Ara es mostren els items 42-46 de 46

    • Transferring a labeled rig to animate face models 

      Costa-Teixeira, V; Zacur, E; Susín Sánchez, Antonio (Perales F. Fisher B., Ed., Springer Lecture Notes, 2006)
      Text en actes de congrés
      Accés obert
      We present a facial deformation system that adapts a generic fa- cial rig into di®erent face models. The deformation is based on labels and allows transferring speci¯c facial features between the generic rig and face ...
    • Transferring facial expressions to different face models 

      Costa-Teixeira, Verónica; Zacur, Ernesto; Susín Sánchez, Antonio (2006)
      Text en actes de congrés
      Accés restringit per política de l'editorial
      We introduce a facial deformation system that helps the character setup process and gives artists the possibility to manipulate models as if they were using a puppet. The method uses a set of labels that define specific ...
    • Transferring the rig and animations from a character to different face models 

      Teixeira, Costa V; Zacur, E; Susín Sánchez, Antonio (North Holland, 2008-01)
      Article
      Accés restringit per política de l'editorial
      We introduce a facial deformation system that allows artists to define and customize a facial rig and later apply the same rig to different face models. The method uses a set of landmarks that define specific facial features ...
    • Variable selection in microbiome compositional data analysis 

      Susín Sánchez, Antonio; Calle, M. L.; Wang, Yiwen; Le Cao, Kim-Anh (2020-06-01)
      Article
      Accés obert
      Though variable selection is one of the most relevant tasks in microbiome analysis, e.g. for the identification of microbial signatures, many studies still rely on methods that ignore the compositional nature of microbiome ...
    • Velocity based controllers for dynamic character animation 

      Lligadas Rodríguez, Xavier; Susín Sánchez, Antonio; Ramírez, Jorge E. (2010)
      Text en actes de congrés
      Accés obert
      Dynamic character animation is a technique used to create character movements based on physics laws. Proportional derivative (PD) controllers are one of the preferred techniques in real time character simulations for ...