• Adjusting animation rings to human-like 3D models 

      Ramírez, Jorge E.; Susín Sánchez, Antonio; Lligadas Rodríguez, Xavier (2010)
      Article
      Accés restringit per política de l'editorial
      In the animation process of a human-like 3D model, a skeleton must be specified to define the model’s surface deformation of its limbs. Nowadays the skeleton specification is hand made and very time consuming task. In ...
    • Automatic adjustment of rigs to extracted skeletons 

      Susín Sánchez, Antonio; Lligadas Rodríguez, Xavier; Ramírez, Jorge E. (2008)
      Text en actes de congrés
      Accés restringit per política de l'editorial
      In the animation, the process of rigging a character is an elaborated and time consuming task. The rig is developed for a specific character, and it can not be reused in other meshes. In this paper we present a method ...
    • Biomechanics applied to character animation 

      Susín Sánchez, Antoni; Lligadas Rodríguez, Xavier (2010-11-26)
      Audiovisual
      Accés obert
    • Velocity based controllers for dynamic character animation 

      Lligadas Rodríguez, Xavier; Susín Sánchez, Antonio; Ramírez, Jorge E. (2010)
      Text en actes de congrés
      Accés obert
      Dynamic character animation is a technique used to create character movements based on physics laws. Proportional derivative (PD) controllers are one of the preferred techniques in real time character simulations for ...