Exploració per autor "Saona Vázquez, Carlos Luis"
Ara es mostren els items 1-11 de 11
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Data structures and algorithms for navigation in highly polygon-populated scenes
Saona Vázquez, Carlos Luis; Navazo Álvaro, Isabel; Brunet Crosa, Pere (1998-10)
Report de recerca
Accés obertWe present the visibility octree, a new data structure to accelerate 3D navigation through very complex scenes. Our approach employs a conservative visibility technique to compute an approximation to the visibility space ... -
Geometric transformations in octrees using shears
Saona Vázquez, Carlos Luis; Navazo Álvaro, Isabel; Vinacua Pla, Álvaro (1997-12)
Report de recerca
Accés obertExistent algorithms to perform geometric transformations on octrees can be classified in two families: inverse transformation and address computation ones. Those in the inverse transformation family essentially resample ... -
Hoops: 3D curves as conservative occluders for cell visibility
Brunet Crosa, Pere; Navazo Álvaro, Isabel; Rossignac, Jarek; Saona Vázquez, Carlos Luis (North Holland, 2001-08)
Article
Accés restringit per política de l'editorialMost visibility culling algorithms require convexity of occluders. Occluder synthesis algorithms attempt to construct large convex occluders inside bulky non-convex sets. Occluder fusion algorithms generate convex occluders ... -
Integrating occlusion culling and levels of detail through hardly-visible sets
Andújar Gran, Carlos Antonio; Saona Vázquez, Carlos Luis; Navazo Álvaro, Isabel; Brunet Crosa, Pere (2000-01)
Report de recerca
Accés obertOcclusion culling and level-of-detail rendering have become two powerful tools for accelerating the handling of very large models in real-time visualization applications. We present a framework to combine both techniques ... -
Integrating occlusion culling and levels of detail through hardly-visible sets
Andújar Gran, Carlos Antonio; Saona Vázquez, Carlos Luis; Navazo Álvaro, Isabel; Brunet Crosa, Pere (North Holland, 2000-12)
Article
Accés restringit per política de l'editorialOcclusion culling and level-of-detail rendering have become two powerful tools for accelerating the handling of very large models in real-time visualization applications. We present a framework that combines both techniques ... -
LOD visibility culling and occluder synthesis
Andújar Gran, Carlos Antonio; Saona Vázquez, Carlos Luis; Navazo Álvaro, Isabel (2000-01)
Report de recerca
Accés obertLevel-of-detail occlusion culling is a novel approach to the management of occluders that can be easily integrated into most current visibility culling algorithms. The main contribution of this paper is an algorithm ... -
LOD visibility culling and occluder synthesis
Andújar Gran, Carlos Antonio; Saona Vázquez, Carlos Luis; Navazo Álvaro, Isabel (Elsevier, 2000-11)
Article
Accés obertLevel-of-detail occlusion culling is a novel approach to the management of occluders that can be easily integrated into most current visibility culling algorithms. The main contribution of this paper is an algorithm that ... -
Navigation in highly polygon-populated ship environments using the visibility octree
Saona Vázquez, Carlos Luis; Navazo Álvaro, Isabel; Brunet Crosa, Pere (2000-01)
Report de recerca
Accés obertThis work is focused on the interactive navigation through highly polygon-populated ship environments. A conservative visibility algorithm is presented that hierarchically computes visibility for different observer ... -
Popping hoops for view-dependent occluder synthesis
Saona Vázquez, Carlos Luis; Rossignac, J.; Navazo Álvaro, Isabel; Brunet Crosa, Pere (2000-11)
Report de recerca
Accés obertMost visibility culling algorithms require convexity of occluders. And those algorithms that do not are much more efficient when convexity is met. Occluder synthesis algorithms lessen this limitation by extracting ... -
The Visibility octree. A data structure for 3D navigation
Saona Vázquez, Carlos Luis; Navazo Álvaro, Isabel; Brunet Crosa, Pere (1999-06)
Report de recerca
Accés obertThis paper describes the Visibility Octree, a data structure to accelerate 3D navigation through very complex scenes. A conservative visibility algorithm that computes and hierarchically stores the structure at a preprocessing ... -
The visibility octree: a data structure for 3D navigation
Saona Vázquez, Carlos Luis; Navazo Álvaro, Isabel; Brunet Crosa, Pere (1999-05)
Article
Accés restringit per política de l'editorialThis paper describes the visibility octree, a data structure to accelerate 3D navigation through very complex scenes. A conservative visibility algorithm that computes and hierarchically stores the structure at a preprocessing ...