Ara es mostren els items 51-70 de 89

    • Locally-adaptive texture compression 

      Andújar Gran, Carlos Antonio; Martínez Bayona, Jonás (2009)
      Text en actes de congrés
      Accés restringit per política de l'editorial
      Current schemes for texture compression fail to exploit spatial coherence in an adaptive manner due to the strict efficiency constraints imposed by GPU-based, fragment-level decompression. In this paper we present a texture ...
    • LOD visibility culling and occluder synthesis 

      Andújar Gran, Carlos Antonio; Saona Vázquez, Carlos Luis; Navazo Álvaro, Isabel (2000-01)
      Report de recerca
      Accés obert
      Level-of-detail occlusion culling is a novel approach to the management of occluders that can be easily integrated into most current visibility culling algorithms. The main contribution of this paper is an algorithm ...
    • LOD visibility culling and occluder synthesis 

      Andújar Gran, Carlos Antonio; Saona Vázquez, Carlos Luis; Navazo Álvaro, Isabel (Elsevier, 2000-11)
      Article
      Accés obert
      Level-of-detail occlusion culling is a novel approach to the management of occluders that can be easily integrated into most current visibility culling algorithms. The main contribution of this paper is an algorithm that ...
    • MDCO to B-Rep conversion algorithm 

      Ayala Vallespí, M. Dolors; Andújar Gran, Carlos Antonio; Brunet Crosa, Pere (1995-07)
      Report de recerca
      Accés obert
      Spatial enumeration models are widely used in several fields. These models are approximate but the major disadvantage is the lack of concision. In order to avoid such verbosity, hierarchical encodings such as octrees have ...
    • Mesh repair with user-friendly topology control 

      Hétroy, Franck; Rey, Stéphanie; Andújar Gran, Carlos Antonio; Brunet Crosa, Pere; Vinacua Pla, Álvaro (Elsevier, 2011-01)
      Article
      Accés restringit per política de l'editorial
      Limitations of current 3D acquisition technology often lead to polygonal meshes exhibiting a number of geometrical and topological defects which prevent them from widespread use. In this paper we present a new method for ...
    • MeshPipe: a Python-based tool for easy automation and demonstration of geometry processing pipelines 

      Fons Sánchez, Joan; Chica Calaf, Antonio; Andújar Gran, Carlos Antonio (Scitepress, 2020)
      Text en actes de congrés
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      The popularization of inexpensive 3D scanning, 3D printing, 3D publishing and AR/VR display technologies have renewed the interest in open-source tools providing the geometry processing algorithms required to clean, repair, ...
    • Multi-scale manipulation in indoor scenes with the World in Miniature Metaphor 

      Trueba Hornero, Ramón; Andújar Gran, Carlos Antonio; Argelaguet Sanz, Fernando (2009)
      Text en actes de congrés
      Accés restringit per política de l'editorial
      The World in Miniature Metaphor (WIM) allows users to select, manipulate and navigate efficiently in virtual environments. In addition to the first-person perspective offered by typical VR applications, the WIM offers a ...
    • Neural colorization of laser scans 

      Comino Trinidad, Marc; Andújar Gran, Carlos Antonio; Bosch Geli, Carles; Chica Calaf, Antonio; Muñoz-Pandiella, Imanol (European Association for Computer Graphics (Eurographics), 2021)
      Text en actes de congrés
      Accés obert
      Laser scanners enable the digitization of 3D surfaces by generating a point cloud where each point sample includes an intensity (infrared reflectivity) value. Some LiDAR scanners also incorporate cameras to capture the ...
    • NightLighting: a nocturnal urban illumination approach 

      Muñoz Pandiella, Imanol; Andújar Gran, Carlos Antonio; Patow, Gustavo Ariel (European Association for Computer Graphics (Eurographics), 2013)
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      Real time rendering of cities with realistic global illumination is still an open problem. In this paper we propose a two-step algorithm to simulate the nocturnal illumination of a city. The first step computes an approximate ...
    • Omni-directional relief impostors 

      Andújar Gran, Carlos Antonio; Boo, J; Brunet Crosa, Pere; Fairén González, Marta; Navazo Álvaro, Isabel; Vázquez Alcocer, Pere Pau; Vinacua Pla, Álvaro (North Holland, 2007-07)
      Article
      Accés restringit per política de l'editorial
      Relief impostors have been proposed as a compact and high-quality representation for high-frequency detail in 3D models. In this paper we propose an algorithm to represent a complex object through the combination of ...
    • Optimal iso-surfaces 

      Andújar Gran, Carlos Antonio; Brunet Crosa, Pere; Chica Calaf, Antonio; Navazo Álvaro, Isabel; Rossignac, Jarek; Vinacua Pla, Álvaro (2004-05)
      Article
      Accés obert
      Since the publication of the original Marching Cubes algorithm, numerous variations have been proposed for guaranteeing water-tight constructions of triangulated approximations of iso-surfaces. Most approaches divide the ...
    • Optimizing the topological and combinatorial complexity of isosurfaces 

      Andújar Gran, Carlos Antonio; Brunet Crosa, Pere; Chica Calaf, Antonio; Navazo Álvaro, Isabel; Rossignac, Jarek; Vinacua Pla, Álvaro (Elsevier, 2005-07)
      Article
      Accés obert
      Since the publication of the original Marching Cubes algorithm, numerous variations have been proposed for guaranteeing water-tight constructions of triangulated approximations of isosurfaces. Most approaches divide the ...
    • Output-sensitive rendering of detailed animated characters for crowd simulation 

      Spanlang, Bernhard; Andújar Gran, Carlos Antonio; Pelechano Gómez, Núria; Beacco Porres, Alejandro (2010)
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      Rendering detailed animated characters is a major limiting factor in crowd simulation. In this paper we present a new representation for 3D animated characters which supports output-sensitive rendering. Each character is ...
    • PADELVIC: Multicamera videos and motion capture data in padel matches 

      Javadiha, Mohammadreza; Andújar Gran, Carlos Antonio; Calvanese, Michele; Lacasa Claver, Enrique; Moyes Ardiaca, Jordi; Pontón Martínez, José Luis; Susín Sánchez, Antonio; Wang, Jiabo (2024)
      Article
      Accés obert
      Recent advances in computer vision and deep learning techniques have opened new possibilities regarding the automatic labeling of sport videos. However, an essen-tial requirement for supervised techniques is the availability ...
    • Pressing: Smooth isosurfaces with flats from binary grids 

      Chica Calaf, Antonio; Williams, J.; Andújar Gran, Carlos Antonio; Brunet Crosa, Pere; Navazo Álvaro, Isabel; Rossignac, J.; Vinacua Pla, Álvaro (2006-02)
      Report de recerca
      Accés obert
      We explore the automatic recovery of solids from their volumetric discretizations. In particular, we propose an approach, called Pressing, for smoothing isosurfaces extracted from binary volumes while recovering their large ...
    • Relief impostor selection for large scale urban rendering 

      Andújar Gran, Carlos Antonio; Díaz Iriberri, José; Brunet Crosa, Pere (2008)
      Comunicació de congrés
      Accés obert
      Image-based rendering techniques are often the preferred choice to accelerate the exploration of massive outdoor models and complex human-made structures. In the last few years, relief mapping has been shown to be extremely ...
    • Relief mapping on cubic cell complexes 

      Apaza, Karl; Andújar Gran, Carlos Antonio (2010)
      Text en actes de congrés
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      In this paper we present an algorithm for parameterizing arbitrary surfaces onto a quadrilateral domain defined by a collection of cubic cells. The parameterization inside each cell is implicit and thus requires storing ...
    • Robust topology simplification 

      Andújar Gran, Carlos Antonio; Brunet Crosa, Pere; Ayala Vallespí, M. Dolors (2000-05)
      Report de recerca
      Accés obert
      This paper deals with simplification algorithms for generating coarse-level approximations of both geometrically and topologically complex models. Our main contribution is a new framework called DPS which models a family ...
    • See-through techniques for referential awareness in collaborative virtual reality 

      Argelaguet Sanz, Fernando; Kulik, Alexander; Kunert, André; Andújar Gran, Carlos Antonio; Froehlich, Bernd (2011)
      Article
      Accés restringit per política de l'editorial
      Multi-user virtual reality systems enable natural collaboration in share virtual worlds. Users can talk to each other, gesture and point into the virtual scenery as if it were real. As in reality, refer ring to objects ...
    • Segmentation of aerial images for plausible detail synthesis 

      Argudo Medrano, Óscar; Comino Trinidad, Marc; Chica Calaf, Antonio; Andújar Gran, Carlos Antonio; Lumbreras, Felipe (2018-04-01)
      Capítol de llibre
      Accés obert
      The visual enrichment of digital terrain models with plausible synthetic detail requires the segmentation of aerial images into a suitable collection of categories. In this paper we present a complete pipeline for segmenting ...