Ara es mostren els items 77-89 de 89

    • Terrain super-resolution through aerial imagery and fully convolutional networks 

      Argudo Medrano, Óscar; Chica Calaf, Antonio; Andújar Gran, Carlos Antonio (2018-05-22)
      Article
      Accés restringit per política de l'editorial
      Despite recent advances in surveying techniques, publicly available Digital Elevation Models (DEMs) of terrains are low-resolution except for selected places on Earth. In this paper we present a new method to turn ...
    • The discretized polyhedra simplification (DPS): a framework for polyhedra simplification based on decomposition schemes 

      Andújar Gran, Carlos Antonio; Ayala Vallespí, M. Dolors; Brunet Crosa, Pere (1999-01)
      Report de recerca
      Accés obert
      This work discusses simplification algorithms for the generation of a multiresolution family of solid representations from an initial polyhedral solid. We introduce the Discretized Polyhedra Simplification (DPS), a framework ...
    • The ViRVIG institute 

      Andújar Gran, Carlos Antonio; Navazo Álvaro, Isabel; Vázquez Alcocer, Pere Pau; Patow, Gustavo Ariel; Pueyo Sandez, Francesc Xavier (2011-11-16)
      Article
      Accés obert
      In this paper we present the ViRVIG Institute, a recently created institution that joins two well-known research groups: MOVING in Barcelona, and GGG in Girona. Our main research topics are Virtual Reality devices and ...
    • Top-down model fitting for hand pose recovery in sequences of depth images 

      Madadi, Meysam; Escalera, Sergio; Carruesco Llorens, Àlex; Andújar Gran, Carlos Antonio; Baró, Xavier; Gonzàlez, Jordi (2018-11)
      Article
      Accés obert
      State-of-the-art approaches on hand pose estimation from depth images have reported promising results under quite controlled considerations. In this paper we propose a two-step pipeline for recovering the hand pose from a ...
    • Topographic map visualization from adaptively compressed textures 

      Andújar Gran, Carlos Antonio (North Holland, 2010)
      Article
      Accés obert
      Raster-based topographic maps are commonly used in geoinformation systems to overlay geographic entities on top of digital terrain models. Using compressed texture formats for encoding topographic maps allows reducing ...
    • Topology-reducing surface simplification using a discrete solid representation 

      Andújar Gran, Carlos Antonio; Brunet Crosa, Pere; Ayala Vallespí, M. Dolors (2002-04)
      Article
      Accés restringit per política de l'editorial
      This paper presents a new approach for generating coarse-level approximations of topologically complex models. Dramatic topology reduction is achieved by converting a 3D model to and from a volumetric representation. Our ...
    • Tree variations 

      Argudo Medrano, Óscar; Andújar Gran, Carlos Antonio; Chica Calaf, Antonio (2017)
      Text en actes de congrés
      Accés obert
      The cost-effective generation of realistic vegetation is still a challenging topic in computer graphics. The simplest representation of a tree consists of a single texture-mapped billboard. Although a tree billboard does ...
    • View-dependent hierarchical rendering of massive point clouds through textured splats 

      Comino Trinidad, Marc; Chica Calaf, Antonio; Andújar Gran, Carlos Antonio (European Association for Computer Graphics (Eurographics), 2019)
      Text en actes de congrés
      Accés obert
      Nowadays, there are multiple available range scanning technologies which can capture extremely detailed models of realworld surfaces. The result of such process is usually a set of point clouds which can contain billions ...
    • Visual feedback techniques for virtual pointing on stereoscopic displays 

      Argelaguet Sanz, Fernando; Andújar Gran, Carlos Antonio (2009)
      Text en actes de congrés
      Accés restringit per política de l'editorial
      The act of pointing to graphical elements is one of the fundamental tasks in Human-Computer Interaction. In this paper we analyze visual feedback techniques for accurate pointing on stereoscopic displays. Virtual feedback ...
    • Visualization of large-scale urban models through multi-level relief impostors 

      Andújar Gran, Carlos Antonio; Brunet Crosa, Pere; Chica Calaf, Antonio; Navazo Álvaro, Isabel (North Holland, 2010-12)
      Article
      Accés restringit per política de l'editorial
      In this paper, we present an efficient approach for the interactive rendering of large-scale urban models, which can be integrated seamlessly with virtual globe applications. Our scheme fills the gap between standard ...
    • VR-assisted architectural design in a heritage site: the Sagrada Família case study 

      Andújar Gran, Carlos Antonio; Brunet Crossa, Pere; Buxareu, Jeronimo; Fons Sánchez, Joan; Laguarda, Narcis; Pascual, Jordi; Pelechano Gómez, Núria (European Association for Computer Graphics (Eurographics), 2018)
      Text en actes de congrés
      Accés obert
      Virtual Reality (VR) simulations have long been proposed to allow users to explore both yet-to-built buildings in architectural design, and ancient, remote or disappeared buildings in cultural heritage. In this paper we ...
    • Way-finder: guided tours through complex walkthrough models 

      Andújar Gran, Carlos Antonio; Vázquez Alcocer, Pere Pau; Fairén González, Marta (North Holland, 2004-09)
      Article
      Accés restringit per política de l'editorial
      The exploration of complex walkthrough models is often a difficult task due to the presence of densely occluded regions which pose a serious challenge to online navigation. In this paper we address the problem of algorithmic ...
    • World-in-miniature interaction for complex virtual environments 

      Trueba Hornero, Ramón; Andújar Gran, Carlos Antonio; Argelaguet Sanz, Fernando (IGI Global, 2010-12)
      Article
      Accés obert
      Object occlusion is a major handicap for efficient interaction with 3D virtual environments. The well-known World in Miniature (WIM) metaphor partially solves this problem by providing an additional dynamic view point ...