Ara es mostren els items 1-10 de 10

    • A quantitative assessment of thread-level speculation techniques 

      Marcuello Pascual, Pedro; González Colás, Antonio María (Institute of Electrical and Electronics Engineers (IEEE), 2000)
      Text en actes de congrés
      Accés obert
      Speculative thread-level parallelism has been recently proposed as an alternative source of parallelism that can boost the performance for applications where independent threads are hard to find. Several schemes to exploit ...
    • Fg-STP: fine-grain single thread partitioning on multicores 

      Ranjan, Rakesh; Latorre Salinas, Fernando; Marcuello Pascual, Pedro; González Colás, Antonio María (IEEE Press. Institute of Electrical and Electronics Engineers, 2011)
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      Accés restringit per política de l'editorial
      Power and complexity issues have led the microprocessor industry to shift to Chip Multiprocessors in order to be able to better utilize the additional transistors ensured by Moore's law. While parallel programs are going ...
    • Mont-Blanc 2020: Towards scalable and power efficient European HPC processors 

      Armejach Sanosa, Adrià; Brank, Bine; Cortina Guardia, Jordi; Dolique, François; Hayes, Timothy; Ho, Nam; Lagadec, Pierre-Axel; Lemaire, Romain; López Paradís, Guillem; Marliac, Laurent; Moretó Planas, Miquel; Marcuello Pascual, Pedro; Pleiter, Dirk; Tan, Xubin; Derradji, Said (Institute of Electrical and Electronics Engineers (IEEE), 2021)
      Text en actes de congrés
      Accés obert
      The Mont-Blanc 2020 (MB2020) project has triggered the development of the next generation industrial processor for Big Data and High Performance Computing (HPC). MB2020 is paving the way to the future low-power European ...
    • P-slice based efficient speculative multithreading 

      Ranjan, Rakesh; Marcuello Pascual, Pedro; Latorre Salinas, Fernando; González Colás, Antonio María (IEEE Computer Society Publications, 2009-12-16)
      Text en actes de congrés
      Accés obert
      Microprocessor industry has recently shifted towards multi-core to take advantage of the ever increasing number of transistors provided by the new technologies. Unfortunately, the multi-core approach does not allow single ...
    • Rendering elimination: early discard of redundant tiles in the graphics pipeline 

      Anglada Sánchez, Martí; de Lucas Casamayor, Enrique; Parcerisa Bundó, Joan Manuel; Aragón, Juan Luis; Marcuello Pascual, Pedro; González Colás, Antonio María (Institute of Electrical and Electronics Engineers (IEEE), 2019)
      Text en actes de congrés
      Accés restringit per política de l'editorial
      GPUs are one of the most energy-consuming components for real-time rendering applications, since a large number of fragment shading computations and memory accesses are involved. Main memory bandwidth is especially taxing ...
    • Speculative multithreaded processors 

      Marcuello Pascual, Pedro (Universitat Politècnica de Catalunya, 2003-07-22)
      Tesi
      Accés obert
      En esta tesis se estudia el modelo de ejecución de los procesadores multithreaded especulativos así como los requisitos necesarios para su implementación. El modelo de ejecución se basa en la inserción de instrucciones de ...
    • Thread-spawning schemes for speculative multithreading 

      Marcuello Pascual, Pedro; González Colás, Antonio María (IEEE Computer Society, 2002)
      Text en actes de congrés
      Accés obert
      Speculative multithreading has been recently proposed to boost performance by means of exploiting thread-level parallelism in applications difficult to parallelize. The performance of these processors heavily depends on ...
    • Ultra-low power render based collision detection for CPU/GPU systems 

      Lucas Casamayor, Enrique de; Marcuello Pascual, Pedro; Parcerisa Bundó, Joan Manuel; González Colás, Antonio María (Association for Computing Machinery (ACM), 2015)
      Text en actes de congrés
      Accés restringit per política de l'editorial
      Smartphones have become powerful computing systems able to carry out complex tasks, such as web browsing, image processing and gaming, among others. Graphics animation applications such as 3D games represent a large ...
    • Value prediction for speculative multithreaded architectures 

      Marcuello Pascual, Pedro; Tubella Murgadas, Jordi; González Colás, Antonio María (Institute of Electrical and Electronics Engineers (IEEE), 1999)
      Text en actes de congrés
      Accés obert
      The speculative multithreading paradigm (speculative thread-level parallelism) is based on the concurrent execution of control-speculative threads. The efficiency of microarchitectures that adopt this paradigm strongly ...
    • Visibility rendering order: Improving energy efficiency on mobile GPUs through frame coherence 

      Lucas Casamayor, Enrique de; Marcuello Pascual, Pedro; Parcerisa Bundó, Joan Manuel; González Colás, Antonio María (2019-02-01)
      Article
      Accés obert
      During real-time graphics rendering, objects are processed by the GPU in the order they are submitted by the CPU, and occluded surfaces are often processed even though they will end up not being part of the final image, ...