Ara es mostren els items 31-50 de 89

    • Easy authoring of image-supported short stories for 3D scanned cultural heritage 

      Comino Trinidad, Marc; Chica Calaf, Antonio; Andújar Gran, Carlos Antonio (European Association for Computer Graphics (Eurographics), 2020)
      Text en actes de congrés
      Accés obert
      Visual storytelling is a powerful tool for Cultural Heritage communication. However, traditional authoring tools either produce videos that cannot be fully integrated with 3D scanned models, or require 3D content creation ...
    • Effective visualization of sparse image-to-image correspondences 

      Andújar Gran, Carlos Antonio; Chica Calaf, Antonio; Comino Trinidad, Marc (European Association for Computer Graphics (Eurographics), 2020)
      Text en actes de congrés
      Accés obert
      Finding robust correspondences between images is a crucial step in photogrammetry applications. The traditional approach to visualize sparse matches between two images is to place them side-by-side and draw link segments ...
    • Efficient rendering of animated characters through optimized per-joint impostors 

      Beacco Porres, Alejandro; Andújar Gran, Carlos Antonio; Pelechano Gómez, Núria; Spanlang, Bernhard (2012-02)
      Article
      Accés restringit per política de l'editorial
      In this paper, we present a new impostor-based representation for 3D animated characters supporting real-time rendering of thousands of agents. We maximize rendering performance by using a collection of pre-computed ...
    • Error-aware construction and rendering of multi-scan panoramas from massive point clouds 

      Comino Trinidad, Marc; Andújar Gran, Carlos Antonio; Chica Calaf, Antonio; Brunet Crosa, Pere (2016-09-30)
      Article
      Accés obert
      Obtaining 3D realistic models of urban scenes from accurate range data is nowadays an important research topic, with applications in a variety of fields ranging from Cultural Heritage and digital 3D archiving to monitoring ...
    • Estimating player positions from padel high-angle videos: Accuracy comparison of recent computer vision methods 

      Javadiha, Mohammadreza; Lacasa Claver, Enrique; Ric Díez, Angel; Andújar Gran, Carlos Antonio; Susín Sánchez, Antonio (Multidisciplinary Digital Publishing Institute (MDPI), 2021-05-12)
      Article
      Accés obert
      The estimation of player positions is key for performance analysis in sport. In this paper, we focus on image-based, single-angle, player position estimation in padel. Unlike tennis, the primary camera view in professional ...
    • Exploiting the potential of image based crowd rendering 

      Izquierdo, Maria; Beacco Porres, Alejandro; Pelechano Gómez, Núria; Andújar Gran, Carlos Antonio (European Association for Computer Graphics (Eurographics), 2015)
      Comunicació de congrés
      Accés restringit per política de l'editorial
      Per-joint impostors have been used to achieve high performance when rendering thousands of agents, while still allowing us to blend animation. This provides interactively animated crowds and reduces the memory footprint ...
    • First impressions: A survey on vision-based apparent personality trait analysis 

      Jacques Junior, Julio; Güçlütürk, Yagmur; Pérez Quintana, Marc; Güçlü, Umut; Andújar Gran, Carlos Antonio; Baró Solé, Xavier; Escalante Balderas, Hugo Jair; Guyon, Isabelle; van Gerven, Marcel A. J.; van Lier, Rob; Escalera Guerrero, Sergio (Institute of Electrical and Electronics Engineers (IEEE), 2022-01-01)
      Article
      Accés obert
      Personality analysis has been widely studied in psychology, neuropsychology, and signal processing fields, among others. From the past few years, it also became an attractive research area in visual computing. From the ...
    • Friction surfaces: scaled ray-casting manipulation for interacting with 2D GUIs 

      Andújar Gran, Carlos Antonio; Argelaguet Sanz, Fernando (2006-05-17)
      Text en actes de congrés
      Accés obert
      The accommodation of conventional 2D GUIs with Virtual Environments (VEs) can greatly enhance the possibilities of many VE applications. In this paper we present a variation of the well-known ray-casting technique for fast ...
    • Gain compensation across LIDAR scans 

      Muñoz Pandiella, Imanol; Comino Trinidad, Marc; Andújar Gran, Carlos Antonio; Argudo Medrano, Óscar; Bosch Geli, Carles; Chica Calaf, Antonio; Martínez Navarro, Beatriz (2022-08)
      Article
      Accés obert
      High-end Terrestrial Lidar Scanners are often equipped with RGB cameras that are used to colorize the point samples. Some of these scanners produce panoramic HDR images by encompassing the information of multiple pictures ...
    • Geometry simplification 

      Andújar Gran, Carlos Antonio (1999-02)
      Report de recerca
      Accés obert
      In this work we present the principles and applications of geometry simplification, focusing on simplification of polygonal representations of solids and surfaces. Related concepts such as multiresolution, level-of-detail ...
    • GL-Socket: A CG plugin-based framework for teaching and assessment 

      Andújar Gran, Carlos Antonio; Chica Calaf, Antonio; Fairén González, Marta; Vinacua Pla, Álvaro (European Association for Computer Graphics (Eurographics), 2018)
      Text en actes de congrés
      Accés obert
      In this paper we describe a plugin-based C++ framework for teaching OpenGL and GLSL in introductory Computer Graphics courses. The main strength of the framework architecture is that student assignments are mostly independent ...
    • Image-based tree variations 

      Argudo Medrano, Óscar; Andújar Gran, Carlos Antonio; Chica Calaf, Antonio (2020-02)
      Article
      Accés obert
      The automatic generation of realistic vegetation closely reproducing the appearance of specific plant species is still a challenging topic in computer graphics. In this paper, we present a new approach to generate new tree ...
    • Immersive data comprehension: visualizing uncertainty in measurable models 

      Brunet Crosa, Pere; Andújar Gran, Carlos Antonio (2015-09-29)
      Article
      Accés obert
      Recent advances in 3D scanning technologies have opened new possibilities in a broad range of applications including cultural heritage, medicine, civil engineering, and urban planning. Virtual Reality systems can provide ...
    • Immersive geometry-based and image-based exploration of cultural heritage models 

      Farràs Llobet, Arnau; Comino Trinidad, Marc; Andújar Gran, Carlos Antonio (European Association for Computer Graphics (Eurographics), 2021)
      Text en actes de congrés
      Accés obert
      Recent advances in 3D acquisition technologies have facilitated the inexpensive digitization of cultural heritage. In addition to the 3D digital model, in many cases multiple photo collections are also available. These ...
    • Impostor-based crowd rendering 

      Beacco Porres, Alejandro; Pelechano Gómez, Núria; Andújar Gran, Carlos Antonio (CRC Press, 2016-09-27)
      Capítol de llibre
      Accés restringit per política de l'editorial
      Real-time rendering of detailed animated characters in crowd simulations is still a challenging problem in computer graphics. State-of-the-art approaches can render up to several thousand agents by consuming most of the ...
    • Improving 3D selection in VEs through expanding targets and forced disocclusion 

      Argelaguet Sanz, Fernando; Andújar Gran, Carlos Antonio (Springer Verlag, 2008-08-27)
      Text en actes de congrés
      Accés restringit per política de l'editorial
      In this paper we explore the extension of 2D pointing facilitation techniques to 3D object selection. We discuss what problems must be faced when adapting such techniques to 3D interaction on VR applications, and we propose ...
    • Inexpensive reconstruction and rendering of realistic roadside landscapes 

      Andújar Gran, Carlos Antonio; Chica Calaf, Antonio; Vico Moya, Miguel Ángel; Moya Santos, Sergio; Brunet Crosa, Pere (2014-09-01)
      Article
      Accés obert
      In this paper, we present an inexpensive approach to create highly detailed reconstructions of the landscape surrounding a road. Our method is based on a space-efficient semi-procedural representation of the terrain and ...
    • Integrating occlusion culling and levels of detail through hardly-visible sets 

      Andújar Gran, Carlos Antonio; Saona Vázquez, Carlos Luis; Navazo Álvaro, Isabel; Brunet Crosa, Pere (North Holland, 2000-12)
      Article
      Accés restringit per política de l'editorial
      Occlusion culling and level-of-detail rendering have become two powerful tools for accelerating the handling of very large models in real-time visualization applications. We present a framework that combines both techniques ...
    • Integrating occlusion culling and levels of detail through hardly-visible sets 

      Andújar Gran, Carlos Antonio; Saona Vázquez, Carlos Luis; Navazo Álvaro, Isabel; Brunet Crosa, Pere (2000-01)
      Report de recerca
      Accés obert
      Occlusion culling and level-of-detail rendering have become two powerful tools for accelerating the handling of very large models in real-time visualization applications. We present a framework to combine both techniques ...
    • Intensity-guided exposure correction for indoor LiDAR scans 

      Comino Trinidad, Marc; Andújar Gran, Carlos Antonio; Bosch Geli, Carles; Chica Calaf, Antonio; Muñoz-Pandiella, Imanol (European Association for Computer Graphics (Eurographics), 2021)
      Comunicació de congrés
      Accés obert
      Terrestrial Laser Scanners, also known as LiDAR, are often equipped with color cameras so that both infrared and RGB values are measured for each point sample. High-end scanners also provide panoramic High Dynamic Range ...