Ara es mostren els items 34-48 de 48

    • Interprocess data transfer in ATLAS, a platform for distributed applications 

      Fairén González, Marta; Vinacua Pla, Álvaro (1997-11)
      Report de recerca
      Accés obert
      The ATLAS platform strives to make several useful but technically involved mechanisms available to the programmer building applications over it with the least possible effort. These mechanisms include network distribution ...
    • Introductory graphics for very diverse audiences 

      Fairén González, Marta; Pelechano Gómez, Núria (European Association for Computer Graphics (Eurographics), 2013)
      Text en actes de congrés
      Accés restringit per política de l'editorial
      This paper presents our first experience teaching WebGL in a master’s degree for a class of students with very different backgrounds. The main challenge was to prepare a course that would be engaging for students with ...
    • MiniVR: a portable virtual reality system 

      Fairén González, Marta; Brunet Crosa, Pere; Techmann, Torsten (2004-04)
      Article
      Accés restringit per política de l'editorial
      This paper describes a new virtual reality system designed to be small enough to be totally portable. It is a semiimmersive interaction system based on a movable stereoscopic projection screen with a tracking system to ...
    • Octree-based view-dependent triangle meshes 

      Fairén González, Marta; Trueba Hornero, Ramón (2007)
      Text en actes de congrés
      Accés restringit per política de l'editorial
      In this paper we present a new technique for view-dependent LOD rendering, where the scene is represented through an octree model from which we can obtain a triangle mesh corresponding to a view-dependent LOD. We present ...
    • Omni-directional relief impostors 

      Andújar Gran, Carlos Antonio; Boo, J; Brunet Crosa, Pere; Fairén González, Marta; Navazo Álvaro, Isabel; Vázquez Alcocer, Pere Pau; Vinacua Pla, Álvaro (North Holland, 2007-07)
      Article
      Accés restringit per política de l'editorial
      Relief impostors have been proposed as a compact and high-quality representation for high-frequency detail in 3D models. In this paper we propose an algorithm to represent a complex object through the combination of ...
    • On extending collaboration in virtual reality environments 

      Theoktisto Colmenares, Victor Arturo; Fairén González, Marta (2005-10)
      Report de recerca
      Accés obert
      We characterize the feature superset of Collaborative Virtual Reality Environments (CVREs) out of existing implementations, and derive a novel component framework for transforming standalone VR tools into full-fledged ...
    • On the design and implementation of flexible software platforms to facilitate the development of advanced graphics applications 

      Fairén González, Marta (Universitat Politècnica de Catalunya, 2000-11-23)
      Tesi
      Accés obert
      This thesis presents the design and implementation of a software development platform (ATLAS) which offers some tools and methods to greatly simplify the construction of fairly sophisticated applications. It allows thus ...
    • Organ donation training using VR: ODT-VR 

      Vallespí Monclús, Pau; Álvarez, Brian; Monclús Lahoya, Eva; Fairén González, Marta (European Association for Computer Graphics (Eurographics), 2023)
      Comunicació de congrés
      Accés obert
      Organ transplantation has become very important for treating organ diseases and new technologies have been developed to increase the donor pool. Virtual Reality (VR) has been proven to be a valuable tool for training in ...
    • Parallel GPU collision computation in conformal warped space for surface detail haptic rendering 

      Theoktisto Colmenares, Víctor Arturo; Fairén González, Marta; Navazo Álvaro, Isabel (Sociedad Venezolana de Métodos Numéricos en Ingeniería, 2016)
      Text en actes de congrés
      Accés restringit per política de l'editorial
      GPU for rendering accurate touch sensation in highly complex geometric models. An object’s geometry is covered completely by a connected mesh of edge-joined prismoids, while surface detail is encoded by an image-based ...
    • PROGRAMACIO METODICA (Examen 1r quadrimestre) 

      Fairén González, Marta (Universitat Politècnica de Catalunya, 2004-01-20)
      Examen
      Accés restringit a la comunitat UPC
    • Rendering detailed haptic textures 

      Theoktisto, Víctor; Fairén González, Marta; Navazo Álvaro, Isabel; Monclús Lahoya, Eva (2005)
      Text en actes de congrés
      Accés restringit per política de l'editorial
      Rendering haptic textures seamlessly out of triangle meshes just by using geometry requires heavy work and does not allow high sampling rates for detailed, rugged models. Better approaches simulate surface texture without ...
    • Sistema avanzado de CAD Distribuido: integracion final del software 

      Brunet Crosa, Pere; Solano Albajés, Lluís; Monclús Lahoya, Eva; Fairén González, Marta; Vivo Lorenzo, Manuel; Vinacua Pla, Álvaro; Pueyo Sánchez, Xavier; Navazo Álvaro, Isabel; Joan Arinyo, Robert; Vázquez Alcocer, Pere Pau (1999-01-13)
      Report de recerca
      Accés obert
      El presente documento es un resumen de los resultados obtenidos en el marco del proyecto TIC95-0630. Proyecto conjunto entre la Universitat Politecnica de Catalunya y la Universidad de Girona. La integracion de los ...
    • Virtual reality to teach anatomy 

      Fairén González, Marta; Farrés, Mariona; Moyes Ardiaca, Jordi; Insa, Esther (European Association for Computer Graphics (Eurographics), 2017)
      Text en actes de congrés
      Accés obert
      Virtual Reality (VR) and Augmented Reality (AR) have been gradually introduced in the curriculum of schools given the benefits they bring to classical education. We present an experiment designed to expose students to a ...
    • VR4Health: personalized teaching and learning anatomy using VR 

      Fairén González, Marta; Moyes Ardiaca, Jordi; Insa Calderón, Esther (2020-03-19)
      Article
      Accés obert
      Virtual Reality (VR) is being integrated into many different areas of our lives, from industrial engineering to video-games, and also including teaching and education. We have several examples where VR has been used to ...
    • Way-finder: guided tours through complex walkthrough models 

      Andújar Gran, Carlos Antonio; Vázquez Alcocer, Pere Pau; Fairén González, Marta (North Holland, 2004-09)
      Article
      Accés restringit per política de l'editorial
      The exploration of complex walkthrough models is often a difficult task due to the presence of densely occluded regions which pose a serious challenge to online navigation. In this paper we address the problem of algorithmic ...