

      Andújar Gran, Carlos Antonio; Boo, J; Brunet Crosa, Pere; Fairén González, Marta; Navazo Álvaro, Isabel; Vázquez Alcocer, Pere Pau; Vinacua Pla, Álvaro (North Holland, 2007-07)
      Article
      Accés restringit per política de l'editorial
      Relief impostors have been proposed as a compact and high-quality representation for high-frequency detail in 3D models. In this paper we propose an algorithm to represent a complex object through the combination of ...
    • On the fly best view detection using graphics hardware 

      Vázquez Alcocer, Pere Pau; Sbert Cassasayas, Mateu (2004)
      Text en actes de congrés
      Accés restringit per política de l'editorial
      Selection of good camera positions has many applications in Computer Graphics. It can be used to compute a walkthrough inside a scene that shows a higher amount of information or to select a minimal set of views for ...
    • Optimized skin rendering for scanned models 

      Hernando Buch, Roger; Chica Calaf, Antonio; Vázquez Alcocer, Pere Pau (2016)
      Comunicació de congrés
      Accés restringit per política de l'editorial
      Skin is one of the most difficult materials to reproduce in computer graphics, mainly due to two major factors: First, the complexity of the light interactions happening at the subsurface layers of skin, and second, the ...
    • Out of the plane: Flower vs. star glyphs to support high-dimensional exploration in two-dimensional embeddings 

      van Onzenoodt, Christian; Vázquez Alcocer, Pere Pau; Ropinski, Timo (Institute of Electrical and Electronics Engineers (IEEE), 2023-12)
      Article
      Accés obert
      Exploring high-dimensional data is a common task in many scientific disciplines. To address this task, two-dimensional embeddings, such as tSNE and UMAP, are widely used. While these determine the 2D position of data items, ...
    • Perception-based illumination information measurement and light source placement 

      Vázquez Alcocer, Pere Pau; Sbert Cassasayas, Mateu (2003)
      Text en actes de congrés
      Accés restringit per política de l'editorial
      The automatic selection of good viewing parameters is very complex. In most cases, the notion of good strongly depends on the concrete application. Moreover, when an intuitive definition of good view is available, it is ...
    • Perceptual effects of volumetric shading models in stereoscopic desktop-based environments 

      Díaz Iriberri, José; Ropinski, Timo; Navazo Álvaro, Isabel; Gobbetti, Enrico; Vázquez Alcocer, Pere Pau (2015)
      Comunicació de congrés
      Accés obert
      Throughout the years, many shading techniques have been developed to improve the conveying of information in Volume Visualization. Some of these methods, usually referred to as realistic, are supposed to provide better ...
    • Physics-based visual characterization of molecular interaction forces 

      Hermosilla, Pedro; Estrada, Jorge; Guallar, Víctor; Ropinski, Timo; Vinacua Pla, Álvaro; Vázquez Alcocer, Pere Pau (2017-01-01)
      Article
      Accés obert
      Molecular simulations are used in many areas of biotechnology, such as drug design and enzyme engineering. Despite the development of automatic computational protocols, analysis of molecular interactions is still a major ...
    • Point-based modeling from a single image 

      Vázquez Alcocer, Pere Pau; Marco Gómez, Jordi; Sbert Cassasayas, Mateu (2004)
      Text en actes de congrés
      Accés restringit per política de l'editorial
      The complexity of virtual environments has grown spectacularly over the recent years, mainly thanks to the use of the currently cheap high performance graphics cards. As the graphics cards improve the performance and the ...
    • Progressive ray casting for volumetric models on mobile devices 

      Díaz García, Jesús; Brunet Crosa, Pere; Navazo Álvaro, Isabel; Vázquez Alcocer, Pere Pau (2018-06)
      Article
      Accés obert
      Mobile devices have experienced an incredible market penetration in the last decade. Currently, medium to premium smartphones are relatively affordable devices. With the increase in screen size and resolution, together ...
    • Real time falling leaves 

      Vázquez Alcocer, Pere Pau; Balsa, Marcos (2007-01)
      Report de recerca
      Accés obert
      There is a growing interest in simulating natural phenomena in computer graphics applications. Animating natural scenes in real time is one of the most challenging problems due to the inherent complexity of their structure, ...
    • Real-time molecular visualization supporting diffuse interreflections and ambient occlusion 

      Skanberg, Robin; Vázquez Alcocer, Pere Pau; Guallar, Victor; Ropinski, Timo (2016-01-01)
      Article
      Accés obert
      Today molecular simulations produce complex data sets capturing the interactions of molecules in detail. Due to the complexity of this time-varying data, advanced visualization techniques are required to support its visual ...
    • Rendering and interacting with volume models in inmmersive environments 

      Fons, Joan; Monclús Lahoya, Eva; Vázquez Alcocer, Pere Pau; Navazo Álvaro, Isabel (European Association for Computer Graphics (Eurographics), 2018)
      Text en actes de congrés
      Accés obert
      The recent advances in VR headsets, such as the Oculus Rift or HTC Vive, at affordable prices offering a high resolution display, has empowered the development of immersive VR applications. Unfortunately, the rendering ...