Ara es mostren els items 1-10 de 10

    • Automatic light source placement for maximum visual information recovery 

      Vázquez Alcocer, Pere Pau (North Holland, 2007-06)
      Article
      Accés obert
      The automatic selection of good viewing parameters is a very complex problem. In most cases, the notion of good strongly depends on the concrete application. Moreover, when an intuitive definition of good view is available, ...
    • Depth ordering on image sequences using motion occlusions 

      Palou Visa, Guillem; Salembier Clairon, Philippe Jean (Institute of Electrical and Electronics Engineers (IEEE), 2012)
      Text en actes de congrés
      Accés restringit per política de l'editorial
      This paper proposes a system to obtain the depth order of frames in image sequences using motion occlusion cues. The system first computes the forward and backward flows with the previous and next frames and estimates the ...
    • Digital Twins for medieval monuments: requirements from art historians and technical challenges for analysis and restoration 

      Muñoz Pandiella, Imanol; Bosch Geli, Carles; Guardia Pons, Milagros; Cayuela Vellido, Begoña; Pogliani, Paola; Bordi, Giulia; Paschali, Maria; Andújar Gran, Carlos Antonio; Charalambous, Panayiotis (Institute of Electrical and Electronics Engineers (IEEE), 2022)
      Text en actes de congrés
      Accés obert
      Research on Visual Computing and Cultural Heritage naturally requires the involvement of multidisciplinary teams comprising art historians and technical experts. Despite the vast literature on digital 3D models in support ...
    • From local occlusion cues to global monocular depth estimation 

      Palou Visa, Guillem; Salembier Clairon, Philippe Jean (Institute of Electrical and Electronics Engineers (IEEE), 2012)
      Text en actes de congrés
      Accés restringit per política de l'editorial
      In this paper, we propose a system to obtain a depth ordered seg- mentation of a single image based on low level cues. The algorithm first constructs a hierarchical, region-based image representation of the image using ...
    • Gain compensation across LIDAR scans 

      Muñoz Pandiella, Imanol; Comino Trinidad, Marc; Andújar Gran, Carlos Antonio; Argudo Medrano, Óscar; Bosch Geli, Carles; Chica Calaf, Antonio; Martínez Navarro, Beatriz (2022-08)
      Article
      Accés obert
      High-end Terrestrial Lidar Scanners are often equipped with RGB cameras that are used to colorize the point samples. Some of these scanners produce panoramic HDR images by encompassing the information of multiple pictures ...
    • Image-based tree variations 

      Argudo Medrano, Óscar; Andújar Gran, Carlos Antonio; Chica Calaf, Antonio (2020-02)
      Article
      Accés obert
      The automatic generation of realistic vegetation closely reproducing the appearance of specific plant species is still a challenging topic in computer graphics. In this paper, we present a new approach to generate new tree ...
    • Multi-view image fusion 

      Comino Trinidad, Marc; Martin Brualla, Ricardo; Kainz, Florian; Kontkanen, Janne (2019)
      Text en actes de congrés
      Accés obert
      We present an end-to-end learned system for fusing multiple misaligned photographs of the same scene into a chosen target view. We demonstrate three use cases: 1) color transfer for inferring color for a monochrome view, ...
    • Occlusion-based depth ordering on monocular images with binary partition tree 

      Palou Visa, Guillem; Salembier Clairon, Philippe Jean (2011)
      Text en actes de congrés
      Accés restringit per política de l'editorial
      This paper proposes a system to relate objects in an image using occlusion cues and arrange them according to depth. The system does not rely on any a priori knowledge of the scene structure and focuses on detecting specific ...
    • View-dependent hierarchical rendering of massive point clouds through textured splats 

      Comino Trinidad, Marc; Chica Calaf, Antonio; Andújar Gran, Carlos Antonio (European Association for Computer Graphics (Eurographics), 2019)
      Text en actes de congrés
      Accés obert
      Nowadays, there are multiple available range scanning technologies which can capture extremely detailed models of realworld surfaces. The result of such process is usually a set of point clouds which can contain billions ...
    • Visibility rendering order: Improving energy efficiency on mobile GPUs through frame coherence 

      Lucas Casamayor, Enrique de; Marcuello Pascual, Pedro; Parcerisa Bundó, Joan Manuel; González Colás, Antonio María (2019-02-01)
      Article
      Accés obert
      During real-time graphics rendering, objects are processed by the GPU in the order they are submitted by the CPU, and occluded surfaces are often processed even though they will end up not being part of the final image, ...